Thanks for the feedback! It appears to have multiple answers in this case. I will look into it this weekend. :)
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Thank you. :)
The way I generate random levels was creating a solved level and then take out some marks. The only thing I concern was multiple answers. If you found anything strange just let me know!
I'm sorry that the demo doesn't work for you. It seems possible that the game couldn't detect the system language at some point.
If you'd like to help me, could you send your Player.log to me at firstname.lastname@example.org? The log file is located in C:\Users\[Username]\AppData\LocalLow\Puetsua\Hexdoku . Thank you.
Love the recursion concept!
(Which can be a nightmare for a programmer too.) The shape sizing part reminds me of a few Superliminal levels. My only complain is the control which landing point is a bit unpredictable.
Also if you don't mind I found a bug in level 12 where square will unreasonably duplicate itself. XD
Game link: https://puetsua.itch.io/hexdoku
Hello everyone! I'm creating a game called Hexdoku! It's a sudoku-like, puzzle game with hexagons. Player must fill the grid with different shapes and ensure each directions and area contains only unique shapes.
I also planned to add these features in future:
- New rules and new modes.
- More levels and levels for each new modes.
- Design your own puzzle and share with people.
The game will remain free until it is released on Steam. Also I really need some feedbacks!
Hope you enjoy the game!
Unfortunately this game genre is always suffered from these cheaters on random online games. Just find a random Discord server and gather a bunch of trusted people. The game would be much more enjoyable.