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Revifle-Monarch Studios

A member registered Aug 12, 2019

Recent community posts

Hey! I'm super excited... to wait 10 years^^

Ouh, I was so excited to play it :/! Anyways, from what I've seen I imagine the game really good! Thank you for trying to help me. 

I'm running the newest version of Widows 10 on an "High End PC". 

Hey, I'm having the same problem as Dan Zeidan unfortunately. How can I start the game now?

Okay, thank you 

Can't download.

I did a huge design update for my game!

May I ask... Nevermind. 

I estimate my game around 45 mintues, but I'm literally working on it every second. I have finished three quarters of my mechanics already,
only the story is left.

That it focuses on one does not mean that others are not allowed. They are just disadvantaged.

Well it should be ovious.

And where is the connection to the theme?


Done with the map
Probably going to edit the river a bit though, this cut at the bottom does not look well

It isn't. It is a jam that focuses on Unity, that gives you the extra option to use other engines. But the jam is neither optimized nor made for them.

And where is the connection to the theme? :P

And where is the connection to the theme? :P

No ;(

And where is the connection to the theme?

Nice xD

Hab's bei Udwin gesehen und muss sagen, dass ich echt begeistert bin! Weiter so!

I think it is meant to be hard to see.

Well, honestly I already have a idea. I want this game to go atleast one hour and I've actually written a (story-) script with 20 pages already :D
I think that the only thing I really lack is the graphics. Just look at these two "things" xD

Is supposed to be a hell - creature

Is supposed to be a halberdier

Thank you!
Puh, finally done with the Tutorial battle^^
Programming can be so exhausting...

Well thank you, you just saved me!

Thank you! Yes, it will be in the direction of management and tactics. You are a vassal of a duke and have to manage a part of his city for him and support him in his battles.
If you played M&B: Warband, I have created a small section at the start where you can say how your (ingame) fathers name is / was (cause he is dead at the start of the main story), from what family he came, if he was a noble or peasant and stuff, and then your own name. Based on these options your Background Story gets created.

In this window you set up your father's name and your own name. Still looks pretty basic, but I just started :3
P.S. Ignore the top bar, it well get a better design and many values in it!

Again, thank you for the compliment!
Don't know how to bend the theme into it unfortuantely :/

Just began working on it ten mintues ago and I think I keep this as my Main Menu. Mabye changing some minor UI designs, like the colour of the title.

(1 edit)

Any that is public and available for everyone.

Well, you can only submit one game for the game jam per account. You could either create another one to submit the second game or ask an team member to do it. 

How unfortunate 

Well this is a good question

Of course it gives users with pre-made engines a huge advantage, as it is a jam that focuses on the pre-made engine Unity.
It is not meant to use selfmade ones.

Well, of course are the rules of this jam aimed at Unity users as it is an Unity Jam, with a special rule that you can use "all engines and frameworks", although they are not supported by the jam. It is not optimized at them as this jam concentrates onto Unity, but you can still work with them as a bit more of a "challenge" or "just for fun".