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Senbazuru's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.464 | 4.000 |
Innovation | #3 | 2.887 | 3.333 |
Gameplay (fun) | #4 | 3.175 | 3.667 |
Design | #4 | 2.887 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- * Game loop was solid * Art assets clashed a decent amount, elements you can pass over should be less saturated or darker * Could use more camera controls Nice game, was fun to play!
- It was rather satisfying herding multiple pieces of paper through an obstacle course of crabs and dangerous machines. I don't think anyone is going to take the time to read the multi line paragraph at the beginning, those paragraphs should have been visual instructions on how to play, not an essay. The camera controls could use some work. It'd be nice to see a much larger field of view ahead of where you're blowing. Also, there needs to be more incentive to use the other powerups, I kind of just breezed through using the vortex power up. It's also hard to identify the "destroyed" cranes in the whole pile so i cant tell if i'm wasting time trying to gather them.
Team members if any:
@JojojoGame, Lucinius, @entropygamedev
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