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Conor Wilson

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A member registered Apr 11, 2024 · View creator page →

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Very fun one-button game, I love that a lot of the challenge is caused by your own choice to risk it and let the spinner loop around another time to get more points. 

There's also an impressive amount of juice and polish in this game for such a short jam - and looks like you guys submitted a whole day in advance! Nice work!!

Awesome to see a traditional roguelike in here, loved the dino twist too :)

I did find this quite difficult, and had a particularly hard time escaping the veloceraptors, but that could be more to do with my lack of familiarity with the genre. 

Also props for having two different language options, that's a nice touch! 

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That's hilarious because me and Spratt were chatting about your game in our shared discord, and we realised that one of our other friends (also in that server) made a Celeste mod that your team mate Noah mentioned in a video as inspiration for their frog grappling game 😂

I'm deffo down to chat gamedev stuff :) I'll DM you

Another mind-bending water-themed jam game with killer music from Zucchini?

Really enjoyed this one - the vibes are great and the level design has a few of those crucial moments where it seems impossible, but then you get that sweet hit of dopamine when you think about it differently and solve it. The only thing I feel like I missed was an undo button, but the levels aren't too long so doesn't take too long to redo stuff whenever I lost. 

All told, great entry guys, congrats! :)

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Ayy fancy seeing you here :) thanks so much, and that's a great a great call for that first box level, we'll 100% add that when we're tidying things up post jam

Just played your game btw and obviously it's got fantastic music once again

(Also congrats on the results from Juniper Jam!!)

Absolutely love the blend of the 2d and 3d components to the visual style - not something that's easy to pull off as well as you have! 

Thanks so much, glad you had some fun :) 

Great entry with lots of personality - reminds me a bit of that Flash game "One Chance" :)

I got ending 1 and then immediately went back in to get the Cat ending 🐈

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Really great entry, I absolutely love the visual voice here - not just the fantastic art but the sudden screen transitions and the colour choices as well are absolutely mint 👌 

Gameplay wise, this was more challenging than I expected! I was pleasantly surprised when the pick three element came and am impressed with the depth you've mined from this deceptively simple concept (although I kind of wish they were a little more helpful sometimes) - I also love the different ways you've devised to throw off the player when they're tyring to type.

I'm deffo not particularly good at this game yet, but I'm looking forward to getting back to it after the jam. All told, a fantastic entry, hats off to dev :)) 

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Perfect. I'll put you down for downing the Count as soon as possible. Glad we can count on you! 

Thanks so much for playing and reviewing :)

This was absolute cinema, I found myself laughing in delight multiple times, well done dev :)

Oh no way, hell yeah! Can't wait to try it out, I shall be there 🫡

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Wow this is some stunning puzzle design :O

I was expecting to see a few games with timeloop mechanics in this jam, but I haven't seen anything quite as mechanically rich as this. Bravo dev, easy instant follow.

How tragic for timmy to eat candy to prevent himself from blowing up, only to contract diabetes as a result 😭

Very cool and dream-like. This guy should make a whole game that emulates the vibes of dreams 🤔

The rotating hand of the clock being the direction that you shoot is quite clever, I like :) 

Try pressing x while moving :)

Very stylish and slick game, well deserved result from the jam. Well done :)

Thanks so much, I loved your physics platformer too :) 

There's some techniques that do make the game a bit easier (but aren't strictly necessary) that aren't tutorialized in the jam version. I think I'll add some more explainations for those post-jam, as well as slowing the physics down a bit to make it easier to do mid-air yoyo manouvers and stuff. 

Also congrats on completing the game, it's pretty hard so thanks!!!

Thanks so much, glad you had some fun :) 

The game is deffo a bit too hard too early so I'll be smoothing out the difficulty a bit post-jam. Thanks for playing!!!

Ah that's high praise thanks so much! 

I'll be doing my best to smooth out the jank a bit after the jam, but I'm glad the seriousness of this entry was satisfactory 🙏

It's definitely possible hahaha, although I'll probs just tune down the difficulty a bit to make it a bit more of a smoother right post-jam :)

Not your fault imo, the game's a bit to hard 😅

Thanks for playing though, hope you had a bit of fun either way :)

Thanks for playing and rating! 

Glad you liked the art, I'm not an artist so that's great to hear I did an okay job :) I'll deffo be adding some more tutorialization after the jam cuz there's a few techniques that make the game a bit easier which would be nice to demo to the player before expecting them to pick them up naturally. 

As a connoisseur of seriousness yourself, I'm glad to hear that the seriousness of this entry was satisfactory for you 🙏

Thanks for the feedback, I'll deffo be working on the difficulty curve a good bit after the jam, which will include a bit more tutorialization for different techniques, etc. I also might slow the physics down a bit which I think could help :)

Thanks so much! 

Yeah the main thing I'll be fixing in the post-jam build will be the difficulty I reckon cuz it is a bit frustrating at times atm

Ah glad you had some fun, thanks for playing :) 

Thanks for the feedback, I think beyond fixing up the physics (on the corners, etc...), the main thing I'll be focusing on in the post-jam build is the difficulty curve 😅 I got a bit too good at the game while making it and didn't end up having time to playtest it so the curve is hella whacky lmao

Great job getting to the end btw that's no mean feat ;)

Thanks for playing and rating, hope you had some fun :) 

Yeah right now the Golden Yoyo is just a stat upgrade that makes it move around the screen a bit faster, but that's a bit boring so I'd like to add something extra to it for the post-jam build. Second string is an interesting idea... thanks for the suggestion! 

Hey hey thanks for playing and rating, glad you had a bit of fun :) 

Tysm for the feedback, I do agree with you that it's a bit long (particularly for a jam game) and the difficulty spikes way too much in the middle. The Golden Yoyo actually moves around the screen twice as fast as the base yoyo, which is supposed to make the last bit of the game a bit harder (although you can now reach higher places). You're not the only one who didn't realise this though cuz it's only really communicated with some text above the Golden Yoyo before you pick it up. 

For the post-jam build I'll be playing around with some ideas of what the Golden Yoyo could give the player because even if it was clearer that it's a speed "upgrade", that's a bit of a boring upgrade 😅

Ayy it wasn't a monster after all :) 

I'll echo what's previously been said about the controls with the safe opening being quite difficult to use. I also think it would have been good to be able to exit a safe screen without putting in a combination, as sometimes I went to the safe without having a code yet. 

I do love the cell-shaded look of this though, and your use of shadows to communicate clues was a really cool concept that I haven't really seen before - great job! 

A lovely zen game to casually play. Feels like it could work well as a meditation tool :) 

Extremely unique combat concept for a shmup-style game, I had a great time with this one, thanks for making it :)

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Got to the end of the final climb 😎 my time was 14:38

Love the mind-bending visuals of the controls. It was particularly cool when I had to use two abilities at once, and my gear was connected to the corner between two of the coloured gears. Very cool. 

It's definitely a difficult game, but the difficulty pretty smooth imo. You've kept it nice and short too which I think is in the game's favour. Really great job, reminds me a bit of a single-player pico park :) 

Nice and satisfying. The astronomy nerd in me got excited when I saw all the moons are here too :) 

Pluto DLC when??

Definitely my favourite game from the jam, so glad I managed to find time to rate and play it before the rating ended. 

The design here is so genius, especially for a jam game. The minigames are simple on their own, but combining them together leads to all sorts of brain-scrambling chaos. I also love the boldness of how much you ramp up the difficulty at the end. I managed to beat it, but that last puzzle is absolutely devilish 😂 reminds me of that last screen in Celeste that you can only see if you get the golden strawberry to the end of Chapter 9 (iykyk). 

Also huge shout out to your Music/SFX design. I LOVE how it gradually builds as you get through the checkpoints - it's restrained enough not to be overbearing but it builds enough to keep your heart pumping til the end. 

Well done to all involved, and thaks for making this game guys, I had a tonne of fun! 

I love seeing pico-8 entries for big jams like this :) 

A nice simple chill experience with some great visuals. I particularly love the choice of the pico-8 pink for the sky! In case you're looking for bug fixes for a post-jam build or anything: I did encounter a gamebreaking error once when I pressed z just before the game cut to the "spin the reel" screen. I tried replicating it a couple times though and couldn't, so it may have just been a fuke occurrence. 

Great job with the music on this one too, nice and appropriate for the chill vibe of this game :)

Really neat idea, you guys managed to set some awesome atmosphere with the creepy ant creatures :) 

I love the spinning mechanic for the drill, one recommendation that I'd give is that I think it would feel a bit more natural if the centre of the circle that you're spinning the cursor around was the point from which you first clicked, rather than the centre of the player character. 

Congrats on your first jam btw guys! Hope you had some fun :) 

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Very cool visuals in this one with a unique control input :) 

FYI: I did encounter what might be a leftover debug button. I pressed space which made it so I could see in colour without spinning the mouse in circles.

Love the serious way the detective walks too :)

I actually got the secret ending where I immediately escaped the first time I played 😎

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Extremely cute lil frogs in this one :) 

It's deceptively hard! My high-score was 1 for ages and then I managed to get up to 6 which was satisfying. Might make a good mobile game since it's just a single control input. 

Also love the font choice for the title screen. Reminds me a bit of crossy road

I love these froggos. Genuinely a pretty unique spin on this sort of clicker/incremental game. 

Not really anything to critique here either, you've kept the scope appropriate and executed it really well. Well done! 

Also love the easter egg of the frog with the hat that was a nice touch :)