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pemdora

24
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1
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A member registered May 03, 2018 · View creator page →

Creator of

Recent community posts

Thank you so much for your feedback!

Game is fun :) Power ups are hard to read. A slight improvement would be making the map borderless (so that the player returns on the other side of the map)

Loved the intro ! Concept is cool, music is good! Gameplay is simple but works well. Great job!

Very cool original concept, art and music are stunning, love the environment and the barmaid effect. It's stunning ! The aiming is a little bit frustrating when some enemies are getting close to you but target is locked far away on other enemies.

Very cool concept. It would be easier to visualise with 3D assets but it still cool anyway :) 

Cute little game, it's sometime hard to steer the cat but guess it's intentional

Really nice game, it's simple but fun and addicitive and super well polished!
It's a little bit repetitive (but can't blame for a gamejam :p

I was wondering about this rule : 

  • The game must be a new game project started and finished within the 7 day time frame, not just another week of work on an existing one.

But you also mentioned 

  • You can use any game engines, libraries, pre-existing code/algorithms, pre-existing art, etc.

Because the rules are already announced. I'm seeing a lot of people on the dedicated discord that showed their work and already have a decent game. How will you check those who really starts on time ?

Wow super nice polished game I love it !

Nice game and challenging one !

Great game ! Simple but well polished

Love the effects, great game !

Wow really nice game, I loved the voice, graphics and the game was pretty original, i would love to see more from you guys.

Graphics are neat, i love the idea, the idea is pretty cool, i would love to see more !

Graphics are kinda cool, controls are not super comfy i was litterally playing with 2 hands, one on WASQ and the other on X. The mechanics are cool but maybe it would be cool to add more challenge (faster farmer and some things to catch up farmer's (like unitled goose game)) but overall the idea is great !

Loved the graphics, the level design is really well made keep going on !

The game is really cool, loved the gameplay.

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Thank you very much ! We are really fustrated because there is a bug that hides a lot of dialogues but we are happy that you enjoyed the experience.

Hi thank you for your feedback, there is a post process effect for the distortion around the black hole. All objects that can interact with the black hole have a rig so we just applied physics on each rig bones and reduced scale over time.

Loved the level transition, would be cool to have some obstacles and a longer version of the game.

Hi thank you very much for your feedback ! Did you play in the browser ? I think windows version should be better.


Ö, The Mystic Link is a dreamlike single-player action-adventure video game,  with an AI controlled four-legged friend. It was a school project made in 4 months.

In a flat world made of archipelagos, Voy, a musician traveller, discovers within the island Tae a great blue and gluttonous creature named Rua who, like her, carries strange marks. In this forbidden land, a mysterious presence does not accept their intrusion. Will Voy and Rua manage to trust each other to face this hostile environment? Immersed in a magical and mysterious world, the player discovers a fantastic creature, grow attached to it and join forces with it in their journey. Gifted with a superior intelligence to an ordinary animal, Rua has its own personality and will evolve according to the player's actions to adapt to their gameplay.

Ö, The Mystic Link intend to amaze the player, to make them thirsty for discovery and to challenge their patience with an endearing but mischievous companion.

Link to the game : https://pemdora.itch.io/o-the-mystic-link





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Hi, thank you for your feedback. The game is still in developpement, so for now the combat is really hard, we still need some improvements for balancing. During the combat on the right top corner, there is an image that indicates the weak spot to defeat the Boss.

We wanted to give more personality to the AI companion but we couldn't because it was a 4-month project. Feel free to share any suggestions, I will release an update soon.

Thank you very much :) We are thinking to maybe improve the gameplay, fix some bugs and add some levels, if you have any suggestions leave a feedback.