Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pikku-a

247
Posts
38
Topics
65
Followers
31
Following
A member registered May 25, 2017 · View creator page →

Creator of

Recent community posts

I sent you a friend request.

Yeah, webp or avif would make it so much easier to upload animated images. Every time I try to upload something I need to spend half an hour optimizing gifs…

There is a github issue for this btw: https://github.com/itchio/itch.io/issues/1609

Still looking~

(3 edits)

Hi.

I’m making a short 3D adventure game with a time travel story.

I have mostly used free assets for it, but I need unique models for the 2 main characters.

What I need:

  • 2 models
  • ~4-7 animations for both (can be mostly the same)

What you get:

  • A small part of the net revenue of the game (if you want). (We can discuss the exact amount.)
  • Name in credits

You might ask: Why revenue share? What if the project is never finished?

I have finished 4 projects that are on Steam and itchio and one of them is available for Xbox One too. So I have experience with finishing game projects.

What if it doesn’t sell?

I can’t promise anything of course, but if you are interested in working with this, I can tell you some realistic revenue estimates based on my previous games.

When will it be released?

The goal is autumn 2025, but usually games take more time than planned, so the ultimate deadline is spring 2026.

Some gifs & screenshots of the game (work in progress)

Sorry for bad quality, itchio doesn’t seem to support webp or avif…

Contact

Email: pikkua.games AT gmail.com

(1 edit)

That speech bubble thing seems to be a rare bug that only happens in some projects. I have never been able to reproduce it, so it has been difficult to fix. Could you send me your project with email so I can find the reason for this? (pikkua.games at gmail.com)

Alternatively, try changing some settings in your game, like the room, view or camera size and aspect ratio to see if it has any effect. If you manage to figure it out, let me know how.

Edit: The next update (2.9.0) will have a fix for the rare speech bubble bug.

Also I’m not sure why the text is so up there, maybe you are using draw_set_valign somewhere? In that case, after using it, try setting it back to fa_top.

If that is not it, then you can always change the position of everything, including text, using textbox_set_position.

Hi,

There are some problems with your code, here are some tips:

  1. Use if (!textbox_exists()) { } to make sure the textbox code runs only once.
  2. With textbox_add_options, you are setting the options to appear with message 1. But the first message is 0, so change it to that.
  3. With textbox_change_message_according_option, you are trying to change the message 2 (in other words, third message). But with textbox_create you have set only one message/text, so it will not change anything.

So try changing these things, and see if it works then. I will try to improve the documentation of this.

(1 edit)

Discord: pikkua

XMPP: labmem014@conversations.im

Or email?

I don’t use discord as often so it might take some time to answer.

If I remember correctly, my contact info is also in the manual note of the cutscene engine.

Yes, that is possible, but you would need to make your own custom cutscene script for that. (A cutscene script that waits for input sounds useful, so I might add that to the engine itself later.)

If you ever need help with making these custom scripts, let me know.

Yes, there are both permanent cutscenes and ones that trigger only once.

About Spine animations, I have never used them so I don’t know how they work. But even if none of the existing cutscene scripts work with it, you can quite easily make a custom cutscene script for any purpose.

Done. ദ്ദി( •̀ ᴗ - ˵ )

(1 edit)

If you have used this Dialogue Engine in your game, you can share the game here.

Provide at least a link or a screenshot of the game.

I just released a demo for Mokadventure - The Quest for Missing Milk (name subject to change).

It’s a visual novel about finding milk for your coffee.

Inventory Engine for GameMaker has been released on itchio.

It’s a simple but easy and fast to use inventory system.

There is also a launch sale.

Menu Engine for GameMaker is now available here on itch.io.

Link to the itchio page.

This is an asset for GameMaker that makes it quick to add simple menus to your games.

It currently has a launch discount.

If you find any bug in this Menu Engine, this is the place where you can tell about it.

Please give as much information as possible, so it’s easier to fix the bug.

(2 edits)

Version 1.2.0

In this update, hand made levels are first and the roguelite mode will be unlocked after that. More info in the devlog post here.

The game is also currently discounted.

(1 edit)

Version 1.1.2

Many animations have been added. This makes the game world feel much more alive. You can see the difference in these images.

Before:

After:

There were also some balance improvements and bug fixes.

And the game is currently on sale!

Devlog 24

The game just got a big update.

German translation was added, Steam version has native linux support now and there is a new hat in the Hat DLC. Here is a short video about the update:

Recently I changed the comment section to a discussion board. Here are the comments from before that.

I have been working on an update that will be coming next month.

Among other things, this update will add more animations.

I would show you a gif here, but the gif is on my other computer and I’m too lazy to open it. I will edit this later maybe.

If you find any bug in this Cutscene Engine, you can report it here.

Please give as much information as possible (including version number), so it’s easier to fix the bug.

The animations are very well done. (^^)b

Devlog 46

The game is now available in German.

Next I will start working little by little on a big update that will be published in about a month or so.

how do I import it to Gamemaker - as with the newer version Tools -> Import Local Package doesnt allow me to select a .yyp file.

I just realized you were talking about yyp file and not yyz.

I’m not sure how to open yyp files. I think you can just double click it? But if you have a yyp file of this asset, you probably bought it from GameMaker Marketplace. If you buy things from there, you can easily add them to your project using the Marketplace library.

I know you were able to add the files to your project, but I’m just saying this for future reference.

(2 edits)

You can probably use message_current variable to check what line it is in. For example:

if (textbox.message_current == 2) {
   // Do stuff
}

Let me know if that helps. I also have a Cutscene engine that could make making cutscenes easier.

Edit: Also, I think it would be easier to first do some dialogue, then some other cutscene stuff and then the rest of the dialogue.

Sidenote: I edited your post to use code block formatting.

Devlog 45

Many bugs have been fixed.

Also, a German translation is coming soon. : )

In USD the price is the same on both Steam and itch.io. But on Steam it might have a different price in different currencies (I just used the prices that Steam suggested).

(2 edits)

You should be able to do File -> Import Project.

If you have an existing project and want to add this to that, then you might have to manually add the files afterwards (for example dragging them from the file explorer to the gamemaker project).

Let me know if you need any more help.

(2 edits)

The project file should have a note with the manual in it.

But you can also see it online: https://pikkua.com/software/manuals/dialogue-engine-manual.html

Strategy Game But With a Penguin Who Has a Sword is now available on Steam and Itchio!

It’s a cozy turn-based strategy roguelite game with good lofi hiphop music. And there is a penguin.

Also, the game has a -15% launch discount!

Here is a trailer

(2 edits)

Devlog 44

The game is now available on itchio and Steam!

And with a -15% launch discount.

I made a new short trailer (mostly shortened version of the previous trailer):

(1 edit)

Yay! : )

Devlog 43

Many bugs have been fixed and there are many improvements. For example, skipping turn now feels less tedious.

The release is the day after tommorrow. Σ(O_O)

(2 edits)

Devlog 42

Last week was bug fixing, testing and improving the difficulty balance.

This week I’m trying to do marketing related things, but I really would prefer to spend that time improving the game instead… ( . _ .)

Anyway, the game will be released next week. April 3. I will see you then. Be there, OK?!