Last hours of the jam? I will create the second half of my game in the next two days!
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I'm making this thread so everyone can share their progress, get feedback and show what they are up to.
This is what I have been making so far:
I have spent the whole day creating a hell lot of Low Poly models and am now working on throwing them together and building a world. In addition, I've made some AI-related scripts. This game will go into the direction of real-time-strategy.
Can't wait to see what you guys and girls are up to!
I don't know. Do you really think that it is THAT innovative that you can't redo it in a week? And there's no one controlling or checking if you wrote it during the jam time or before. Participating in a jam does not mean that you must be able to call everything from older objects directly into your head, there are also people looking onto Tutorials for their jam game.
I think that it makes no real difference whether you just put it in directly or write it new while constantly looking at how you have done it.
So, just use it.
Well, honestly I already have a idea. I want this game to go atleast one hour and I've actually written a (story-) script with 20 pages already :D
I think that the only thing I really lack is the graphics. Just look at these two "things" xD
Is supposed to be a hell - creature
Is supposed to be a halberdier
Thank you! Yes, it will be in the direction of management and tactics. You are a vassal of a duke and have to manage a part of his city for him and support him in his battles.
If you played M&B: Warband, I have created a small section at the start where you can say how your (ingame) fathers name is / was (cause he is dead at the start of the main story), from what family he came, if he was a noble or peasant and stuff, and then your own name. Based on these options your Background Story gets created.
In this window you set up your father's name and your own name. Still looks pretty basic, but I just started :3
P.S. Ignore the top bar, it well get a better design and many values in it!
Again, thank you for the compliment!
Don't know how to bend the theme into it unfortuantely :/