The gamejam? That concluded at the end of 2024, the link should be https://itch.io/jam/n64brew-game-jam-5
ripper253
Creator of
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Well the conveyor belt one was a shock to me, but luckily it was an easy fix! I've also submitted a new version that has a delay when changing direction as that was an idea I was toying with earlier and decided I should give it a go!
As for movement I'm just using an off the shelf HTML5 gameboy emulator and the defaults are both WASD and the arrow keys being bound to movement, arrow keys might be more comfortable! The character size was intended to be part of the challenge but I'm unsure if it's worked out in an intuitive way, it really does give the vibe of banging your head on everything
Thanks for the feedback! You absolutely helped me squash a bug that although hilarious was quite broken (it also counted towards victory so you could just shove pieces of converyor belt in the lift zone and win without dealing with hazard boxes)
Thanks, the building graphics are a little out of my comfort zone but the build menu in particular I'm very happy with!
I completely agree that more guidance to the player would've really helped the game shine, as well as being able to implement more of the gameplay I had intended to complete as without more restrictions/feedback it's hard to figure out what you should be doing, but sadly I just ran out of time, I'm sure a lot of us would've been happy with one more day!
Road building is something that can certainly be improved, an ability to draw full lines of roads and alternative graphics for how they connect are certainly in the list of improvements I hope to make in the coming weeks!
Thanks for trying it out and thanks for the compliments! Sadly I cannot take credit for the music as it's a public domain mod that was created before the gamejam and I really shouldn't have included it in hind-sight as it's a bit against the spirit of it, I'll have to learn amiga music composition and right that wrong I think!
I've had some funky behaviour on my accelerated Amiga 500 myself, but a stock one seems to play better with blitz basic games
I agree that it really could've used a better explanation on how to play, quite a few of the rules that are implied are also not fully implemented so it makes it even harder to learn the game as you're not really getting feedback to what the player is doing, being able to drag-build roads like in Simcity is also a good suggestion and one I should implement!
I'll be working on an update to fix a couple of these issues as I really would like to expand and extend the game as much as possible!
An incredibly ambitious game, with lots of polish and lots to learn from, as a beginner to blitz basic, finding how some things are even possible sure gave me a lot to think about for the future!
I really do hope you keep working on it and I'm very much looking forward to more, as it would keep civilization company on my Amiga!
Thanks for playing, I did sadly really need a proper in-game or included explanation of the game mechanics as it's not as self-explanatory as I kinda hoped, some things to fix for in between now and the next Jam I guess!
The one piece of road, darn, guess you found how I was avoiding the complexity of pathfinding along the roads! :P
Thanks for playing, unfortunately because I left everything so last minute I never got around to being able to destroy buildings, in the updated version I've made for after the GameJam submissions are over I've already implemented it, but I really should create an in-game help or something similar as nothing is really explained in game and quite a few people are having trouble with it, as it's not self explanatory.
Thanks again for the feedback!








