itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Prestosilver

42
Posts
2
Topics
28
Followers
11
Following
A member registered May 19, 2021 · View creator page →

Creator of

Recent community posts

Hello, a while back I wrote a program similar to this called nut-note because I liked master plan so much lol. I had a special type of card called script cards, which allowed you to write code that interacted with other cards. I feel like some sort of card like this might be nice in master plan, but I would also understand if you don’t agree. Just a small suggestion.

(1 edit)

Yea the design of this program is pretty trash, I want to clean it up eventually. open is Ctrl-O, and I never animated the wire drawing but you can just use right click and drag from one card to another to wire.

EDIT: If you like the concept of this program I would suggest master plan by SolarLune, although its paid its way easier to use, the only thing nut note has over it is the scripting, but even that is kinda not worth it.

Funny you say that, we’ve actually been spending some time porting to android lol.

(1 edit)

wow this game is so underrated, you should be spot number 4!

Actually tho, this is a really nice entry. The fade effect feels nice, and the double jumping type thing for the puzzles is a cool concept.

Nice use of dithering, for some reason the game hated my mouse in browser had to use the itch app. Other than that great game.

Amazing looking game.

Solid concept, I couldn’t tell if the store text was a button or just decoration so I died :( Overall a nostalgic game, reminds me of some of my old scratch games Ive made.

Overall a nice game, It would’ve helped to write the controls in the description, but once I figured them out it was a fun game. Just a small suggestion, I couldn’t tell if hitting the dogs with a stick helped, sometimes its nice to add screen shake or knock back when the player does something good, just someway to help people know they’re doing the right thing.

Nice game, the player mechanics were really fluid and felt nice.

Amazing, 100% taking inspiration from this for my latest personal game (SandEEE (Shameless plug lmao)). Cant believe how polished and nice looking this ended up in the end. And 3 days early submission too, cant get over how great this is.

Turned out really well, really wanted an undo and more levels ofc. Loved the art + there can never bee too many baba takes.

Great point, looking back I have no clue why we didn’t put at least a screen shake effect on the player getting damaged.

Thanks, this was actually our first time using raylib, so I’m glad it turned out good.

Great game, reminds me a lot of super hexagon for some odd reason.

Loved the art, overall the game play was nice, my only complaint was the player movement felt a bit stiff but I’m just bad at platformers so might be that.

O nice, I have a lower end PC so it might’ve been that, ill try it on my windows PC when I get a chance, Either way its still 100% playable.

Linux build was a bit unstable, but its a great take on the dream emulator concept.

Overall a really nice game. I feel like coyote time would’ve helped the controls feel a bit more responsive, but that’s just a nitpick. Loved the crackling sounds.

Noice game, I feel like the controller controls would’ve made it easier but I didn’t have a controller on hand.

Nice game, the only things I would like to see (besides more levels), are a reset button and a more forgiving snap radius. Besides that I could totally see this doing amazing on mobile platforms.

Pretty great visuals.

Lol just now seeing this, now that I have a better idea of where the game is going I updated the date!

Yea, the Feb 5th update was entirely just a webgl release. But there is a new update coming tomorrow, so ill write a devlog summarizing whats been going on and publish it with that update.

yep thats the gist of it, the more I think about it its more of a POC than a game.

Yea the time issue was mostly an issue with the implementation of my language I was using, I was too lazy to implement a == operator so I had to do != twice lol. but yea in general I wish I made a trial game before the jam to get things working better and to get more used to the language.

My submission works on actual hardware, its called tall plant if you wanna check that out.

O shoot I didnt save the description after I wrote up the how to play thanks for the comment.

This seems like it would be really fun but I could not figure out exactly how to play. Also the music was pretty great.

Same!

Yea, the side oddities showed up as a last minute bug and we didn’t catch it until after the jam, it may be neat to make the upside be the activated bonus rather than the down. Thanks for the support :)

(1 edit)

Yea I did plan to make an AI at first but I had something come up and unfortunately had to submit a day early.

Chess and checkers with more on the way, have you ever wondered how different board games would interact, well now you can try for yourself with Chesker. At the moment you can even add custom boards (and eventually pieces) with JSON files.

https://prestosilver.itch.io/chesker

Is there a way to insert inline comments or something of that nature. Ive been using a custom markdown compiler I wrote for years, just recently, I got sick of the jank and then i found this, the one thing i really miss is the comments i used to be able to include. If this is not yet implemented it might be possible to have a % character start a comment.

idk whats so entertaining about this, but something is.

It was a bit jittery, other than that game play was pretty decent.

I saw the concept for this game on the discord and couldnt wait to play it, i have always been one for a good puzzle game and this is one.