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Redo!

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A member registered Apr 08, 2016 · View creator page →

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Thank you for your video and feedback!

Thank you for your feedback.

Thank you for your video and feedback!

>the game is slow

Yes, indeed. It's slow because enemies hurt a lot, you have to manage items etc. this need to be slow to incentive the player to think before move, it's not a hack n slash game.

>level design

In fact, you are making progress. If you explore you'll find upgrades, money, secrets, lore, npcs etc. I want the player to feel lost and desolated, but I know that the player can overcome the odds if he really tries his best! The looping nature of the level design is something that helps to create a better sense of space, at least is what I think. Metroidvanias do this a lot.

Again, thank you for your feedback!

Replied to stingpie in REDO! comments

thank you, i'll look into it!

Replied to stingpie in REDO! comments

"I think you should add more guidance after that point."
yeah, indeed;

"When you die, collected resources dissapear. "
are you sure that you didnt save after collecting the upgrade?
you can check it in the save file.

go to  AppData/Local/Projeto_definitivo_v2/Save.ini

and check the value of hpmax. if you have the hp upgrade this value will be more than "100.000000". 

Replied to CoalFire in REDO! comments

Thank you for your video and feedback!
"The guns feel utterly useless against two thirds of the enemies I encountered due to the dissipation of the projectile, the lack of aim and the height of some of the enemies"

That is your first gun and it is used primarily to stun enemies, The limitation of the aim system is a design choice to create new strategies to deal with out of sigh enemies(trowing grenades, using a sniper rifle, using drones or getting to a higher place).

Btw, why didn't you use the dash? It's definitely would help in the combat!

"but it seems, to me, to clash harshly with the resource based ammo and healing system. "

That is something I'm still testing, indeed right now this system can lead to a soft lock if the player tries to play like a hack n slash... so I'll try to improve if until the final release


again, thank you for your feedback!

(Edited 1 time)

Thank you for your video and feedback!

Thank you so much for your video and feedback, it was great to see your thoughts while you play. and i'm happy that you didn't give up, and did your best to finish it! thank you!

Thank you for the offer. at least for now i'll continue doing my own music/sound effects, but if in some moment help is needed i could contact you. Do you have a site or portfolio that i can follow?

Yes! I do everything in this game haha(in fact i'm still learning how to do good sound effects, but i'll get there eventually)! And nice! Godot is a good engine, i know a lot of devs that use it.

done haha

Thank you! I'm using game maker!

thank you <3

thank you <3

Replied to Rabugri in REDO! comments

Thank you so much! you help me alot with this gameplay!

(Edited 1 time)

https://redo99.itch.io/redo


hey! this is early prototype, right?  theres little to see, but i want to give just one simples feedback: it's realy hard to hit the enemy's missile because your bomb has a rly small hitbox, also you have no control when your bomb will explode, so its hard do protect yourself. How about something like> you shoot with the left mouse and make the bomb explode with the right mouse? also, try to lower the number of incoming missiles! good luck bro!

Rly nice atmosphere and i liked the controls on gamepad(but i think there's some bugs in the menu). also, i agree with Werik, i think the game is a little too dark, just a little. Keep the good work!