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Pikku-a
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Yeah, webp or avif would make it so much easier to upload animated images. Every time I try to upload something I need to spend half an hour optimizing gifs…
There is a github issue for this btw: https://github.com/itchio/itch.io/issues/1609
Hi.
I’m making a short 3D adventure game with a time travel story.
I have mostly used free assets for it, but I need unique models for the 2 main characters.
What I need:
- 2 models
- ~4-7 animations for both (can be mostly the same)
What you get:
- A small part of the net revenue of the game (if you want). (We can discuss the exact amount.)
- Name in credits
You might ask: Why revenue share? What if the project is never finished?
I have finished 4 projects that are on Steam and itchio and one of them is available for Xbox One too. So I have experience with finishing game projects.
What if it doesn’t sell?
I can’t promise anything of course, but if you are interested in working with this, I can tell you some realistic revenue estimates based on my previous games.
When will it be released?
The goal is autumn 2025, but usually games take more time than planned, so the ultimate deadline is spring 2026.
Some gifs & screenshots of the game (work in progress)
Sorry for bad quality, itchio doesn’t seem to support webp or avif…
Contact
Email: pikkua.games AT gmail.com
That speech bubble thing seems to be a rare bug that only happens in some projects. I have never been able to reproduce it, so it has been difficult to fix. Could you send me your project with email so I can find the reason for this? (pikkua.games at gmail.com)
Alternatively, try changing some settings in your game, like the room, view or camera size and aspect ratio to see if it has any effect. If you manage to figure it out, let me know how.
Edit: The next update (2.9.0) will have a fix for the rare speech bubble bug.
Hi,
There are some problems with your code, here are some tips:
- Use if (!textbox_exists()) { } to make sure the textbox code runs only once.
- With textbox_add_options, you are setting the options to appear with message 1. But the first message is 0, so change it to that.
- With textbox_change_message_according_option, you are trying to change the message 2 (in other words, third message). But with textbox_create you have set only one message/text, so it will not change anything.
So try changing these things, and see if it works then. I will try to improve the documentation of this.
I just released a demo for Mokadventure - The Quest for Missing Milk (name subject to change).
It’s a visual novel about finding milk for your coffee.
Inventory Engine for GameMaker has been released on itchio.
It’s a simple but easy and fast to use inventory system.
There is also a launch sale.
how do I import it to Gamemaker - as with the newer version Tools -> Import Local Package doesnt allow me to select a .yyp file.
I just realized you were talking about yyp file and not yyz.
I’m not sure how to open yyp files. I think you can just double click it? But if you have a yyp file of this asset, you probably bought it from GameMaker Marketplace. If you buy things from there, you can easily add them to your project using the Marketplace library.
I know you were able to add the files to your project, but I’m just saying this for future reference.
You can probably use message_current variable to check what line it is in. For example:
if (textbox.message_current == 2) {
// Do stuff
}
Let me know if that helps. I also have a Cutscene engine that could make making cutscenes easier.
Edit: Also, I think it would be easier to first do some dialogue, then some other cutscene stuff and then the rest of the dialogue.
Sidenote: I edited your post to use code block formatting.
The project file should have a note with the manual in it.
But you can also see it online: https://pikkua.com/software/manuals/dialogue-engine-manual.html
Devlog 42
Last week was bug fixing, testing and improving the difficulty balance.
This week I’m trying to do marketing related things, but I really would prefer to spend that time improving the game instead… ( . _ .)
Anyway, the game will be released next week. April 3. I will see you then. Be there, OK?!