Very cool I really like them. May use them in my current project :)
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Looks like a lot of fun :D. I am not getting excited very often anymore, but this looks very interesting. I would love to try it out, when I got some time besides developing my own game ^^. Very cool concept! You could need some decent designer though ;)
Its as simple as it is hard to achieve. Only YOU know what YOU need to do and, to have success you "simply" have to work your ass off. Thats the simple and hard truth. If what you wanted to achieve did not work, work harder. If you don't know what to do, find an information source, giving you the information you need. If something you did is not good enough, do it again. And really, if you want to have a more chilled life, stop having expectations. Its that simple (but that does not mean it is easy). I guess you know all of this already, as you seem to be an intelligent guy, but have a hard time accepting it as we all have. Good Luck and stay strong man!
Well I don't want to explain everything in detail and as I said I am just experimenting. Actually I maybe put the free version back on Itch.io & GameJolt, because ultimately its about spreading the game, as you said. Currently I am having some trouble with the site anyway. Thanks for your input :)
Ok great :). I understand your objection. Some time ago I had the free version also available here on itch.io, but I changed that, as I now have my own webserver. Having everything on my own website gives me full control and makes it easier for me to manage files. I am thinking long term and I believe ultimately the user will also greatly benefit from that, although the website is yet very basic. So I decided to use Itch.io only as payment provider which it is very good for. But however I am experimenting around, so this is no definitive decision, I may change it again...
I don't 100% get the issue... I guess the problem may be that I set the game to "pay what you want", but if you don't pay at least the price of the GOLD edtion there is nothing available to download. The free version can only be downloaded via my website. I just tried it and it works. Just visit https://www.phodex.de/bladequest click on "Play Free Now!", enter your email click on Download to get the installer file.
Why can't you download? What issue do you have? I consider doing this for Chapter Two. Update 1.5.0 will most likely be the last one and I slowly will stop maintaining the game and put all effort into Chapter Two.
I am sure I can fix your problem with downloading, if you tell me the issue :)
Ah sorry, I guess my message was misleading. With "for as long as it meets your and my expectations" I meant the final game. Bladequest: Chapter Two is 100% free, as The First Chapter was. These chapters are a series of games helping me gathering feedback, they don't reflect the concept and scope of the final game. And the final game will only be released when it meets your and my expectations and then will cost money :). I have to work on the description a little bit that it gets clear what the idea is. Some could think is kind of an episode game but its not...
I already started working on Chapter Two, but still have some work to do with Chapter One (website, maintaining etc.). The First Chapter took about 6 months, Chapter Two may take less time as I already have a lot of stuff. But in the end its hard to tell.
You can follow the DevTalk series on my youtube channel if you want to follow the development.
What a pitty that the new version came to late for your video. In 1.5.0 there are some cool improvments and the game should run much smoother, which makes combat more fun. However cool video will watch it as I have time :)
Hi pyromanta :)
thank you for playing my game! Thanks for you feedback, it helps me improving the game. I already have many great ideas and plans to make Chapter Two much better then The First One. I cannot promise, but I believe its going to be a huge step forward (by the way Chapter Two will also be free). Providing optimal performance and make the game run smooth is a tough task for me, but I already found two sources making the game run slower and also cause it to crash occasionally, so I think I can heavily increase performance in the next installment!
Today at 19:00 MET a new DevTalk video is released on my YouTube channel showing some first insights to some new features. You may want to watch it :)
Have a nice day and stay tuned!
Hi NoMansPie :) thanks for downloading. Normally if you download the game and run the installer OpenAL gets installer automatically. Do you have problems launching the game? I also don't know what you mean by "However, openal isn't showing up in the file.."
Checkout the new support center, it may help you fix your problem.
Have a nice day :)
Hi Reece Bar, no I will not charge money for the game, for as long as it meets your and my expectations. I just started working on the second chapter trying to bring as much improvements as possible. If you want to be the first getting access to the second chapter, considerjoining my email list.
when installing the game normally a popup shows which installs OpenAL which is required to play the game. I don't know what went wrong, but I am glad you managed to play it either way. No I am not fourthpixel ^^, the reason it looks similar is that I used some assets/models form an asset store, as I cannot create everything by myself. He just used the same assets.
By the way would you mind using this link (https://www.phodex.de/bladequest) instead of the one you have in your video description for downloading the game and removing the direct itch.io link? I have more freedom to present my game on the website. Would be awesome!
Thanks for your feeback, hope you to see you playing the second chapter when it is out :). Stay tuned!
I am Markus from Phodex Games and very proud to finally present "Bladequest - The First Chapter" to you, which I secretly worked on for quiet a while now. I want to introduce myself to you and my welcome present is Bladequest - TFC and should be considered only a sneak peek of what is to come, its more like an interactive presentation, than a final full polished game, so please keep that in mind while playing. I want to build a community of dedicated gamers which share their ideas and likings with me to provide them just the best and most addictive games. Especially important for me is atmosphere and the player identification with the game and its characters. To tell me your likings and preferences check this out!
Bladequest is meant to show you, what I am able to do and what could be possible. It is currently lacking some features and content, but we can build upon it, whatever we like! Join my email list to stay in touch, share ideas and craft an epic game together. Let’s do it!
Bladequest - The First Chapter is a game designed for YOU to give an insight into the vision for the final product. It reflects only a small part of what I have imagined for the finished game (and it will not be part of final product in this form either). The First Chapter gives you the opportunity to send me feedback by directly playing an actual game, so you can tell me what you have missed or in which direction the game should evolve in your opinion. In spite of my somewhat limited capacities, I will try to pick the best and most reasonable suggestions and ultimately create a game where you can relax and just have a good time playing!
Explore a sinister castle ruin, together with your brave companion Veronica and face the dark Shadowlord. Dominate the undead with axe and shield, longsword or bow to once and for all send them back to hell! Jump into into an adventurous world and help Veronica to recover a magical stone, which can safe her sick brother’s life. She needs you NOW!