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Devlog #1 - Welcome Back - The great debut, ambitious failure and future.

It's been 5 years, since my last attempt in  game development.  The debut title A Trip to Yugoslavia was a great success. One that led to many great events and made a lot of good memories. I was 17 when it all happened. Then came the Director's Cut, which kept the entire team on the high horse. That's when we've decided to create Purgatorium: A Family Torn Apart - the ambitious projects that simply overwhelmed equally ambitious team.

This brings us to today. An idea for One Rotten Oath came to me without a warning. One day, I was just driving home, thinking about how fun the game dev was from my perspective and how much we all gave to make these experiences possible. Then came the realization. Would I be able to create an engaging, interactive experience just like half a decade ago, all by myself?

I guess time will tell, if you guys are gonna like what's cooking here. This time, I'm working with a great composer - Olga Lewińska. She created all the soundtrack that you'll hear in the game. Mutants are played by me and my brother - Paweł. I'm also tackling screenwriting, coding and FMV recordings. Hope you'll like the new project and I can't wait to tell you more about it.

Have a good one!

PB