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Pikku-a

222
Posts
31
Topics
59
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A member registered May 25, 2017 · View creator page →

Creator of

Recent community posts

The animations are very well done. (^^)b

Devlog 46

The game is now available in German.

Next I will start working little by little on a big update that will be published in about a month or so.

how do I import it to Gamemaker - as with the newer version Tools -> Import Local Package doesnt allow me to select a .yyp file.

I just realized you were talking about yyp file and not yyz.

I’m not sure how to open yyp files. I think you can just double click it? But if you have a yyp file of this asset, you probably bought it from GameMaker Marketplace. If you buy things from there, you can easily add them to your project using the Marketplace library.

I know you were able to add the files to your project, but I’m just saying this for future reference.

(1 edit)

I want to delete my Google Play developer account, but I have to transfer a game to another account to be able to do that.

I can give it to someone if they want it. There are the free and paid versions of Unknown Castle. (Currently unpublished on Google Play.)

It’s made with GameMaker. I would only give you the Google Play app(s) and the right to publish the game on Google Play (not other places). You can keep any revenue that it might generate.

You of course need to have a Google Play developer account to receive the games.

I hope this is the correct subforum for this. :|

(2 edits)

You can probably use message_current variable to check what line it is in. For example:

if (textbox.message_current == 2) {
   // Do stuff
}

Let me know if that helps. I also have a Cutscene engine that could make making cutscenes easier.

Edit: Also, I think it would be easier to first do some dialogue, then some other cutscene stuff and then the rest of the dialogue.

Sidenote: I edited your post to use code block formatting.

Devlog 45

Many bugs have been fixed.

Also, a German translation is coming soon. : )

In USD the price is the same on both Steam and itch.io. But on Steam it might have a different price in different currencies (I just used the prices that Steam suggested).

(2 edits)

You should be able to do File -> Import Project.

If you have an existing project and want to add this to that, then you might have to manually add the files afterwards (for example dragging them from the file explorer to the gamemaker project).

Let me know if you need any more help.

(2 edits)

The project file should have a note with the manual in it.

But you can also see it online: https://pikkua.com/software/manuals/dialogue-engine-manual.html

Strategy Game But With a Penguin Who Has a Sword is now available on Steam and Itchio!

It’s a cozy turn-based strategy roguelite game with good lofi hiphop music. And there is a penguin.

Also, the game has a -15% launch discount!

Here is a trailer

(2 edits)

Devlog 44

The game is now available on itchio and Steam!

And with a -15% launch discount.

I made a new short trailer (mostly shortened version of the previous trailer):

(1 edit)

Yay! : )

Devlog 43

Many bugs have been fixed and there are many improvements. For example, skipping turn now feels less tedious.

The release is the day after tommorrow. Σ(O_O)

(2 edits)

Devlog 42

Last week was bug fixing, testing and improving the difficulty balance.

This week I’m trying to do marketing related things, but I really would prefer to spend that time improving the game instead… ( . _ .)

Anyway, the game will be released next week. April 3. I will see you then. Be there, OK?!

Devlog 41

New skill: Super Sword Attack. It hits enemies in 4 different directions.

Why add a skill when it’s only a couple of weeks to the launch of the game? Because the game must be even cooler. ヽ(´ー` )┌

Okay, I will think about that.

I see.

The game does have infinite replayability, but I would say it would take about 10 hours (?) to reach the story ending.

I will think about adding more abilities, so that I could set the price to $10, which I was considering.

I’m soon going to release Strategy game but with a penguin who has a sword, but I’m not sure what would be a good price for it.

How much would you be willing to pay for this kind of game?

Devlog 40

Mostly bug fixes.

Here is a pro tip for you: If you haven’t been able to fix a bug in half a year, it’s probably something really easy to fix. Ask someone else to check the code, and even if they don’t know coding, they might be able to point out what the problem is.

Yes, for half a year I wondered, why doesn’t the enemy notice the collision with the player, when I wasn’t even checking for collision with the player. (¬_¬;)

(2 edits)

It’s easy to add different languages to it. Instead of using strings directly, you just use variables.

For example, in my games I usually have all the text of the game in different languages in a csv file and load it from there to variables that I use with this dialogue engine. You can probably find more info about it in the internet.

Well, I wanted to have rain. There must be some mechanism to it… Basements can be mysterious. ;)

Devlog 39

Testing and marketing stuff.

Here is a video I made:

Devlog 38

Last week I… was fixing bugs. What did you expect? ~(0_0)~

(1 edit)

Devlog 37

New trailer finally finished!

Other than that, I have been fixing bugs.

(1 edit)

Devlog 36

Working on trailer. No time to explain more–

Devlog 35

Seems like I forgot to make a devlog last week… (─ ‿ ─)

Anyways, I was doing bug fixes, improving and polishing the game. Also working on Steam achievements.

Now I’m going to start working on the final trailer. Wish me luck, because I need it ᕙ(⇀‸↼‶)ᕗ.

Update: Now looking for testers for the full game.

Devlog 34

Game is ready for testing. :)

If you want to help testing, you can get your name to the credits. You need either Windows, Linux or Android. Let me know with email (pikkua.games gmail com). For some reason I can’t open Discord so can’t use that for now. If I’m online, you might be able to reach me with IRC (Pikku-a on libera chat).

From now on, I will focus on bug fixes and improving the difficulty balance of the game.

Devlog 33

Now it’s possible to change the clothes of the penguin. Fight with style!

There are many clothes to choose from. The clothes also act as armor, so some clothes have more defense than others.

(1 edit)

Devlog 32

Got surrounded? No problem. Teleport Attack!!!!!!!!!

Devlog 31

Added a special skill: Teleport Attack! It’s not completely finished yet but I will show a gif next week.

Also now it’s possible to scroll the inventory with a touch screen, making it possible to now play the whole game with a touch screen. Not sure if I will make a mobile version of the game, but if I do, everything will be ready for it.

(1 edit)

Devlog 30

Forgot to make a devlog on Monday, but here it is.

  • Added more settings
  • Fixed some bugs

Also I made a little video to show the new penguin types in action:

Oh, this devlog has gotten over 1000 views! Achievement get! (。•̀ᴗ-)✧

(4 edits)

Devlog 29

Now it’s possible to change the penguin “skin”. There were already some color variations, but now it’s possible to play as an emperor penguin, african penguin and northern rockhopper.

Cool, right?! (╭ರ_ ⊙ ) 🐧

Kuvakaappaus - 2023-12-11 13-44-58.png

Devlog 28

Not a completely playable version yet like I planned, but still making progress.

Finally fixed a bug that sometimes blocked doors in randomly generated rooms. I needed to add some pathfinding to the grid to check if the door is blocked and if it is, regenerate the room. Fortunately, this was quite simple to do using MP Grids in GameMaker.

Devlog 27

Improved the random generation of levels.

I’m trying to finish the game to a completely playable version during this week. After that I will focus on improving and polishing everything.

Devlog 26

Final cutscene is finished. And… it’s better than I expected. :)

Improved credits. Now they look more professional and more… epic.

I added the ending of the story to level 100 of randomly generated rooms. The game is endless, but that’s where the final cutscene and credits are.

(1 edit)

That might be partly because I reduced the gif quality for smaller size.

But that gives me the idea that I could use some filters like this in the game. It would fit the music style too.

(1 edit)

Devlog 25

Final cutscene has been written and the images for it have been drawn. Now I will start coding it, which will be quick to do, thanks to the Cutscene engine that I have made for GameMaker. It’s really so useful that I can’t wait to rewrite it so that I can use it in Godot too. :)

(1 edit)

Devlog 24

Added more music and sounds.

Now there are secret stairs in the menu to skip the played/completed areas of the randomized rooms.

And I made a new image for a cutscene. Here is part of it:

What is the penguin destroying? You can find out by playing the game.

Also, the game is now about 80% finished!

(2 edits)

Devlog 23

Last week I didn’t work on the game, I was just chilling in the countryside. Borrowed Celeste from a library. ≧◠‿◠≦✌

But I do have something to share about the game, because last week I forgot to mention some things. I designed 20 more levels, so now there are 50 hand-designed levels. So now I can fully focus on optimizing and improving the random generation of levels.