Released a hotfix for the BoundWalk (legs bound) animation not looping properly
Pandan3d
Creator of
Recent community posts
I got to the Boss of the alpha, ill come back to him later
Some feedback if you want it
- Let players mantle up from hanging without having to point the camera toward the ledge (maybe). You currently cant do this, was a bit awkward in the first big room with water
- I missed the tutorial for sprinting (Press-in on left thumbstick)
- I missed the tutorial for Shield Bashing (very important for the armored enemies)
- Overall i think you have very few points of health in the demo considering all the healing items heal for 8 or more over time?
I actually like the clunky nature of the combat, its very old school in a charming way, but I do wish the enemies didn't instantly recover after being shield bashed+ damaged
It makes combat feel like you have to cheese everything instead of engaging in a rhythm/dance with them like it maybe should. The most effective strategy was to hit & run
I was never able to actually do the pickup-enemy -> throw thing very often because the animation just takes too long and the enemy you want to throw at interrupts you
The bones here are really good, excited to see how this goes.
Bugs
- Getting hitstunned & damaged by lasers shoots you upward, causing you to maybe hit another laser and get sent up again
- I'd make it so it shoots you away from the laser toward your "lastValidLocation" is or w.e. for recovery, storing a safe location every few seconds to shoot your back toward
Melee hits are maybe using line traces along the animation, there's a chance they miss targets if the 2 frames skip the object you're trying to hit
The camera while sliding on a wall (in sniper room) keeps pitching down, like if the camera boom hits a wall i guess, should never pitch up or down by itself, just get closer to Felix
Feedback:
- Thank you for adding Deadzone settings btw, very few games do this.
- I wish i could go into grapple boost after sitting on the grapple, just by pressing it again? maybe
I managed to get 5 Gems, beat the Kassidy fight. Really loved the game!
I have some small feedback if you want it, mostly nitpick though:
1) Wasn't obvious (to me) that the Kassidy statues become breakable at Night
At the end of the cave, you have to hit that Day/Night switcher and I didn't notice the Kassidy statues become stone at night. Embarrassingly... it took me like 30 minutes of doubling back to notice it lol
2) The inputs are kind of awkward on controller
Doing the Blast Kick is a tricky input, it took me a long time to realize you could tap both shoulder buttons as a faster way to do it. Also to realize you cant blast kick after a 2nd jump, but that's a skill issue probably
3) The 'drop bomb at feet' button should put the bomb in front of CC (in my opinion)
It puts it behind her, but any movement at all sends it flying, was really frustrating
Just wanted to say the next update (coming out 01/28/2021)
has splitscreen support <3
https://twitter.com/Weston_Mitchell/status/1355041496961929219






