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Got it. Thanks for the reply.

Regarding the second option—wouldn’t it be easier to let the player integrate an additional translation API (if they want to) or simply copy the NPC’s spoken text with a single button, which they can then translate and see the result? It’s just that my English isn’t perfect, and I occasionally turn to a translator because I might not understand the meaning of a word or phrase. For me, it would be convenient to at least have the option to copy the entire spoken text with a single click and paste it somewhere later.