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A jam submission

cyclicView game page

A casual, one-button physics game.
Submitted by givemeskeletons — 10 days, 5 hours before the deadline
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cyclic's itch.io page

Results

CriteriaRankScore*Raw Score
How polished/complete is it?#163.9503.950
Overall/Fun#183.5503.550
Overall#233.4673.467
Innovation/Theme (If the optional theme is used)#372.9002.900

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

It was fun to try maximising the combo multiplier. I reached level 12 and stopped as I was hoping for some kind of win/lose condition. Even a time limit might suit, Thanks for the fun :)

Submitted(+1)

Simple idea, but addictive! I think it would work great as a mobile game :)

Submitted(+1)

Really nice game. A satisfying experience (especially when getting combos), fits the space theme in a different way than I would have thought, and it's all a polished package. Great work!

Submitted(+1)

This was so simple and satisfying, great work!

Submitted(+1)

Simple, fun, and looks great! The joy of "Here's the thing that nukes the screen" is working its magic here

Submitted(+1)

Simple, fun and intuitive. Graphics and sound are clean and well-polished! I could see this as a mobile game.

Submitted(+1)

Nice game and polished! 

Submitted(+1)

Cool game :)

Submitted(+1)

Really nice game, it's simple but fun and addicitive and super well polished!
It's a little bit repetitive (but can't blame for a gamejam :p

Submitted(+1)

Really nice little game. Its nicely polished and has some really nice sound effects :D

Submitted(+1)

simple and cute! the combo system is interesting with some layouts being made with certain combos in mind.
reminds me of those flip phone games where you had stages and score metrics to beat 1, 2 or 3 stars on each.
there's room for expanding here.

Submitted(+1)

Well done, I love the mechanics and feel of your game. It has a fantastic concept!

Submitted(+1)

I enjoyed playing the game, i reached level 10.. I think is a great game to have a little bit of relax when you don't have nothing to do.. If the game was mine I would add :

-other color stars that disapper after a while (but when catched give you x2 points)

-other (maybe black stars? ) to avoid cause they cause the lost of some stars

-maybe I would add falling from the top if you are not fast enough

-I would add a system that punish you if you did not collect the stars in a certain amount of time (like slowly level decrease)

-spending stars (even for different balls, different backgrounds);

-a reason for levelling up (like a costant that increase with the level that make points goes up)..

Btw I had fun playing it! It has potential to become a good smartphone game!