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The Wizard's Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #612 | 2.197 | 2.600 |
Graphics | #766 | 1.859 | 2.200 |
Game Design | #776 | 1.859 | 2.200 |
Fun | #803 | 1.690 | 2.000 |
Overall | #825 | 1.690 | 2.000 |
Audio | #867 | 1.183 | 1.400 |
Theme | #892 | 1.352 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
So I was very confused at the beginning with the jumping and all until I began to fall. It's a pretty basic idea of fall and dodge, and it's a shame the more interesting obstacles like cannonballs (which you should really give a recolor because you hardly see them) come late in the game. During that time you kind of just dodge platforms that dont get much harder to dodge and arrows that are very easy to dodge. It gets boring quite fast. The idea of flipping would be cool if it actually really had an effect on the game, but it's just aesthetic. Would be awesome if you had to memorize what you just fell through just to fall through it again in a different orientation with added obstacles. The art is not very coherent but at least you made the effort of using different sprites for platforms. There should be some music to it and maybe sound effects to anounce arrows or cannonballs. I saw that you guys only had 30 hours so still not a bad job but could have used more stuff especially on the level difficulty ranking side of things. Also except for the original lie I dont see a good connection to the theme.
rate++;
Cool idea, I really like how you can spin to change the level!
Wooo! I really enjoyed the idea of "flipping" the world to change level!
If this is your very first completed project in Unity than really congrats guys, there's a lot of potential I think :)
Please check our game too if you can :)
Welcome to The Wizard's Tower. Now get out.
Be careful, things aren't always what they seem.
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My roommate and I haven't completed a Unity game before, and decided to make this while still working full-time jobs and being a day late to start, but are both proud of what we got out in under 30 man-hours. We plan on building off of this in the future, so if you like the base concept, leave a comment.
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*(KINDA) SPOILER* PLAY ONCE BEFORE READING
Note: The lava, poison, and plasma do damage until you have moved around enough. We ran out of time to add animations for that.