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(1 edit)

Hello Three Eyes Software. I do not know how to contact you directly or give direct feedback, so I am writing here.

I had a difficulty using the glb. model. In short, the model finds it, but the scale is not determined correctly. Initially, I thought the problem was in the scale of the model itself, but reducing its size in blender did not affect anything.

Please clarify, am I a fool or is this a mistake on the part of the game itself? There was a similar problem with the walking direction sprites, since they were not scaled, but applied in a straight line, but this was fixed by simply changing the scale of the image itself.

(+1)

This happens because of an oversight where the game assumes that the model's pivot is centered when generating the sprites.

I've uploaded a patch that fixes it.