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A member registered Apr 09, 2017 · View creator page →

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what engine did you guys use?

Drop by the stream if you want to see my process of development! I'm currently live streaming my brainstorming procedures- hopefully making a prototype today! From Australia, CowCat.

make this into a proper game, i can see potential. Should add a pause menu though! Awesome game and awesome concept, people behind this game were very smart indeed! <3

- CowCat

What game engine did you use?

I'll extend it for 2 more days.

yes, the theme is on the jams main page!

Theme has been announced! 

Theme: Fireworks 

Fireworks is the theme!! Go wild dude! 

Fireworks is the theme! 



I like that 😁

Hey guys!

I'll be hosting a game jam on new years in hopes of promoting a fun and creative start to 2019! This Jam is for all skill levels, beginners to advanced are encouraged to participate! The main goals of the Jam are- improving your craft in game development (You should at least be a fraction better at programming than you were before you started!) and thinking creatively or outside the box! 

>> This jam starts soon! Don't miss the opportunity! <<

Official Jam Page:

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this game lacks a dynamic camera system, new players find a hard time trying to cope with the game's camera speed. Maybe change it so that the camera follows the player instead? and make the enemies less of a pain to deal with at the start?

Awesome effort otherwise!

and how do I do that exactly?

Hi, I'm using GMS2 (Game Maker Studio 2) and I'm wondering how I'm able to make it open source. I'm aware that GMS2 allows you to save the project as a Game Maker Project File where others can view the source code if they have the engine already installed. However, I'm assuming that most of the people here don't have GMS2 on their systems so, how do I make my project open source? 

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The only game engine I'm actually familiar with is Game Maker Studio, is it ok to use it in this Jam? 

Very good game I loved it. The only thing that could be improved though is the text, I had to drag the paper constantly to be able to barely read what's on it. But, tremendous effort on your part and absolutely amazing indie game. Well done!

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   I'm Pilocide, an indie games developer who aspires to one day code games which sell. This is a submission of my first game, Dismute. Dismute is a casual-arcade game which appeals to gamers who are seeking for a fun experience. In the game, you control a white square and the objective is to avoid the red squares which roam around the room. If you make any contact with these red squares, game over. The level progression system works as follows. When the level increases, so does the number of red squares in the room.  Also, the speed of the squares increases every level increment making the game progressively harder. There is a highscore system (highest level survived ) in Dismute which allows you to compete with your friends to see who has a better score.

Additional Info

Since this is my first game, I really need feedback as to how I went with this game, how I could've improved and what I should have done better. Also, if you did enjoy the game. why?