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Fun platformer with a lot to love. I particularly enjoyed the charming "story" sequence at the beginning. 

Unfortunately I did get stuck after a while and couldn't get past level 1-5. I think my biggest complaint here is that I don't really understand how the speed-boost works when you jump on the ramps (although I did get kind of used to it after a while). It feels very inconsistent to me and sort of looks like I'm getting launched by some sort of launcher rather than getting a jump boost from my own momentum. Additionally, this game could benefit from some extra quality-of-life features like coyote time and jump-buffering. 

Otherwise though I think there's something great here, and I had a really good time with what I did play! The music is great and pumpy, and I really like the smooth animations on the player character. Congrats on the game! 

(1 edit) (+1)

Hey Conor, thanks for the review!

Fun fact: the "speed boost" when jumping off of the ramps is actually a bug in the character controller script that I thought has cool mechanic implications. In level 0-4, I tried to teach the player organically that you need speed when going on the ramps. I struggled teaching that mechanic through the entire lifecycle of the game. Any ideas if ways to make that more clear? As for coyote time and jump buffering, there is actually both of those mechanics in the game. I'll take a look at if I need to re-adjust the timings of those after the voting period ends.

Thanks again for taking the time to write a thoughtful review. 

Cheers,

Daragard