Recent community posts
ty for the input, this game was rushed so I tried to just get something working first before balancing and polishing. if I were to polish this game after the jam and continue working on it I would defiantly make it a bit more balanced
by feel I mean game feel. there should be some screen shake when the ball is hit and maybe some bounce. also the explosion should be bigger with a high bass/high tremble sound to satisfy the ears every time you make a goal.
Every time they die they remember how they died and do less of that. When they get a kill they start doing more of what got them that kill. with every time they get a kill their memory also expands so they "mature" over time
pretty good. the game was one I could zone out at while mindlessly aiming fish into their impending doom. though it was kina frustrating trying to click on the little fishes but that's either my computers problem or just the speed and shakiness of the little fish. aside from that good game
I've been doing art for this dude who wants to pay me via split revenue when his game is released. then I realized there is no option to split revenue with other developers on itch.io games. so I just thought maybe it would be cool to have a rev split feature so u can choose how much money goes to you, itch.io, and other specific developers on specific games. hope to see what u guys think and hope to see this feature added to itch.io
controls were bad but aside from that its a good simple platformer. music doesn't fit though and art seems unfitting at times also though. good job as this is one of your first games. defiantly better then when I was starting
Incase u cant find out how to play when you get in game hover your mouse over the question mark in the top right corner of your screen.
it will then show you all the controls you need to know about the game. if there is still something you cant figure out go to the questions topic and ask. either I or someone in the community will try to answer.