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Conor Wilson

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A member registered Apr 11, 2024 · View creator page →

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Great idea, feels very novel for the genre. Loved this one. 

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This is such an elegant follow-up to the classic Pico-8 game. The new look is so lovingly rendered, the music is vibey, and the new puzzles are impressively challenging with a great sense of progression. Well worth playing, congrats to the solo dev! 

Awesome interpretation. Love the idea, and the sky-serpent is a really perfect way to express the waveform movement in a visually interesting way! I reckon I had the most fun with the dodging-coins game mode rather than the collecting-coins game mode, but both are a pretty neat idea! 

An awesome amount of depth mined (lol) from a simple concept. Really loved this one. 

I think the main thing I'd improve is a bit of a clearer explaination for how things worked, but obvioiusly it's a game jam and tutorials are never a priority, so it's only a minor quibble. 

I did not successfully mine 3 bitcoins, but I'll be back again after the jam to try again :) 

Wow, the production value is incredible! 

The tutorial is super well-crafted, the story is cool and nicely non-heavy handed while still being cosmic and weird. I really like how you leaned into the fact that we're looking at abstract shapes, but they actually have meaning and character thanks to the story. The blend of tower-defence with an actual player character interacting as well is a pretty fresh take on the genre, and the game is genuinely pretty challenging the farther you go on.

Super good job guys, what an achievement! 

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Hey guys, the game looks great and I really like the idea from the game's description! 

Unfortunately the version of the game that's available to download seems unfinished. I seem to be able to start the "grind hour" and "flavor fill" minigames, but both of them just look like the screenshot below, and seem to just go forever with me just pressing spacebar to press the button and cups coming in and out of screen. 

The music and art is great, maybe I've missed something but I'd love to play a fixed version of the game!


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Hey! Congrats on working on your first game! I really love the art and the theme interpretation as wave frequencies is a cool idea. 

I think a very easy thing to make the game experience better for other reviewers in the jam is to simply include an explaination of the controls in the game's description. I had no clue what to do with the frequency thing until I read one of your replies to a previous comment on this page. 

Good luck on your gamedev journey, hope you enjoy! 

I loved the very unique movement mechanics in this game. Haven't really seen something like that before :) this was quite fun for such a simple concept!

What a cool idea. 

The concept is super solid, and you've captured a real vibe with the background music and the visuals. I do think that with a bit of improvement on the presentation (things like tutorials, more sounds/visual effects when things happen, etc...) would really elevate this to a real winner. There's definitely too much block-text reading in it's current form, but I understand that that's a compromise since I'm guessing you didn't have time for a full-blown tutorial. 

Genuinely challenging at times and vibey. Hope you continue to work on it after the jam, would love to come back and play more! 

I actually liked this game so much I went back and played it all again (including the last level 😂). I do agree, the ending is very funny and delightful :) 

A fun endless runner with some great pixel art :) 

This is a real grower of a game. I got more into it the more I played. The thing I really love about this is the surpising amount of depth that comes out of essentially having two scoring systems in one endless runner - the first being the distance you've travelled (your score), and the second being your tsunami level (your health, essentially). The more your tsunami level, the more you can survive hitting the rocks, but it also makes you larger, which means you're more likely to hit rocks but also more likely to pick up surfers and make your wave even bigger. The trade-offs are impressively nuanced for such a simple concept! 

In terms of critiques, I think my main thing is that it's just a bit too hard as it currently stands. I agree with the previous commenter about the wave movement being too abrupt. Also, you've given the wave a smaller hit box than its sprite, which is a good idea as it makes it easier to dodge rocks, but it also makes it harder to collect surfers. I think having two separate hit-boxes (one small one for rocks, and one large one for surfers) would make the game feel a good bit smoother. 

Other than that I think this is a very impressive first game, and you should be incredibly proud of yourself. Well done dev! 

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COOL!

This absolutely delighted me from the moment I opened it up. Really glad it landed in my review queue. Super unique entry that is incredibly technically impressive. Loved the Squid boss too. 

The leaderboard is a great feature that adds a lot of replayability to this. Genuinely really challenging to get a competative score. Congrats guys! 

An extremely effective "despiration" simulator. The dread that you feel when you encounter a barrier during the tight sections where you can't turn around is very real. Also, I loved the dragging mechanic - really adds to the immersion! 

Very impressive to have created a pretty effective horror game in a game jam guys, congrats! 

Really loved the animations on this one. The main character's different poses when they're speeding up/slowing down/jumping/doing tricks were top notch! 

Unfortunately I'll echo some other comments here about the jumping - it's very difficult to pull it off properly, and there's not a lot of feedback to tell me why I did or didn't succeed on doing one of the huge wave jumps. Additionally, the small jump (with the spacebar) is so short and quick that it gives very little time to clear the obstacles in your way. The large black birds required almost a frame-perfect jump on my machine anyway. 

That being said, there's a lot of charm here, and a really cool mechanics with getting a high enough surf score to get past each level, so great job on that front! 

Hey there, I'd love to play the game but it looks like you've just uploaded a zip of the project directory! I tried running it in Godot but it does not contain a project.godot file, so it can't be run. 

What you need to do is export the project first:

  1. In godot editor click "Project -> Export"
  2. Click "Add..." and select Windows Desktop
  3. Click the file icon next to the empty export path, and select your export directory. You should also name your exported file here (ie: "surftroll.exe")
  4. Click "Export PCK/ZIP"
  5. Upload the exported zip file! 

That will make it so that others can download and play your game so we can rate it properly. Hope this helps! 

So I did eventually figure out how the echo-ghost mechanic works. Unfortunately I can't get past the jump over the chasm after the first checkpoint. I figured out how to push the button with my ghost to create the platform, and I can jump onto the platform just fine, but no matter how I time the second jump (off the platform onto the ledge), I can't seem to make it. Maybe there's something obvious here that I'm not seeing! 

I'll give some feedback on what I did play: I think there's a great idea here! Unfortunately, the way that the echo mechanic works right now (automatically deploying after a set interval) is just quite unintuitive, and really interrupts the gameplay. I found myself trying to explore the level and get used to jumping around, and then suddenly I'd be locked out and I can't do anything while I watch my recording move around. I think putting the echo mechanic in the hands of the player is a real must for this to work the way I reckon you're intending. 

That being said, I really like the idea of having a little ghost echo that Ihave to record and go push buttons for me. I could see some really cool puzzle design coming out of that, so great job on that front! 

What a cool game. 

Loved the concept. The execution is great and it really makes you start intuitively recognising the different wave-forms. The difficulty curve when multiplication comes into it is pretty severe, but I think that's natural witha game like this. 

Had to stop after a while cuz my brain needed a break but I'll definitely be back for more to find the rest of the shapes and finish the game. Great job dev! 

A humorous endless runner with some great visuals. Loved the tutorial at the beginning! 

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Really great and cute platformer. Loved the interpretation of the theme, and especially loved the story of this cute little bat <3

In terms of critiques, I'll echo (lol, bats) another reviewer's sentiment that the platforming controls feel pretty floaty and not super tight which can be a bit frustrating given that the level design calls for some pretty precise platforming. I played on keyboard though so maybe this isn't so much the case on controller! 

Altogether though, a really great and polished entry. Congrats to the devs this is a huge achievement! 

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WOW!

This is a full-blown videogame! I loved it and am about to go back in and play more :) there's so much here! From the animatic at the start to the nice tutorial slide show to the rich, genuinely challenging mechanics. 

I think the only thing I'd critique on would be literally just swapping the positions of the gladiators and the monsters around. At the very beginning I was a little confused and thought I was controlling the gladiator because he was on the left of the screen. That's obviously a very minor issue though. 

Bravo team you nailed it! 

This one is great. Weirdly it reminded me of Happy Wheels with the physics-based platforming (v complimentary). The last level is evil, but I just about managed to get it on my very last try. 

I genuinely really dig the 3d-effect on the waves coupled with the smooth tunes in the background. Gives it almost a hypnotic quality. Those two components are pretty contrasting to the rest of the aesthetic (the fish-returning to the ocean theme), but to be honest, I think I prefer the hypnotic element of this game to the cute fishy element. That's 100% just a subjective opinion though. 

Great job dev, loved it. 

Cool idea for a unique projectile mechanic. I loved the maths theme and the audio was fantastic! I think the main thing it's missing is a restart-button, and some way to tell what part of the sine wave your bullet is going to go when you fire it. Great job you should be super proud! 

Fun platformer with a lot to love. I particularly enjoyed the charming "story" sequence at the beginning. 

Unfortunately I did get stuck after a while and couldn't get past level 1-5. I think my biggest complaint here is that I don't really understand how the speed-boost works when you jump on the ramps (although I did get kind of used to it after a while). It feels very inconsistent to me and sort of looks like I'm getting launched by some sort of launcher rather than getting a jump boost from my own momentum. Additionally, this game could benefit from some extra quality-of-life features like coyote time and jump-buffering. 

Otherwise though I think there's something great here, and I had a really good time with what I did play! The music is great and pumpy, and I really like the smooth animations on the player character. Congrats on the game! 

A chilled-out puzzle roguelike with a really vibey soundtrack. Really enjoyed this one :) 

I ended up maxing into pyramid, making each wave a hunt to find how I could build a pyramid out of my limited moves. Really fun to try to max out your build and get those sweet one-turn wins B)

If I had any critique, it would be that it deffo needs a visual tutorial the first time you play it. The text at the beginning basically washed over me so I ended up figuring out how the game worked as I went. I recognise that that's a pretty low-priority task though when you're doing a game jam. 

All told, a fantastic entry, great job! 


The score's been removed. Thanks for letting us know!

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This is insanely pollished and genuinely fun and challenging. I think it's the first game jam game I've ever played that made me feel "epic". Well done fellas you aced it!

I munched them all. Theclicker was my nemisis. I couldn't find it for ages. Great time killer with some very funny art :)

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Awesome vibey game that's genuinely fun and pretty tricky. Congrats on the win, well deserved!

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It might be worth having a scroll through the games. They're very nostalgic 

Very fun endless runner. The audio pitch effect when you enter the bottom lane is chef's kiss 🚗

I screamed and cried in frustration multiple times. 10/10.

The sort of digital poetry that is only possible through the media of videogames. Well done team, you absolutely smashed it ❤️

Also: Shout out to the subtle hero that makes this really work - the sfx choices. S-tier atmosphere. 

Thank you kindly!

Thank you so much for playing! Glad you had a fun time :)

I'm glad you thought so! Thanks for playing :)

Thanks so much :D

Incredible concept, and fantastic execution - a well deserved win :)

I want to particularly applaud the care that was put into the visual atmosphere here. It's easy to overlook the background art and effects but it really goes a long way to sell the vibe of the game 

The spiritual successor to "Can Your Pet?". Great stuff. Loved it. 

I got de burg <3