Movements are abit weird being a slippery style
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Hi, I'm using GMS2 (Game Maker Studio 2) and I'm wondering how I'm able to make it open source. I'm aware that GMS2 allows you to save the project as a Game Maker Project File where others can view the source code if they have the engine already installed. However, I'm assuming that most of the people here don't have GMS2 on their systems so, how do I make my project open source?
Very good game I loved it. The only thing that could be improved though is the text, I had to drag the paper constantly to be able to barely read what's on it. But, tremendous effort on your part and absolutely amazing indie game. Well done!
I'm Pilocide, an indie games developer who aspires to one day code games which sell. This is a submission of my first game, Dismute. Dismute is a casual-arcade game which appeals to gamers who are seeking for a fun experience. In the game, you control a white square and the objective is to avoid the red squares which roam around the room. If you make any contact with these red squares, game over. The level progression system works as follows. When the level increases, so does the number of red squares in the room. Also, the speed of the squares increases every level increment making the game progressively harder. There is a highscore system (highest level survived ) in Dismute which allows you to compete with your friends to see who has a better score.
Since this is my first game, I really need feedback as to how I went with this game, how I could've improved and what I should have done better. Also, if you did enjoy the game. why?