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PowerKAT

14
Posts
3
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A member registered Apr 05, 2022

Recent community posts

Got it. Thanks for the reply.

Regarding the second option—wouldn’t it be easier to let the player integrate an additional translation API (if they want to) or simply copy the NPC’s spoken text with a single button, which they can then translate and see the result? It’s just that my English isn’t perfect, and I occasionally turn to a translator because I might not understand the meaning of a word or phrase. For me, it would be convenient to at least have the option to copy the entire spoken text with a single click and paste it somewhere later.

Strangely enough, this was an isolated issue. Before this, the model would wrap certain text in quotation marks, which sometimes caused text that should have been marked as speech to be marked as actions instead. Unfortunately, I can’t provide an example right now, but the text appeared as a solid gray block (Action).

After this error, the subsequent request was processed normally, but as soon as it occurred, I decided to post about it here right away.

And, probably, this question should be asked in another thread, but still... It’s not a complicated question—have you considered supporting multilingualism, since you’re no longer tied to a single server?

Hi, Three Eyes Software. I’ll try to keep this brief:

In Silverpine version 1.6.2d, during a conversation with Mirel, some text appears garbled, and as far as I can tell, the decoding has failed for a reason unknown to me. If you need to look at any files, I can send them over for analysis.
Message metadata:

{
  "id": 0,
  "generation_id": "gen-1773701204-rSiEdr4hln4HrCbJ7Oe9",
  "provider_name": "SiliconFlow",
  "model": "deepseek/deepseek-chat-v3-0324",
  "app_id": 2425927,
  "external_user": null,
  "streamed": true,
  "cancelled": false,
  "generation_time": 1333,
  "latency": 1074,
  "moderation_latency": null,
  "created_at": "2026-03-16T22:46:44.178Z",
  "tokens_prompt": 443,
  "tokens_completion": 1,
  "native_tokens_prompt": 683,
  "native_tokens_completion": 1,
  "native_tokens_completion_images": null,
  "native_tokens_reasoning": 0,
  "native_tokens_cached": 0,
  "num_media_prompt": null,
  "num_input_audio_prompt": null,
  "num_media_completion": 0,
  "num_search_results": null,
  "origin": "https://three-eyes-software.itch.io/silverpine",
  "usage": 0.00017175,
  "usage_upstream": 0.00017175,
  "finish_reason": "stop",
  "usage_cache": null,
  "usage_data": null,
  "usage_web": null,
  "usage_file": 0,
  "byok_usage_inference": 0,
  "provider_responses": [
    {
      "endpoint_id": "d562908f-c5eb-4a32-9a91-24d53b176fd8",
      "id": "019cf8d48b0cf2f822787c49042d0403",
      "is_byok": false,
      "latency": 1067,
      "model_permaslug": "deepseek/deepseek-chat-v3-0324",
      "provider_name": "SiliconFlow",
      "status": 200
    }
  ],
  "api_type": "completions",
  "creator_user_id": "user_38wphoYCRONyo7twuNdjU7qemSo",
  "router": null,
  "is_byok": false,
  "native_finish_reason": "stop",
  "user_agent": "UnityPlayer/2022.3.62f3 (UnityWebRequest/1.0, libcurl/8.10.1-DEV)",
  "http_referer": null,
  "app": {
    "id": 2425927,
    "created_at": "2025-09-10T15:20:13.255689+00:00",
    "description": null,
    "title": "Silverpine",
    "main_url": null,
    "origin_url": "https://three-eyes-software.itch.io/silverpine",
    "source_code_url": null,
    "icon_class_name": null,
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    "categories": []
  }
}
(1 edit)

I remember my first escapades when I sold a bunch of plants wholesale (I didn't know about the existence of a box for selling forest herbs and caves) and in the end I was only paid for some of the plants. In the latest versions, they are able to bargain wholesale.

The funniest thing I remember is that I made a deal in a dialogue between Aldric and Gareth. Then I paid each of them separately, but when I ran into a dialogue with both of them, they immediately jumped on me, “Where's the money for the barn, where are the artifacts, where's the gold!”. To be honest, it seemed ridiculous to me, but then I pointed out that I had already returned everything, and they seemed to check their memory and calm down.

Three Eyes Software, it was moments like these that made me think about bug reports, which I asked you about a long time ago. Could you at least provide an email address where I can send bug reports with files? For example, you could create a separate Google email address. 

P.s.

And to be honest, about the 3 dialogues with 3 characters, I totally screwed up the triplet... I'm not proud of it, but... Sniff.

Unfortunately, there is no debugger in the game, or at least I couldn't find it. The only option would be to rebuild the game, but I don't think that's an option for you. If you want to study/look at something, I can only recommend downloading Cheat Engine.

(1 edit)

AI has this issue (about keys). As I understand it, this is because they check whether you have the key in the dialogue box, not in your inventory. That's where the problem lies. You can mention this in the dialogue box, it might help.

My personal recommendations:

- Don't create long contracts/quests. Due to the peculiarities of information storage, AI can often mess up and fail to perform a certain action.

Personal example: Aldric offered to make me armor in exchange for artifacts. He gave me the artifacts and, in DIALOGUE, he gave me the armor, when in fact he didn't give me anything. Short-term deals like “I'll give you slime in bulk and you give me N coins” can be pulled off, but it's not worth doing.

P.S. And don't ask for more than one type of item at a time.

- Someone once told me that you can save outside of dialogues and return to them. This is true if you are communicating with one NPC. In general, I recommend ending the dialogue before saving, as restarting the server can sometimes play a nasty trick on you.

- There are times when NPCs can take their fiction for the truth. For example, Oriana scolded me for trying to take her and Celandine to the fortress for some unknown reason, even though it was Celandine herself who suggested it.

- And yes, sadly, NPCs may ask to join your party, but when you move to another location, they simply disappear. That would be fine, but sometimes they insist on exploring caves/castles with you. The lack of this option is infuriating. Sorry, Three Eyes Software, but criticism is criticism.

Well, those are all my recommendations. And yes, Three Eyes Software is working on adding custom NPCs. I wonder if they understand that Ryan Gosling didn't die at the end of Drive)

(1 edit)

There are no NPCs in the dungeons, unfortunately. As for the 3rd dungeon, ask the NPCs in the village about the swamps.

I understand perfectly well, since I live in the Russian Federation. My advice is to make "Friends" who can make you a temporary card.

The game features a custom character system that allows you to transfer your character from game to game. You can edit your character's description, and the AI will use it when interacting with you.

There's also a NPC memory system, but it's based on dialogues during the game. However, you can import them into a new game.

For now, this is all I have. I remember asking about the possibility of editing the initial data for NPCs, but as I understand it, it's easier to edit them manually in the note field in the dialogues.

(1 edit)

It's all so simple it's amazing. And yes, don't tell anyone what happened in the bathhouse last night)

P.s.
Thx
P.s.s.
Question: Is it only possible to report bugs here or is there a Discord or forum for this?

Hi. I'm not sure what exactly this is related to, but somewhere in 1.0.* there was a problem that Mirel only spoke Mir. Then everything fixed itself, but in a new game. Now in 1.2.6d, I managed to find it and the error returned. It is suspected that downloading her phrases from the server, or NPC RP, affects this. In the NPC's memory, there is only the phrase Mir, and either an increase or decrease in reputation.

Text in memory

            {
                "speakerType": "Player",
                "contents": "Hi",
                "usedNPCFunctions": []
            },
            {
                "speakerType": "NPC",
                "contents": "Mir",
                "usedNPCFunctions": []
            },
            {
                "speakerType": "Player",
                "contents": "Hi",
                "usedNPCFunctions": []
            },
            {
                "speakerType": "NPC",
                "contents": "Mir",
                "usedNPCFunctions": []
            },
            {
                "speakerType": "NewDialogMarker",
                "contents": "",
                "usedNPCFunctions": []
            },
            {
                "speakerType": "Player",
                "contents": "Hi",
                "usedNPCFunctions": []
            },
            {
                "speakerType": "NPC",
                "contents": "Mir",
                "usedNPCFunctions": []
            }
(1 edit)

Hello Three Eyes Software. I do not know how to contact you directly or give direct feedback, so I am writing here.

I had a difficulty using the glb. model. In short, the model finds it, but the scale is not determined correctly. Initially, I thought the problem was in the scale of the model itself, but reducing its size in blender did not affect anything.

Please clarify, am I a fool or is this a mistake on the part of the game itself? There was a similar problem with the walking direction sprites, since they were not scaled, but applied in a straight line, but this was fixed by simply changing the scale of the image itself.


Hi. I've spent quite a long time in the game and I have a couple of comments and suggestions.:

1. Can I add an internal notebook or journal for the player? Since there are long breaks, there are situations when I just forget about a quest or some small things and it would be convenient to have a notebook.

2. Is it possible to create a save in the dialog? The game focuses on dialoging, and often, in order for the AI to understand me correctly, I have to bring the dialogue to an end. Sometimes it can take 30 minutes or more...

3. I don't know why, but the bartender can't give out money, only request it for check-in.

4. This is no longer a problem, but rather a matter - Is it possible, when creating a character, to indicate your past in a text for  roleplay? 

Every time you start the game, you are asked about who you are, what brought you here, etc. It would be interesting if player could choose 1 or more NPCs and indicate how you are connected to them.

For those who are wondering how to describe this product:

Imagine Skyrim, where you are free to do anything, but instead of responding and speaking in prepared phrases, you can say ANYTHING, and they can react to it and pass the information on to others. (As an example, Darian almost arrested me for suspicion of harassment because I made a bad joke and Mirel took it as harassment!). 

I don't regret spending 8 dollars!

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To put it bluntly - I would call it a new roglaykam at the level of "Binding of Isaac".

I just watched the video the beginning of the video "Neco The Sergal", and only one visual hooked! Gameplay is played cheerfully, at first it's a little unclear, but the game quickly brings you up to speed. I would describe it like this:

- Tetris with elements of roglike and synergies from "Binding of Isaac". Remotely smacks of "Slay the spire", but it's very remote.

I played in V0.13.1 and the game for an ordinary war is balanced, if not perfect, then close to this ideal, but the game for an archer... I'll say this - the mechanics are painfully interesting, but clearly not honed. You have a chance to come out of the first battle victorious... 1/5. But if he breaks through this barrier and swings, in the middle of the game he becomes almost invincible, capable of killing with 2 strikes. Problems can arise only with the last boss (9th floor) due to the fact that he gets buffs and deals colossal damage due to arrows.

I advise you to familiarize yourself with the game, and I will wait for updates and will be happy to buy this product if it comes out in its full form in Steam or anywhere else.

P.s.

Below is a screenshot of my first wound with the victory of the 9th floor boss. I picked up the watch from him.

For developers:

Thank you and let me remind you: Edmund McMillen started with flash games)

And yes, it would not hurt to adapt the game for Android. I started it from the phone browser, it works faster than on a PC, the phone picks up its resolution and the map behind the screen becomes visible, the buttons break, etc. minor problems. (Readme Note 8 Pro, Android 9 PPR1.180610.011, The website was opened itch.io with Opera v68.2.3557.64219)

I'm sorry to ask you to work more! >_<