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(1 edit) (+1)

Hey Conor, thanks for the review!

Fun fact: the "speed boost" when jumping off of the ramps is actually a bug in the character controller script that I thought has cool mechanic implications. In level 0-4, I tried to teach the player organically that you need speed when going on the ramps. I struggled teaching that mechanic through the entire lifecycle of the game. Any ideas if ways to make that more clear? As for coyote time and jump buffering, there is actually both of those mechanics in the game. I'll take a look at if I need to re-adjust the timings of those after the voting period ends.

Thanks again for taking the time to write a thoughtful review. 

Cheers,

Daragard