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(+1)

Ayy it wasn't a monster after all :) 

I'll echo what's previously been said about the controls with the safe opening being quite difficult to use. I also think it would have been good to be able to exit a safe screen without putting in a combination, as sometimes I went to the safe without having a code yet. 

I do love the cell-shaded look of this though, and your use of shadows to communicate clues was a really cool concept that I haven't really seen before - great job!