Thank you so much for your feedback!
pemdora
Creator of
Recent community posts
I was wondering about this rule :
- The game must be a new game project started and finished within the 7 day time frame, not just another week of work on an existing one.
But you also mentioned
- You can use any game engines, libraries, pre-existing code/algorithms, pre-existing art, etc.
Because the rules are already announced. I'm seeing a lot of people on the dedicated discord that showed their work and already have a decent game. How will you check those who really starts on time ?
Graphics are kinda cool, controls are not super comfy i was litterally playing with 2 hands, one on WASQ and the other on X. The mechanics are cool but maybe it would be cool to add more challenge (faster farmer and some things to catch up farmer's (like unitled goose game)) but overall the idea is great !
Ö, The Mystic Link is a dreamlike single-player action-adventure video game, with an AI controlled four-legged friend. It was a school project made in 4 months.
In a flat world made of archipelagos, Voy, a musician traveller, discovers within the island Tae a great blue and gluttonous creature named Rua who, like her, carries strange marks. In this forbidden land, a mysterious presence does not accept their intrusion. Will Voy and Rua manage to trust each other to face this hostile environment? Immersed in a magical and mysterious world, the player discovers a fantastic creature, grow attached to it and join forces with it in their journey. Gifted with a superior intelligence to an ordinary animal, Rua has its own personality and will evolve according to the player's actions to adapt to their gameplay.
Ö, The Mystic Link intend to amaze the player, to make them thirsty for discovery and to challenge their patience with an endearing but mischievous companion.
Link to the game : https://pemdora.itch.io/o-the-mystic-link
Hi, thank you for your feedback. The game is still in developpement, so for now the combat is really hard, we still need some improvements for balancing. During the combat on the right top corner, there is an image that indicates the weak spot to defeat the Boss.
We wanted to give more personality to the AI companion but we couldn't because it was a 4-month project. Feel free to share any suggestions, I will release an update soon.