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Trigger and Trigger Perm? Does it work with Spine animations?

A topic by Stezzu created Mar 11, 2025 Views: 164 Replies: 8
Viewing posts 1 to 2
(2 edits)

Hello! I'm interested in this tool, I wanted to ask if there were 2 possible cutscenes, the permanent one that trigger every time the player go in, and the one that is triggered only once and then is deleted.
Also I want to ask if the cutscene system is working with Spine animations, when we need to change the sprite!

Developer(+1)

Yes, there are both permanent cutscenes and ones that trigger only once.

About Spine animations, I have never used them so I don鈥檛 know how they work. But even if none of the existing cutscene scripts work with it, you can quite easily make a custom cutscene script for any purpose.

Thank you for your reply! I want to ask another thing, is there any chance to make a sort of cutscene, I mean:

objPlayer finds a lake and starts fishing, it simply has an animation where it fishes in loop, as long as the player does not press another button we remain inside the cutscene, when the player presses something we exit the cutscene and objPlayer stops fishing and changes animation

Developer(+1)

Yes, that is possible, but you would need to make your own custom cutscene script for that. (A cutscene script that waits for input sounds useful, so I might add that to the engine itself later.)

If you ever need help with making these custom scripts, let me know.

Thank you very much! It would be perfect if we could do them together, both this one that waits for an input and the one of the Spine animations

How can we stay in touch? Discord?

Developer (1 edit) (+1)

Discord: pikkua

XMPP: labmem014@conversations.im

Or email?

I don鈥檛 use discord as often so it might take some time to answer.

If I remember correctly, my contact info is also in the manual note of the cutscene engine.

(+1)

Library purchased and email sent!

Let me know about my last reply when you have a moment, thanks again for your support! 馃檹馃徎