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(+1)

The game features a custom character system that allows you to transfer your character from game to game. You can edit your character's description, and the AI will use it when interacting with you.

There's also a NPC memory system, but it's based on dialogues during the game. However, you can import them into a new game.

For now, this is all I have. I remember asking about the possibility of editing the initial data for NPCs, but as I understand it, it's easier to edit them manually in the note field in the dialogues.

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Ok i see. So you think it's possible to edit the description of the NPCs? And add small details about, for example, the language they uses or other details about the lore that i want to establish? Because as you say, using the dialog window to prompt the AI about the NPCs works, it's true, but it can be unstable and especially be forgotten after a while.

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That would require pulling apart the game files and modifying WorldLore.md which is not exposed like CharacterConfig.json is for custom characters. It's do-able, but could cause all kinds of things to go haywire depending on how picky the game is, and the model you use.

(+1)

Okay, I understand. Thanks for your reply! 

(+2)

Just in the spirit of not crushing your hopes completely, Three Eyes had stated about a month ago that they plan on adding the ability to add custom NPCs at some point in the future, when they figure out how to best implement the feature. It may not be too big of a stretch that there may also be a way for them to make it so we can add our own modifiers to the game's base lore and characters, like changing the official language of Vyrndal, as you suggested. The final say is up to Three Eyes though.

Oh wow! That would be awesome! The game already has tons of replayability, charm, and just excellent storytelling! They have the time. Thanks for the info!