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(+1)

No problem! I love to see developers find that inspiration to tackle the problems in their games and polish them to become something you can become super proud of! Will definitely give this another play when you come out with a new version.

For the spawning i think that going at the beginning is better
The game is pretty easy as far as i have seen the reviews
The font has been made better
Now working on pushing the enemy!

(+1)

haha im really gonna have fun with that (:<

Seed is implemented as well
Cant comment on pushing the enemy

(+1)

its probably pretty hard, it seemed the way you made it was based around following a fixed path instead of physics and pathfinding. its amazing to see how fast you developed these changes!

(+1)

i love the new obstacles too! the tripple zig zag one feels a little to narrow for the loose controls though, if only there was some form of speed control or if direction influenced speed. that would also contribute to the depth of the game choosing when to sacrifice speed for precision and vice versa 

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I think I can do speed controls its easy but i dont think its necessary and also is the new enemy better or should i try make to able to push

(+1)

alot less frustrating than having a immovable enemy, but functionally no more interesting than a time limit. collisions would add a ton of depth to something like this including letting the enemy respawn, would probably open up a whole new dimension to the game

I think i should revert it back to the old one for now i will do some changes to see if it can be pushed or not. Lets see
Also impossible mode is gona be crazier now and i changed position of obstacles so its easier

I think you will love the new update coz now you can push enemies!!!

(+1)

woah! now it feels alot more interesting having a enemy you can interact with, more than just a timer. it would be cool though if there was some mechanic to constantly bring them back to you so that you feel neck to neck tension. like a boost for those behind including the enemy.  that would also be cool to do in impossible mode having to deal with both managing the obstacles and managing the enemy, all adding depth without any need to explain things. 

(+1)

The first point about boosting the ones behind ummm i dunno, i  think i have something else for it

2nd point about impossible mode, people are already feeling its hard so adding an enemy  nope
Thanks a lot for the feedback and coz of you i made so much improvement in the game