Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Conor Wilson

207
Posts
1
Topics
30
Followers
38
Following
A member registered Apr 11, 2024 · View creator page →

Creator of

Recent community posts

So I did eventually figure out how the echo-ghost mechanic works. Unfortunately I can't get past the jump over the chasm after the first checkpoint. I figured out how to push the button with my ghost to create the platform, and I can jump onto the platform just fine, but no matter how I time the second jump (off the platform onto the ledge), I can't seem to make it. Maybe there's something obvious here that I'm not seeing! 

I'll give some feedback on what I did play: I think there's a great idea here! Unfortunately, the way that the echo mechanic works right now (automatically deploying after a set interval) is just quite unintuitive, and really interrupts the gameplay. I found myself trying to explore the level and get used to jumping around, and then suddenly I'd be locked out and I can't do anything while I watch my recording move around. I think putting the echo mechanic in the hands of the player is a real must for this to work the way I reckon you're intending. 

That being said, I really like the idea of having a little ghost echo that Ihave to record and go push buttons for me. I could see some really cool puzzle design coming out of that, so great job on that front! 

What a cool game. 

Loved the concept. The execution is great and it really makes you start intuitively recognising the different wave-forms. The difficulty curve when multiplication comes into it is pretty severe, but I think that's natural witha game like this. 

Had to stop after a while cuz my brain needed a break but I'll definitely be back for more to find the rest of the shapes and finish the game. Great job dev! 

A humorous endless runner with some great visuals. Loved the tutorial at the beginning! 

Really great and cute platformer. Loved the interpretation of the theme, and especially loved the story of this cute little bat <3

In terms of critiques, I'll echo (lol, bats) another reviewer's sentiment that the platforming controls feel pretty floaty and not super tight which can be a bit frustrating given that the level design calls for some pretty precise platforming. I played on keyboard though so maybe this isn't so much the case on controller! 

Altogether though, a really great and polished entry. Congrats to the solo dev this is a huge achievement! 

(1 edit)

WOW!

This is a full-blown videogame! I loved it and am about to go back in and play more :) there's so much here! From the animatic at the start to the nice tutorial slide show to the rich, genuinely challenging mechanics. 

I think the only thing I'd critique on would be literally just swapping the positions of the gladiators and the monsters around. At the very beginning I was a little confused and thought I was controlling the gladiator because he was on the left of the screen. That's obviously a very minor issue though. 

Bravo team you nailed it! 

This one is great. Weirdly it reminded me of Happy Wheels with the physics-based platforming (v complimentary). The last level is evil, but I just about managed to get it on my very last try. 

I genuinely really dig the 3d-effect on the waves coupled with the smooth tunes in the background. Gives it almost a hypnotic quality. Those two components are pretty contrasting to the rest of the aesthetic (the fish-returning to the ocean theme), but to be honest, I think I prefer the hypnotic element of this game to the cute fishy element. That's 100% just a subjective opinion though. 

Great job dev, loved it. 

Cool idea for a unique projectile mechanic. I loved the maths theme and the audio was fantastic! I think the main thing it's missing is a restart-button, and some way to tell what part of the sine wave your bullet is going to go when you fire it. Great job you should be super proud! 

Fun platformer with a lot to love. I particularly enjoyed the charming "story" sequence at the beginning. 

Unfortunately I did get stuck after a while and couldn't get past level 1-5. I think my biggest complaint here is that I don't really understand how the speed-boost works when you jump on the ramps (although I did get kind of used to it after a while). It feels very inconsistent to me and sort of looks like I'm getting launched by some sort of launcher rather than getting a jump boost from my own momentum. Additionally, this game could benefit from some extra quality-of-life features like coyote time and jump-buffering. 

Otherwise though I think there's something great here, and I had a really good time with what I did play! The music is great and pumpy, and I really like the smooth animations on the player character. Congrats on the game! 

A chilled-out puzzle roguelike with a really vibey soundtrack. Really enjoyed this one :) 

I ended up maxing into pyramid, making each wave a hunt to find how I could build a pyramid out of my limited moves. Really fun to try to max out your build and get those sweet one-turn wins B)

If I had any critique, it would be that it deffo needs a visual tutorial the first time you play it. The text at the beginning basically washed over me so I ended up figuring out how the game worked as I went. I recognise that that's a pretty low-priority task though when you're doing a game jam. 

All told, a fantastic entry, great job! 


The score's been removed. Thanks for letting us know!

(1 edit)

This is insanely pollished and genuinely fun and challenging. I think it's the first game jam game I've ever played that made me feel "epic". Well done fellas you aced it!

I munched them all. Theclicker was my nemisis. I couldn't find it for ages. Great time killer with some very funny art :)

(1 edit)

Awesome vibey game that's genuinely fun and pretty tricky. Congrats on the win, well deserved!

(1 edit)

It might be worth having a scroll through the games. They're very nostalgic 

Very fun endless runner. The audio pitch effect when you enter the bottom lane is chef's kiss 🚗

I screamed and cried in frustration multiple times. 10/10.

The sort of digital poetry that is only possible through the media of videogames. Well done team, you absolutely smashed it ❤️

Also: Shout out to the subtle hero that makes this really work - the sfx choices. S-tier atmosphere. 

Thank you kindly!

Thank you so much for playing! Glad you had a fun time :)

I'm glad you thought so! Thanks for playing :)

Thanks so much :D

Incredible concept, and fantastic execution - a well deserved win :)

I want to particularly applaud the care that was put into the visual atmosphere here. It's easy to overlook the background art and effects but it really goes a long way to sell the vibe of the game 

The spiritual successor to "Can Your Pet?". Great stuff. Loved it. 

I got de burg <3

A really nice entry with a cool vibe. Loved the interweved backstory with the gameplay, and I particularly loved the mix of POV 3D with top-down 2D

Btw, thanks for making this playable on Mac (although I had some scaling issues that could be solved by playing around with the project settings a bit)

Wow that's great to hear coming from you - I love the art in your game particularly the title screen! I'm not an artist but I've been trying my hand at it a bit more with each jam that I do, glad that it seems to have worked out this time :) 

I'm thrilled you enjoyed the puzzles and mechanics too, thanks for playing and reviewing! 

Very cool game that I actually sunk a decent bit of time into. The ship combat is satisfyingly difficult (as ship combat should be, it's a building-sized vehicle after all). Genuinely fun to zip around and gradually improve your vessel by hopping between the various factions. 

I LOVE your inclusion of the "cutting room floor" section in the game's description - it gives a great insight into the game's development process. I may start doing the same myself :) All of your stretch-goals mentioned in there sound like great ideas. I particularly love the visual idea of the little one-pixel-sized crew members milling around your boat. 

All in all a really great entry. Well done dev! 

Thank you so much that's very high praise! I loved your tunnel game a lot as well with the rewind mechanic! 

Level 9 is a tough one for sure, I think I'll be clarifying the whole "fire moves when you move" thing if I do a post-jam, which might make that level sliiiiightly more accessible. I'll play arround with it :) 

Cool entry with a cool rewind mechanic. LOVE that this is mobile-friendly. You also nailed the A Capella wildcard, which was cool to discover as I didn't actually notice that they were all mouth-sounds at first :) 

Great work!

PS: I would recommend marking this as mobile friendly on the itch page's settings because currently the site tells you "this is not designed to run on your device" on mobile. 

Ah thanks so much, providing the aha! moment is honestly the dream :) 

Very cool entry, and extremely slick with the mountains and forests popping into existence as you explore. Would love to see this expanded after the jam! 

Thanks a lot, had a lot of fun killing goblins in your game too! 

Victory! Had a lot of fun with this one :)

Great application of the Side Effects wildcard. I especially loved the bullet-size one. Genuinely quite challenging by the end. I didn't have a lot of max HP (because of my own choices) so I did a lot of running away. 

Also, love that this game ties into your discord username so well lmao

Great platformer, loved the flag mechanic. People are comparing with Celeste but I honestly got more Getting Over It or Jump King vibes with the way that the one big level is layed out :) 

If I was to improve anything it would probably be the few moving platforms that you have to jump onto when they're just out of frame of the screen. Those jumps felt a bit unfair imo, but perhaps that's by design! 

Love the music too. Great job dev! 

A neat idea, and really cool to see a genuinely procedurally generated story play out for me in a game jam game! 

I had similar UI issues that other people had, but nothing that couldn't be smoothed out with a few tweeks after the jam. 

Always love a game with fantasy vibes. Well done :)

Hahaha thanks so much, glad to have given your brain a stretch ;) this was my first time designing a levelled puzzle game like this so I'm glad that you were pleased with the design!

(1 edit)

Absolutely adorable that you guys made this with your daughter. I hope she had fun with this, and now she'll have this forever to come back and play! :) 

Very funny entry with all the alien-language jokes - I especially loved the hacking minigame at the end ;) The audio obviously adheres to the wildcard fantastically well - I particularly love the title-screen track.

Thanks so much, glad you had a good time! 

There will definitely be better undo options in the post-jam version if it happens, along with a bit of a level tune-up and some visual updates :)

Nice job with this team! Had some fun and managed to collect all the butterflies. Very chill entry, well done :)

Thanks so much for playing, I really enjoyed yours too! 

You spotted the fact that level 10 actually has multiple solutions ;) It needs to be tuned up a bit, which I will do as part of the post-jam version (if it ends up happening) alongside the addition of better undo mechanics