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Pikku-a

234
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A member registered May 25, 2017 · View creator page →

Creator of

Recent community posts

I just released a demo for Mokadventure - The Quest for Missing Milk (name subject to change).

It’s a visual novel about finding milk for your coffee.

Inventory Engine for GameMaker has been released on itchio.

It’s a simple but easy and fast to use inventory system.

There is also a launch sale.

Menu Engine for GameMaker is now available here on itch.io.

Link to the itchio page.

This is an asset for GameMaker that makes it quick to add simple menus to your games.

It currently has a launch discount.

If you find any bug in this Menu Engine, this is the place where you can tell about it.

Please give as much information as possible, so it’s easier to fix the bug.

(2 edits)

Version 1.2.0

In this update, hand made levels are first and the roguelite mode will be unlocked after that. More info in the devlog post here.

The game is also currently discounted.

(1 edit)

Version 1.1.2

Many animations have been added. This makes the game world feel much more alive. You can see the difference in these images.

Before:

After:

There were also some balance improvements and bug fixes.

And the game is currently on sale!

Devlog 24

The game just got a big update.

German translation was added, Steam version has native linux support now and there is a new hat in the Hat DLC. Here is a short video about the update:

Recently I changed the comment section to a discussion board. Here are the comments from before that.

I have been working on an update that will be coming next month.

Among other things, this update will add more animations.

I would show you a gif here, but the gif is on my other computer and I’m too lazy to open it. I will edit this later maybe.

If you find any bug in this Cutscene Engine, you can report it here.

Please give as much information as possible (including version number), so it’s easier to fix the bug.

The animations are very well done. (^^)b

Devlog 46

The game is now available in German.

Next I will start working little by little on a big update that will be published in about a month or so.

how do I import it to Gamemaker - as with the newer version Tools -> Import Local Package doesnt allow me to select a .yyp file.

I just realized you were talking about yyp file and not yyz.

I’m not sure how to open yyp files. I think you can just double click it? But if you have a yyp file of this asset, you probably bought it from GameMaker Marketplace. If you buy things from there, you can easily add them to your project using the Marketplace library.

I know you were able to add the files to your project, but I’m just saying this for future reference.

(2 edits)

You can probably use message_current variable to check what line it is in. For example:

if (textbox.message_current == 2) {
   // Do stuff
}

Let me know if that helps. I also have a Cutscene engine that could make making cutscenes easier.

Edit: Also, I think it would be easier to first do some dialogue, then some other cutscene stuff and then the rest of the dialogue.

Sidenote: I edited your post to use code block formatting.

Devlog 45

Many bugs have been fixed.

Also, a German translation is coming soon. : )

In USD the price is the same on both Steam and itch.io. But on Steam it might have a different price in different currencies (I just used the prices that Steam suggested).

(2 edits)

You should be able to do File -> Import Project.

If you have an existing project and want to add this to that, then you might have to manually add the files afterwards (for example dragging them from the file explorer to the gamemaker project).

Let me know if you need any more help.

(2 edits)

The project file should have a note with the manual in it.

But you can also see it online: https://pikkua.com/software/manuals/dialogue-engine-manual.html

Strategy Game But With a Penguin Who Has a Sword is now available on Steam and Itchio!

It’s a cozy turn-based strategy roguelite game with good lofi hiphop music. And there is a penguin.

Also, the game has a -15% launch discount!

Here is a trailer

(2 edits)

Devlog 44

The game is now available on itchio and Steam!

And with a -15% launch discount.

I made a new short trailer (mostly shortened version of the previous trailer):

(1 edit)

Yay! : )

Devlog 43

Many bugs have been fixed and there are many improvements. For example, skipping turn now feels less tedious.

The release is the day after tommorrow. Σ(O_O)

(2 edits)

Devlog 42

Last week was bug fixing, testing and improving the difficulty balance.

This week I’m trying to do marketing related things, but I really would prefer to spend that time improving the game instead… ( . _ .)

Anyway, the game will be released next week. April 3. I will see you then. Be there, OK?!

Devlog 41

New skill: Super Sword Attack. It hits enemies in 4 different directions.

Why add a skill when it’s only a couple of weeks to the launch of the game? Because the game must be even cooler. ヽ(´ー` )┌

Okay, I will think about that.

I see.

The game does have infinite replayability, but I would say it would take about 10 hours (?) to reach the story ending.

I will think about adding more abilities, so that I could set the price to $10, which I was considering.

I’m soon going to release Strategy game but with a penguin who has a sword, but I’m not sure what would be a good price for it.

How much would you be willing to pay for this kind of game?

Devlog 40

Mostly bug fixes.

Here is a pro tip for you: If you haven’t been able to fix a bug in half a year, it’s probably something really easy to fix. Ask someone else to check the code, and even if they don’t know coding, they might be able to point out what the problem is.

Yes, for half a year I wondered, why doesn’t the enemy notice the collision with the player, when I wasn’t even checking for collision with the player. (¬_¬;)

(2 edits)

It’s easy to add different languages to it. Instead of using strings directly, you just use variables.

For example, in my games I usually have all the text of the game in different languages in a csv file and load it from there to variables that I use with this dialogue engine. You can probably find more info about it in the internet.

Well, I wanted to have rain. There must be some mechanism to it… Basements can be mysterious. ;)

Devlog 39

Testing and marketing stuff.

Here is a video I made:

Devlog 38

Last week I… was fixing bugs. What did you expect? ~(0_0)~

(1 edit)

Devlog 37

New trailer finally finished!

Other than that, I have been fixing bugs.

(1 edit)

Devlog 36

Working on trailer. No time to explain more–

Devlog 35

Seems like I forgot to make a devlog last week… (─ ‿ ─)

Anyways, I was doing bug fixes, improving and polishing the game. Also working on Steam achievements.

Now I’m going to start working on the final trailer. Wish me luck, because I need it ᕙ(⇀‸↼‶)ᕗ.

Update: Now looking for testers for the full game.