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Conor Wilson

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A member registered Apr 11, 2024 · View creator page →

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Cinema

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A great sokoban with a pretty great twist on the typical block-pushing mechanic. I found this genuinely quite challenging at times, and I enjoy that the level numbers count down instead of up! 

This thumbnail has been catching my eye all jam - I'm so glad I got around to playing it what a gem. Aside from the glorious visuals, this is also a masterclass in comedic audio queues 😂 

My record was 57s before I was blown to smitherines

Stunning artwork, and extra cute since my cat is also called Mochi :) 

I believe it there's a cooldown on the nose mechanic in this game, but it's hard to tell when that cooldown is over. Might be a good post-jam idea to have some indicator for when Mochi is ready to smell out bugs again! 

All told, great job team (and congrats on the full release of Ignore the Blackbird!)  :) 

Excellent time killing puzzle game with a lot of real head-scratching moments before that final glorious eureka when you figure out that it's not actually impossible ;)

Great job! 

Great challenging roguelike platformer - I really love the animations on the player's jump/movement :)

Extremely zen presentation here, and the puzzles are pretty joyful to get through. Felt like I lost track of time after a while which is a really good sign for a game like this. I see from the description that this is your first time making a puzzle game and I reckon you've got a good eye for it! 

One thing I'd recommend is mapping the undo to the z key since it's usually easier to find instead of hunting for u each time I want to undo. 

Otherwise though, very elegant entry. Congrats! 

Thanks so much, glad we could help convert you part the way to being a puzzle enjoyer ;) 

Very cool entry, I love the axe throw it's extremely satisfying and has a good weight to it. I also love the verious bits of juice you've added to this like the screen boarder effects when you take damage, very nice. 

One thing I couldn't quite figure out is how to get back to the main menu from training mode (without resetting the cart ofc), might be a nice quality of life thing to add at some point! 

All told though great entry and a super dynamic PICO8 game 🤘

Thanks so much, I also enjoy how smol he is. Also we both loved your pico 8 game as well - pretty awesome CRT effect you got on yours that I haven't seen before :)

Lmao love the use of coporate jargon particularly in the negative stickies. I played this with a track pad which felt like doing it in hard mode ;)

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Very fun one-button game, I love that a lot of the challenge is caused by your own choice to risk it and let the spinner loop around another time to get more points. 

There's also an impressive amount of juice and polish in this game for such a short jam - and looks like you guys submitted a whole day in advance! Nice work!!

Awesome to see a traditional roguelike in here, loved the dino twist too :)

I did find this quite difficult, and had a particularly hard time escaping the veloceraptors, but that could be more to do with my lack of familiarity with the genre. 

Also props for having two different language options, that's a nice touch! 

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That's hilarious because me and Spratt were chatting about your game in our shared discord, and we realised that one of our other friends (also in that server) made a Celeste mod that your team mate Noah mentioned in a video as inspiration for their frog grappling game 😂

I'm deffo down to chat gamedev stuff :) I'll DM you

Another mind-bending water-themed jam game with killer music from Zucchini?

Really enjoyed this one - the vibes are great and the level design has a few of those crucial moments where it seems impossible, but then you get that sweet hit of dopamine when you think about it differently and solve it. The only thing I feel like I missed was an undo button, but the levels aren't too long so doesn't take too long to redo stuff whenever I lost. 

All told, great entry guys, congrats! :)

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Ayy fancy seeing you here :) thanks so much, and that's a great a great call for that first box level, we'll 100% add that when we're tidying things up post jam

Just played your game btw and obviously it's got fantastic music once again

(Also congrats on the results from Juniper Jam!!)

Absolutely love the blend of the 2d and 3d components to the visual style - not something that's easy to pull off as well as you have! 

Thanks so much, glad you had some fun :) 

Great entry with lots of personality - reminds me a bit of that Flash game "One Chance" :)

I got ending 1 and then immediately went back in to get the Cat ending 🐈

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Really great entry, I absolutely love the visual voice here - not just the fantastic art but the sudden screen transitions and the colour choices as well are absolutely mint 👌 

Gameplay wise, this was more challenging than I expected! I was pleasantly surprised when the pick three element came and am impressed with the depth you've mined from this deceptively simple concept (although I kind of wish they were a little more helpful sometimes) - I also love the different ways you've devised to throw off the player when they're tyring to type.

I'm deffo not particularly good at this game yet, but I'm looking forward to getting back to it after the jam. All told, a fantastic entry, hats off to dev :)) 

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Perfect. I'll put you down for downing the Count as soon as possible. Glad we can count on you! 

Thanks so much for playing and reviewing :)

This was absolute cinema, I found myself laughing in delight multiple times, well done dev :)

Oh no way, hell yeah! Can't wait to try it out, I shall be there 🫡

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Wow this is some stunning puzzle design :O

I was expecting to see a few games with timeloop mechanics in this jam, but I haven't seen anything quite as mechanically rich as this. Bravo dev, easy instant follow.

How tragic for timmy to eat candy to prevent himself from blowing up, only to contract diabetes as a result 😭

Very cool and dream-like. This guy should make a whole game that emulates the vibes of dreams 🤔

The rotating hand of the clock being the direction that you shoot is quite clever, I like :) 

Try pressing x while moving :)

Very stylish and slick game, well deserved result from the jam. Well done :)

Thanks so much, I loved your physics platformer too :) 

There's some techniques that do make the game a bit easier (but aren't strictly necessary) that aren't tutorialized in the jam version. I think I'll add some more explainations for those post-jam, as well as slowing the physics down a bit to make it easier to do mid-air yoyo manouvers and stuff. 

Also congrats on completing the game, it's pretty hard so thanks!!!

Thanks so much, glad you had some fun :) 

The game is deffo a bit too hard too early so I'll be smoothing out the difficulty a bit post-jam. Thanks for playing!!!

Ah that's high praise thanks so much! 

I'll be doing my best to smooth out the jank a bit after the jam, but I'm glad the seriousness of this entry was satisfactory 🙏

It's definitely possible hahaha, although I'll probs just tune down the difficulty a bit to make it a bit more of a smoother right post-jam :)

Not your fault imo, the game's a bit to hard 😅

Thanks for playing though, hope you had a bit of fun either way :)

Thanks for playing and rating! 

Glad you liked the art, I'm not an artist so that's great to hear I did an okay job :) I'll deffo be adding some more tutorialization after the jam cuz there's a few techniques that make the game a bit easier which would be nice to demo to the player before expecting them to pick them up naturally. 

As a connoisseur of seriousness yourself, I'm glad to hear that the seriousness of this entry was satisfactory for you 🙏

Thanks for the feedback, I'll deffo be working on the difficulty curve a good bit after the jam, which will include a bit more tutorialization for different techniques, etc. I also might slow the physics down a bit which I think could help :)

Thanks so much! 

Yeah the main thing I'll be fixing in the post-jam build will be the difficulty I reckon cuz it is a bit frustrating at times atm

Ah glad you had some fun, thanks for playing :) 

Thanks for the feedback, I think beyond fixing up the physics (on the corners, etc...), the main thing I'll be focusing on in the post-jam build is the difficulty curve 😅 I got a bit too good at the game while making it and didn't end up having time to playtest it so the curve is hella whacky lmao

Great job getting to the end btw that's no mean feat ;)

Thanks for playing and rating, hope you had some fun :) 

Yeah right now the Golden Yoyo is just a stat upgrade that makes it move around the screen a bit faster, but that's a bit boring so I'd like to add something extra to it for the post-jam build. Second string is an interesting idea... thanks for the suggestion! 

Hey hey thanks for playing and rating, glad you had a bit of fun :) 

Tysm for the feedback, I do agree with you that it's a bit long (particularly for a jam game) and the difficulty spikes way too much in the middle. The Golden Yoyo actually moves around the screen twice as fast as the base yoyo, which is supposed to make the last bit of the game a bit harder (although you can now reach higher places). You're not the only one who didn't realise this though cuz it's only really communicated with some text above the Golden Yoyo before you pick it up. 

For the post-jam build I'll be playing around with some ideas of what the Golden Yoyo could give the player because even if it was clearer that it's a speed "upgrade", that's a bit of a boring upgrade 😅

Ayy it wasn't a monster after all :) 

I'll echo what's previously been said about the controls with the safe opening being quite difficult to use. I also think it would have been good to be able to exit a safe screen without putting in a combination, as sometimes I went to the safe without having a code yet. 

I do love the cell-shaded look of this though, and your use of shadows to communicate clues was a really cool concept that I haven't really seen before - great job!