I was thinking of instead of just clicking on a building to start production, the player could have to perform some action specific to the building, e.g. chopping wood by dragging the mouse cursor to produce timber
Pion
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Awesome game! As a big Dungeons & Dragons fan, this includes some nice references to the game. I really think the only issue lies in the graphics and the UI design, but that can be improved quickly. Gameplay wise it's a good blend of 3D movement and UI navigation! I feel like it would improve the visuals a lot if you used a pixelated font instead of a regular one, some more combat animations would also be very cool. I hope this gets more traction!
This is fun already! I can really see this going somewhere, obviously it's still a prototype, but if you add more features this can turn into a full on strategy city builder. I like the clicker-like gameplay in the beginning, if I were you I would focus on developing some mechanics that force you to directly interact with the buildings to generate resources, most strategy and city builder games lack that, you usually just press a button and the thing starts producing forever. Good luck!
The free, first beta version of "Line Of Shrines", a small project of mine, is out now!
In this fast-paced, 2D, dungeon-crawler-like game, you have to connect all shrines in a level without getting killed. Good luck!
I'm open to all suggestions and criticism, please leave your opinion on the game in the comments!
https://pionprojects.itch.io/line-of-shrines

Nice work! The concept is really interesting and you should surely continue working on this. Just two things to consider in case you do so:
I'm not colour-blind personally, but someone with a colour deficiency might have a hard time differentiating some elements in the game. You could add icons to the cards in addition to the particles and make the red and blue soldiers look a bit different.
Finally, as another user pointed out already, the game really sustains itself, so the player cannot change that much. You could fix this by adding a bit of randomness to the soldiers, with some being stronger / faster /... than others. Then, the player would actually have to make an effort to decide on what cards to play when.
Keep it up!
Does a casual, relaxing 2D strategy game sound interesting to you? If so, check out the beta of Project: Strategy Game! https://pionprojects.itch.io/project-strategy-game-beta
The game is set in a medieval environment in which you take control of a city. You will trade, build structures, fight off bandits and complete missions for the king. Interacting with the map functions through a unique unit system in which you combine characters to overcome all obstacles the game world may place in front of you. A mountain? No problem for the mountaineer. Want to build a harbour to buy all resources you can possibly think of? Use an architect once you have enough building materials. The game's map is randomly generated and each computer-controlled city has randomized preferences changing its play style. One of my main goals with this is having the experience be different each time you play. Have fun!
Hi! Here's what I got done over the last two days:
- Added ability to see resource changes in resource menu
- Farm now shows connection line to city properly
- New city texture
- City name is smaller now
- Trade routes now show trade routes to player city
- Trade route lines are smaller now
- Construction site textures updating correctly now
- Added ability to see funds in trading menu
- Added characters stats info in drop down menu
Here's what's still on the list:
- Add unit icon for colour-blind friendliness
- Add ability to change unit characters
- Add option to hide city name
- Clay pit overlapping with city names
Also: Feedback is greatly appreciated! -> The prototype's goal is to get feedback on the game, a few people have played it already, but I haven't got any feedback via the comment section. So, if there's something you want to point out, feel free to leave a comment!


Hello there! I've been working on a 2D Strategy Game for the past two months and have finally managed to release a prototype! If that sounds interesting, be sure to check it out and leave me some feedback! https://pionprojects.itch.io/project-strategy-game
The game is set in a medieval environment. You can create custom units to build new structures or trade goods with other cities! The prototype is of course, well, just a prototype, but it already features all core gameplay mechanics, being:
- Randomized terrain generation
- Pathfinding
- Unit creation system
- Trading system
- Basic control of city districts
Enjoy!

I think this forum should concentrate on the fact that you can post devlogs here for games that you haven't put up on itch.io yet, so for the projects that are not finished games yet (at least that's how I've experienced it, correct me if I'm wrong). Maybe you could build on that aspect and add additional features for promoting a not-finished product, I feel like itch is still lacking features for that
Hello hello!
First of all, say hello to the new character, the mountaineer! Characters make up units which area a key component to my new game and all of them have their own special abilities! The mountaineer will allow you to cross mountains with your units.

The trading menu looks (and works) a lot better now, you can send out a trader character to another city to establish a trade route.

Hi there! I hope you're all having a great day!
For the past two days, I've been working on creating a trading system allowing the player to trade with other cities. You can already buy resources from other cities, selling to them will be implemented over the course of the next days
Additionally, here's some art I made for the different characters that can be combined to create custom units: Can you guess what they all represent?

There's still a lot to do but I think I've made great progress for just doing gamedev casually on the side. This game will be packed with interesting new mechanics once it's done - I'm making sure everything is done with attention to detail and without copying from major games in the strategy franchise! Be sure to follow me on itch.io or subscribe to the youtube channel if you want to stay updated on development
I've made a small prototype over the course of the last days attempting to mimic the experience you get on a rollercoaster or a similar fun fair ride! This is of course really difficult in 2D, but I'd like to know if this is an idea worth continueing.
You play as a ghost in a haunted mansion, every 30 seconds, a new event starts, which alters the game in just a small way that might mess with your perception. You need to keep moving to avoid touching an enemy following you and your goal is to score as many points as possible by collecting orbs.

I'd really appreciate it if you checked it out!
Cool! I think a bit more variation in the overall pacing would be very beneficial, the game so far either gets too overwhelming with the amount of enemies or too boring if you are too strong. Maybe consider spawning the enemies in waves instead of all of them spawning "at once". A volume slider would be good too!
The controls were not that intuitive at first, but it was fun to figure out things along the way! I think action remapping would really add to this game. I expected a dark / scary game at first, then I was surprised by the lightheartedness of the game, and then came the ending! Interesting story progressing









