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Piotr Bunkowski

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A member registered Sep 10, 2017 · View creator page →

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Hey, so I'm working on a FMV+FPS hybrid called One Rotten Oath. If that sounds like your thing, demo is already available!

Devlog #4 - Kicking implementation

Hey!

Some of you played the Public Preview and noticed that there's something crucial missing. If you run out of ammo, you either have to  run away or take the hit to keep enemies in your sight. Since melee combat was requested throughout various streams and videos, I decided to implent kicking!


Kicking acts as a parry . In order to use it efficiently, you have to wait until the enemy starts its attack animation. This will let you kick them away for a few meters, thus buying precious time for reloading or saving those no-hit runs. You can also kick while running, hoping to hit the enemy blindly. Using kick that way will slow you down almost to a complete halt. It's up to you to choose your strategy. Kicking regenerates after a few seconds. Shoe icon informs you when you're ready to counter.

New ability will be added to a  next update!

Have a good one!

PB

Hey!
Thanks a lot. Hopefully, you'll like the full game even more. I'll give it my best! :D

Thanks again for playing! I left you a comment on your video!

Hey!
I'm glad you love the art style! Thanks a lot!
Be sure to let me know how's the game for you. Feedback is always useful :D

As for collaboration on sound effects, so far I think we have everything we need for the project. Keep you channels open though! I might have something for you in the future. Thanks for being around and open for indies!

Devlog #3 - Working on new types of mutants

Hey there!

I'm slowly making my way towards the full version. This means implementing new dangers and mechanics. As a sneak peak, here's a new type of mutant that I'm working on. Meet the Office Rat!





Have a good one!

PB

Devlog #2 - Implementing actors to the game

Hi!

Since I'm getting a lot of questions about this, I decided to show you how I've implemented actors into the game.

I recorded the videos on greenscreen, rendered them into image sequences, resized them and cut characters out from photos frame by frame.

Before:


After (before clearing out the greenscreen remains and using a red outline):



Each enemy has its own 4 animations - walking, getting shot, attacking and dying. 




To keep the illusion of the video being played on engine, I never skipped a frame from the  original video. This in turn left me with A LOT of sprites and time spent in photo editing software, because GDevelop doesn't support multiple video clips on a scene. For example, basic enemy (such as The Masked Mutant) is made out of 237 frames in total.

Have a good one!

PB

Devlog #1 - Welcome Back - The great debut, ambitious failure and future.

It's been 5 years, since my last attempt in  game development.  The debut title A Trip to Yugoslavia was a great success. One that led to many great events and made a lot of good memories. I was 17 when it all happened. Then came the Director's Cut, which kept the entire team on the high horse. That's when we've decided to create Purgatorium: A Family Torn Apart - the ambitious projects that simply overwhelmed equally ambitious team.

This brings us to today. An idea for One Rotten Oath came to me without a warning. One day, I was just driving home, thinking about how fun the game dev was from my perspective and how much we all gave to make these experiences possible. Then came the realization. Would I be able to create an engaging, interactive experience just like half a decade ago, all by myself?

I guess time will tell, if you guys are gonna like what's cooking here. This time, I'm working with a great composer - Olga Lewińska. She created all the soundtrack that you'll hear in the game. Mutants are played by me and my brother - Paweł. I'm also tackling screenwriting, coding and FMV recordings. Hope you'll like the new project and I can't wait to tell you more about it.

Have a good one!

PB 

Hey there, nice to meet ya!

I'm a game developer from Poland that already created one title called A Trip to Yugoslavia, back in 2016. I came back to creating games after a hiatus that lasted 5 years, so it's kinda like starting from scratch. Currently, I'm working on One Rotten Oath.

It's a a story-driven 3D time-based defense FMV+FPS hybrid with thriller elements. It terms of story, it's been years since humanity enjoyed its last normal day. Everything lost its meaning, when a mysterious chemical compound leaked from one of the nearby laboratories on the edge of town. Today this event is known as, The Leak.

Chaos consumed the streets and crept into the lives of everyone. Over time, the people who had been exposed to chemicals for too long turned into monsters. Fast, ruthless creatures, driven only by instinct. Those who could, have long since fled. The lucky ones hid in bunkers, some built by themselves and others hidden deep in archival plans of the city. The unlucky ones are slowly dying, or worse.

The game puts you in the shoes of the survivor, whose job is to protect the other people who are still trying to lead a normal life in a bunker. A normal night watch turns deadly, when the only working generator malfunctions and turns off in random intervals for 60 seconds. 

Here are a few screenshots:



 

Public Preview is already available for free, so you can check out the current state of the project :D

Since, I've already published a few devlogs, I'll quickly post everything up to this point.

Have a good one!

PB

One Rotten Oath


Hey! Thanks for all the kind words! <3
Glad you liked it. Reading these types of comments is always inspiring!

That's right!

I recorded the videos on greenscreen, rendered them into image sequences, resized  them     and cut characters out from photos frame by frame. Each enemy has its own 4 animations - walking, getting shot, attacking and dying. To keep the illusion of the video being played on engine,  I never skipped a frame from the  original video. This in turn left me with A LOT of sprites and time spent in photo editing software.  For example, basic enemy (such as The Masked Mutant) is made out of  237 frames in total.

Hey there!

I'm a Polish indie dev that created an FMV game called "A Trip to Yugoslavia". I released it a few years ago on Steam. After a long hiatus, I'm working on a new project!

One Rotten Oath is a story-driven 3D time-based defense FPS with FMV and thriller elements. The game puts you in the shoes of the survivor, whose job is to protect the other people who are still trying to lead a normal life in a bunker. A normal night watch turns deadly, when the only working generator malfunctions and turns off in random intervals for 60 seconds. 




Public Preview is available now for free. I'd be glad if you could play the demo and leave feedback! If not, that's fine too!


Thanks for your time!

Thanks again for playing!

Hey there!
Thanks for playing. I left a comment on your video. Glad you enjoyed it!

Thanks for playing!
I left you a comment on the video, although Hades beat me to it :P

Thanks for playing! 
I left a comment on YouTube, so I'm not gonna write an essay here. Hopefully, a full version will keep you even more hooked :D

Hey there!

Well, there is a mini-map in-game, but it's an unlockable thing after beating the demo with a highest possible rank. It's mainly useful for finding secrets. I'm not sure if we're going to add a map in the main game by default. It would make things too easy. Plus, as we said in the description, the game is supposed to be kind of hard. Since you're in Purgatorium, getting through puzzles and making progress is rewarding, as well as the exploration and item usage. You have to think and focus on survival, while keeping in mind that you're lost and vulnerable. I think it's kind of good for the scare factor and it keeps players on edge.

Well, you couldn't find the screwdriver, because it was in a different place. A few items are randomly generated around the basement, including key items.

We're contantly thinking how we can make the game more accessible for casual players, but not too easy. We're trying to balance all of the difficulties, so bear with us, while we try to sort this out :D

Also, you have to break something with a pipe near the exit door. Something that's above a 4-digit padlock.

(1 edit)

As I said on all of the sites and comments, thank you for playing P:AFTA demo! :D

Thanks for playing P: AFTA demo!

Too bad you got lost there :/
Anyway, I left a comment under your video, so if you have any questions I'll be happy to help!

Thanks a lot for playing and testing the game on Linux!

We were really worried that Linux players would have problems playing our new game, since we had trouble with Linux ports in the past, but I'm glad to hear that everything works.

You don't have to worry about buying the game, since it will be free anyway :P
Thanks for specs. I'll definitely make a note about it later :)

Thanks again for being interested in Purgatorium!

I left you a comment under the video so hopefully, you'll be able to play the game on a proper machine without any lags :)

Hey there!

So lately we've started our second project called "Purgatorium: A Family Torn Apart" and we wanted to share the latest demo with you guys.

Okay, so why you should play it?

It's an interactive FMV psychological thriller with Point & Click elements (Yeah, I know. That's a lot of tags). 

The game (so far) features:

- Different riddles depending on the difficulty level (Easy/Normal/Hard)

- Don't Move system (Where you have to keep your cursor in the rectangle in order to survive) 

- Polish voice acting with english subtitles

- Creepy basement that you're stuck in while playing as a female protagonist

- And all of the things that Point & Click actually needs :P

So, if you're interested check out our demo on itch.io!

https://piotr-bunkowski.itch.io/purgatorium-a-family-torn-apart

~ Piotr Bunkowski
Purgatorium director