Simple yet dope idea, really vibe with the style :)))
Alberto Martino
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I make pizza, pasta and music. 🇮🇹
Beyond Skyrim: Valenwood Bard: https://open.spotify.com/album/3uLwlrwuscS4633lWRefVu
Chip tune, orchestral, aaall genres covered¡
100+ tracks delivered, 6+ years of experience, gazillions themes covered: https://www.albertomartino.com
I add game devs on Facebook: https://www.facebook.com/alberto2martino
So, if you need an Italian lazy dragon of music to sculpt your (our) upcoming masterpiece with celestial notes... Yeah, whatever: I'd love to join you and have some fun developing an AMAZING game together. 🍻
That's Hit. 🤡
I look forward to hearing from youtH.
Ciao!
I'm late, yes.
I'm the Beyond Skyrim: Valenwood Bard: https://open.spotify.com/album/3uLwlrwuscS4633lWRefVu
8bit, orchestral, aaall the genres are covered¡
100+ tracks delivered, 6+ years of experience, gazillions themes covered: https://www.albertomartino.com
I add game devs on Facebook: https://www.facebook.com/alberto2martino
So, if you need a Natural Intelligence music composer and you are having fun making a beautiful game, then I still have plenty of time to make music you won't EVA forget.
Let me use some formatting.
Danke schön
Hey! Glad you tried our submission and thanks for the comment :)
About the story: the Forest of Deception tries to deceive those who lie and bring them to Angràkos (the big frog, nameless in the game) so that the beast can feed its evil spirit. Elijah actually lied and was exiled for that; he initially identify himself as a liar but when, in turn, he's deceived he (maybe :D) eventually change and promise he won't lie ever again. His fate depends on choosing whether to follow the truth or... to follow Ruth :-)
Yay!
I didn't handle that directly but basically rotate the ground and objects that lay on the ground by 45 degrees. For the object standing on the ground, you don't need any rotation. Pivots for standing objects should be at their bottom. Standing moving objects should move relative to the ground rotation. This way you got that depth effect by moving the camera upward and backward on the ground. The moving objects will need some sort of dynamic adaptation for the order in layer to always appear in the right order.
Ok, if I could I would give this 999999 stars for innovation, just because the art style really felt different and unique. This is a jam so it's not something I consider "necessary" for a submission but in for the everyday games, being different means a lot to me cause it makes this world of videogames more "picturesque" and interesting! Thanks for that.
Was kinda struggling with interacting with card at first but that didn't ruined the experience so not a major issue for me :D
Great job and congrats for making something that is so distinctive!
Great! I thought it was impossible to escape from the orcs once you're surrounded by them but it's actually possible and I think that's great! I loved the strategy aspects of it.
I found you on another game page saying Porca Paletta... Are you Italian by any chance? We're making a collection of Italian submission and it would be awesome to add yours too. Let me knoU. And if you can, try our submission :)
This looks slightly similar to brackeys mechanics but funnier imho :D
Really enjoyed it and loved the colors/feel of the arts... It's fun and it feels good.
Great job :)
Hmm... Are you italian by any chance? I'm arranging a collection of italian submissions so if that's the case, please let me know and I'll gladly add your game to it :)
Thank you SO much! Glad you liked it. You're totally right about the controls :S We figure that out too late thanks to people's feedback.
This is actually all 2D, the 3D effect was made possible by rotating some stuff and use some billboard effect. It was a pain in the ass for the colliders and lights2D which we had to remove, but apart from that it was actually fun to play with this configs.
Whaaaat? haha really loved this one! Initially I couldn't find a way to jump but when I discovered how to and how you made that action into the actual mechanic I was really surprised in a good way. Really nice job guys :) It would be awesome to see this game polished and explored further in the future...Especially in the switching thing. Please take a moment to check ours too if you have time.
You died. Nou haha
I enjoyed SO much the dialogues and the chance to climb walls instead of simply jumping on it... It reminds me of all the time I don't assign a slippery phys material to player/walls with the difference that instead of avoiding that you embraced that and that's reaaaaallly cool cause it just works good.
Good job guys!
Please try out our submission too if you have time.
Vi ho aggiunto alla collezione di sub italiane! :)
https://itch.io/c/606216/community-game-jam-2019-submission-italiane
Vedo se riesco ad aggiungerti ai contributors così, se te ne capitano altre a tiro che non sono già nella collezione e ti va di aggiungerle puoi farlo easy
Gli altri mi hanno detto del vostro gioco! :D fantastico!!
Vi ho aggiunto alla collezione di sub italiane :D
https://itch.io/c/606216/community-game-jam-2019-submission-italiane
You can finish this game in about 1 minute after first monologue... :D Let me know if you find out how to (tip: it's not a bug or something like that)
Follow the Truth: https://itch.io/jam/cgj/rate/476732Follow the Truth

Let me know if you find the Don't Starve reference if you play it ;)
Follow the Truth: https://itch.io/jam/cgj/rate/476732Follow the Truth

Mi piacerebbe vedere quanti altri team italiani hanno partecipato a questa jam, se avete inviato una submission commentate con in link!
Qui trovate la collezione con le sub trovate fin ora:
https://itch.io/c/606216/community-game-jam-2019-submission-italiane
Questa è la nostra: Nibiru Games
