Devlog 18
- Virtual keyboard is finished
- Other gamepad improvements
- Improved the part where player name is asked
- My commit history says that I did some “music fixes” too. I don’t remember what that is but cool?
The demo is now public on Steam. I would still like to get some testers because I have updated the game. If you try the demo, consider giving some feedback here or in the Steam forums.
I’m looking for testers for the demo of Strategy game but with a penguin.
The game is a relaxing tactics rougelite game with good lofi hiphop music.
Current platforms for testing: Windows and Linux
Testing is unpaid, but I can give one of my older games for free to everyone who helps with testing (if they want one). I can also add your name to the credits if you want.
My email: pikkua.games gmail com
My discord username: pikkua
Devlog 14
Demo is more or less ready, I did it in time. 。゚(TヮT)゚。
Currently seeking for testers to test the demo. I’ll give one of my older games for free to people who help test the demo and add their name to the credits (if they want). If you are interested let me know here or with email (pikkua.games gmail) or Discord (pikkua).
Devlog 12
Last week I was working on moving all the text in the game to a csv file to make translation easier.
Also I made some cool(?) water effects. The video is low quality because I was going to make a gif but the file size was too large…
There are still some bugs I have to fix before the demo is ready. I might have to hurry to have enough time for testing… ┌(;・_・;)┘
Devlog 2
1 - Added gamepad and mouse/touch controls.
Here is a gif of playing with the mouse:
I think I will add a possibility to just click on one side of the screen to move instead of swiping.
2 - I also started using variables instead of checking for a specific button every time. For example:
menu_button = keyboard_check_pressed(vk_escape) || gamepad_connected && gamepad_button_check_pressed(pad,gp_start);
And then:
if (menu_button) {
game_pause_toggle();
}
It makes the code much easier to manage.
You can a dd it to your wishlist on Steam.
Trailer
I have been working on this game for about 1,5 years, but now I’m finally starting a devlog.
I will try to update this every week until the game is released.
If there is a feature you want for this engine, feel free to tell about it here.
You can see my To Do list here.
There you can see if I’m already working on some feature or bug fix. Note that the To Do list might not be very readable for someone other than me, but I’m working on it.
Flyingmonkey invited all his weird friends to a party. But they drank too much juice. Now you have to dodge them so they don’t trample you!
You can play it here: https://pikku-a.itch.io/flyingmonkeys-party
This is a practice game I made to learn to use Godot.
Hello,
I have been making a game for some time now. But I wanted this game to have better graphics than my previous games (see them on itchio or steam). So I need someone to improve the sprites or redo them to make them look better and more professional. The sprites are 32x32 pixels, but the size can be changed to 64x64 too. The game currently looks like this:
I can pay, but my budget is not very big so take that into account.
My email: pikkua.games@gmail.com
Discord: Pikku-a#9062
It would also be good if you could show some of your previous work.
EDIT: Found someone already
Devlog 23
Hat DLC now available for the game. You can now play the game with your favorite hat!
The DLC is currently only on Steam. Link: https://store.steampowered.com/app/1978390/New_Supper_Banana__Hat_DLC/
I'll comment here what I said in the emails:
That code worked perfectly for me, in all the projects I tried it. So I don't know why that happens to you. It's probably something related to your game project specifically. If nothing else, you can edit the script textbox_draw_bubble() manually, to change the position of the text.
Edit: The latest update might (maybe) fix the issue you are having.
Devlog 19
- Soundtrack available on Steam
- Now available in Finnish
- New settings
- Performance improvements
For more info about this update, see the changelog.
New Supper Banana! is now available for PC, on Steam and itch.io!
New Supper Banana! is a funny adventure platformer drawn entirely in a notebook!
The mad eater has appeared from another dimension and is eating everyone. You have to save them!
It's a 2D platformer game with an unique ability: Supper Dash!
Get it now: https://pikku-a.itch.io/new-supper-banana