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Conor Wilson

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A member registered Apr 11, 2024 · View creator page →

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It might be worth having a scroll through the games. They're very nostalgic 

Very fun endless runner. The audio pitch effect when you enter the bottom lane is chef's kiss 🚗

I screamed and cried in frustration multiple times. 10/10.

The sort of digital poetry that is only possible through the media of videogames. Well done team, you absolutely smashed it ❤️

Also: Shout out to the subtle hero that makes this really work - the sfx choices. S-tier atmosphere. 

Thank you kindly!

Thank you so much for playing! Glad you had a fun time :)

I'm glad you thought so! Thanks for playing :)

Thanks so much :D

Incredible concept, and fantastic execution - a well deserved win :)

I want to particularly applaud the care that was put into the visual atmosphere here. It's easy to overlook the background art and effects but it really goes a long way to sell the vibe of the game 

The spiritual successor to "Can Your Pet?". Great stuff. Loved it. 

I got de burg <3

A really nice entry with a cool vibe. Loved the interweved backstory with the gameplay, and I particularly loved the mix of POV 3D with top-down 2D

Btw, thanks for making this playable on Mac (although I had some scaling issues that could be solved by playing around with the project settings a bit)

Wow that's great to hear coming from you - I love the art in your game particularly the title screen! I'm not an artist but I've been trying my hand at it a bit more with each jam that I do, glad that it seems to have worked out this time :) 

I'm thrilled you enjoyed the puzzles and mechanics too, thanks for playing and reviewing! 

Very cool game that I actually sunk a decent bit of time into. The ship combat is satisfyingly difficult (as ship combat should be, it's a building-sized vehicle after all). Genuinely fun to zip around and gradually improve your vessel by hopping between the various factions. 

I LOVE your inclusion of the "cutting room floor" section in the game's description - it gives a great insight into the game's development process. I may start doing the same myself :) All of your stretch-goals mentioned in there sound like great ideas. I particularly love the visual idea of the little one-pixel-sized crew members milling around your boat. 

All in all a really great entry. Well done dev! 

Thank you so much that's very high praise! I loved your tunnel game a lot as well with the rewind mechanic! 

Level 9 is a tough one for sure, I think I'll be clarifying the whole "fire moves when you move" thing if I do a post-jam, which might make that level sliiiiightly more accessible. I'll play arround with it :) 

Cool entry with a cool rewind mechanic. LOVE that this is mobile-friendly. You also nailed the A Capella wildcard, which was cool to discover as I didn't actually notice that they were all mouth-sounds at first :) 

Great work!

PS: I would recommend marking this as mobile friendly on the itch page's settings because currently the site tells you "this is not designed to run on your device" on mobile. 

Ah thanks so much, providing the aha! moment is honestly the dream :) 

Very cool entry, and extremely slick with the mountains and forests popping into existence as you explore. Would love to see this expanded after the jam! 

Thanks a lot, had a lot of fun killing goblins in your game too! 

Victory! Had a lot of fun with this one :)

Great application of the Side Effects wildcard. I especially loved the bullet-size one. Genuinely quite challenging by the end. I didn't have a lot of max HP (because of my own choices) so I did a lot of running away. 

Also, love that this game ties into your discord username so well lmao

Great platformer, loved the flag mechanic. People are comparing with Celeste but I honestly got more Getting Over It or Jump King vibes with the way that the one big level is layed out :) 

If I was to improve anything it would probably be the few moving platforms that you have to jump onto when they're just out of frame of the screen. Those jumps felt a bit unfair imo, but perhaps that's by design! 

Love the music too. Great job dev! 

A neat idea, and really cool to see a genuinely procedurally generated story play out for me in a game jam game! 

I had similar UI issues that other people had, but nothing that couldn't be smoothed out with a few tweeks after the jam. 

Always love a game with fantasy vibes. Well done :)

Hahaha thanks so much, glad to have given your brain a stretch ;) this was my first time designing a levelled puzzle game like this so I'm glad that you were pleased with the design!

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Absolutely adorable that you guys made this with your daughter. I hope she had fun with this, and now she'll have this forever to come back and play! :) 

Very funny entry with all the alien-language jokes - I especially loved the hacking minigame at the end ;) The audio obviously adheres to the wildcard fantastically well - I particularly love the title-screen track.

Thanks so much, glad you had a good time! 

There will definitely be better undo options in the post-jam version if it happens, along with a bit of a level tune-up and some visual updates :)

Nice job with this team! Had some fun and managed to collect all the butterflies. Very chill entry, well done :)

Thanks so much for playing, I really enjoyed yours too! 

You spotted the fact that level 10 actually has multiple solutions ;) It needs to be tuned up a bit, which I will do as part of the post-jam version (if it ends up happening) alongside the addition of better undo mechanics

Very vibey and cool entry. I especially love the cutscene at the beginning of the game that sets the tone. The audio is also excellent, with a great execution of the A Capella wild card. 

Really love this kind of puzzle game, and some of the levels genuinely had me stumped for a while. Great job dev! 

Incredible and derranged. This game is going to stick in my head for a while. Well done, you deserve all the praise this is getting. 

Loved this one. Very much my kind of game, and you've executed it extremely well. Not a whole lot to improve at all to be honest, managed to get to the end so thanks for the great experience :)

The art is super viby, as is the music. Huge props dev, this is a very notable entry! 

A fun entry. It did take me a while to feel out how it all worked, but it was fun once I had figured it all out :) managed to get to the end to defeat the giant enemy crab 🦀

One suggestion for improvement would be that I think the game should automatically draw a card at the beginning of your turn, as there's never any reason not to, and I found myself forgetting often. That's a very minor issue though. 

Great job dev - we both made games with crab enemies! 

WOW! Without question the most innovative entry in the jam that I've encountered so far. This game was incredibly charming, funny, and punny, and it builds to a fantastic crescendo with the grand finale. 

As an RPG platformer, it's a little rough around the edges, but this is a gamejam after all ;) Really appreciated the respawn button in the settings which helped to mitigate the impact of that sort of thing. 

Definitely one of my favourites from the jam. Well done dev! 

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Had a tonne of fun with this one. Managed to beat it after a couple tries on Normal but I'll have to come back to beat it on Hard ;) the a capella background noises are INSANELY convincing so well done there! 

I also encountered the first input bug that someone else mentioned below. Otherwise if you're looking for suggestions on how to expand it after the jam, it would be cool to have names for your individual crew members a-la FTL. That might give the encounters an extra bit of stakes.

Huge props for the great game team! 

Had a great time with this. The kingdom is littered with the fallen bodies of my sacrifices :) Visuals are very charming and well done with the a capella wildcard -perfect execution of that! 

Loved the random names too :) The rolling screen with all your fallen zeroes is a nice touch - I think it would be awesome if that scrolled at the end after you successfully conquor a castle. 

Great job dev :) 

It happens dw dw 😂

Thanks so much, glad you had a good time! And I'm very pleased that you enjoyed the difficulty curve. I think I would still like to add a few intermediate levels that reinforce certain mechanics in the player's mind (eg: burnt enemies block player movement), but that will have to wait for the post-jam version. 

I'm getting through my backlog of games to play right now and review and yours is deffo on the list! 

Great entry! Enjoyed the fun twist on the tomb-raider/Indiana Jones theme where you're the undead force protecting the artifacts. I love picturing just outside the tomb where there must be hundreds of Nathan Drakes just waiting for their turn to snatch the idol 😂

Gameplay-wise this was a lot of fun to keep trying for a better score. Best strategy seemed to be to focus on the idols at the back of the room. If you're looking for suggestions for future features, a wave system with different kinds of enemies would be cool :)

Thanks a million for playing, glad you liked the puzzles :) 

I'll definitely be exploring a few  options for better undo/reset functionality the post-jam version (if I make one). 

Can't wait to play your game! 

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Thanks so much! Ive actually discovered through a few very helpful playtesters that there are actually multiple solutions to level 10 (been quite cool sing people find new ones), so I'll actually be tightening that level up a good bit for the post-jam version if I make one. Glad that you got a kick out of it!

Hahaha thanks, glad to have provided an enjoyable headache ;) 

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Thanks so much for playing :) glad you had a good time!