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Paloblancogames

125
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A member registered Sep 02, 2017 · View creator page →

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This is the best puzzle game I've played in a long time. Just awesome. I played till the end. Loved it. 

Wow! That was great. Those were some of the best game puzzles I have played in a very long time. The ending was excellent. Level three was definitely a monster. 

Is this mechanic in another game? This is the best puzzle game I've played in a long time. Awesome.

Delightful! Really enjoyed this. 

Expert use of the assets. Graphics are superb - it's complicated but I never lost track of what was happening. 

It's a complicated concept, but I got it quickly. I think you dialed in the difficulty perfectly - the grade system lets almost anyone "beat it" but you can really play it very very hard. You really have a good feel for game difficulty. 

Nicely done! Gonna try to get my kid to coop with me. 

Thanks! I agree that bashing into walls is a problem - my best times look like I am playing pinball. I would like to keep 1-button play - I am going to need to dial-in how powerful the boost is versus your ability to steer. Thanks for the feedback!

Controls are sharp, and it looks and plays great! I played it in Wine on Ubuntu, which might explain some of my technical difficulties - after dying, I found that I needed to esc to the main menue and choose new game - there was no respawn mechanic.

I will admit, i couldnt even beat level 1 :(. It's pretty hard! But I love how snappy it feels - usually fps platformers are really floaty, but this has a great chunky feel. Nice work!

Very clever! It's a complicated system but your tutorial and the GUI really communicate it very clearly! Would love to see a few more levels. Also loved the dialogue at the bottom.

I can see why you don't allow swapping modes - you could almost certainly brute-force some of the puzzles. However, it does feel like the "whole" puzzle is during the swap part. Maybe you could give the player N-number of mode swaps? So, move tiles, move player, and move tiles one more time? Sounds tricky to design...

Bravo! Again, nice work communicating a difficult subject!

Very clever! It's a complicated system but your tutorial and the GUI really communicate it very clearly! Would love to see a few more levels. Also loved the dialogue at the bottom.

I can see why you don't allow swapping modes - you could almost certainly brute-force some of the puzzles. However, it does feel like the "whole" puzzle is during the swap part. Maybe you could give the player N-number of mode swaps? So, move tiles, move player, and move tiles one more time? Sounds tricky to design...

Bravo! Again, nice work communicating a difficult subject!

Hi! Sorry for not replying, please go ahead!

Seconding this question!

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Whew! That's excellent. 


Any chance you might add the png files to the downloads? Would love to play on my handheld.


Nice! Purchased!

Love the aesthetic. Presentation is great. I found the puzzles o be tricky, and I was fumbling around on my keyboard a lot. I got "not-pron" vibes from this, for the old folks around here.

Nice! I'm one of the few people who, after an hour of vampire survivors, said 'meh', but I really enjoyed this. I think I like the faster pace of movement - it feels like you have more agency.

I found the pistol and katana quite hard to use. I might have preferred higher usability but with the same chit ratio (the whip in VS is a really solid weapon, vs the starter katana here being quite difficult). Really liked this, obviously. 

I'm colorblind, and I had a little trouble with the darker enemies against the background. Not sure how to address that one within pico8's boundaries.

Loved it. Difficulty was juuust right. Really great. 

Eagleste! Wow that is a well-animated eagle lol. Looks and sounds great.

I'm mostly impressed by your camera work. The camera does a superb job of showing you just enough. Really nice level design considering the viewing constraints.

Agreed lol. Obviously a great game but wow that page looks profesh.

Thanks. The early stages could definitely use something more to press you along. The challenge after level 4 or so is sufficient, but the early levels are kind of blah. Thanks for playing!

Very cool! I like the concept of a garderner-defense game. Really original and well executed. I don't know that I needed the NPC there - the right click menu would have been more convenient to start the night. Still, really cool! Looks great. I REALLY liked the night theme - is that the sound font for LTTP? Really nice.

Nice looking game! Really love the presentation. I agree with some others that it could maybe use some tasks to do - maybe fetch supplies, or help stranded colonizers. Cool foundation though!

Nice capturing of the original given the constraints. I never figured out how to pick up things on keyboard. For keyboard games, i actually prefer the fixed jump height, so that works for me. NIcely done!

Wow, that is surprisingly terrifying lol. I was initially frustrated with not being able to back up, but it really adds to the terror. I also think it being old-style instead of true 3d is pretty unique, and also makes it scarier. I really liked this. Nicely done!

I want this on my old Nokia phone. Fun game! Controls great, and I like how you have to really inspect the cows a bit. Great job!

Wow! The presentation here is top-notch - it looks and sounds great. I love the touches like the parallax and the status bar going transparent. REALLY polished. If I have to be nitpicky, Im not great at mouse shooters, and I had trouble hitting stuff. I would have maybe tipped the balance to more but weaker enemies. EVen so, this is just really great. Excellent work.

Wow, this game looks and plays phenomenally. One of the best looking 64by64 pix games I have ever seen - its so juicy! Really, really well done. I love how it plays more like a puzzle game than a shooter. 

Man, i really liked this. Very thoughtful downsizing of, uh, a certain game. Reminds me of the good Gameboy games that really thought about how to fit a big game on a smaller screen. I want this as a tiny LCD game. Really really good!

Very clever idea! The evolving level is cool. It also looks great - it's a "true" 64by64 resolution, scrolling and all. I found the surprise kills to be a little frustrating, but its a cool, quick bite for a jam. Well done.

Man, really deep game! I like how you can either block or run away, and you need to balance this. It's like a 1D, better version of Zelda 2 :).

Really liked this. Well done!

I echo the Etrian Odyssey comparison from below. Really cool! Admittedly, a text-heavy RPG is a little tricky in this format - I might have forgiven you for using a 2x64x64 spread, kind of like a sideways DS. Looking forward to more crawling when I can return.

Fun little exploration platformer! Really looks nice! I liked the music too, and your theming was pretty cool. 

Like the idea of a super-unit in a TD game. Nice done.

Very clever use of the resolution! Really cool idea. That initial reaction when you start to see the sand falling is very comical. Really cool! 

Very clever use of the resolution! Really cool idea. That initial reaction when you start to see the sand falling is very comical. Really cool! 

Really cool! I loved this - really cool embrace of the low resolution. I love how its a simplified TD concept. One request - a fast forward button! Maybe moves the game at 2x or 3x.

Game also looks and sounds great. Just really, really cool. Really inspiring how original it is. Nicely done!

Really cool. I was worried that it wouldn't make sense with how small the details are, but you made EXCELLENT use of animations and visual cues to convey everything. The game is fairly complex, but you just did a superb job of explaining the mechanics with visuals. Really, really solid.

Cool little horror game! The limited viewport really adds to the tension. Looks and sounds great. A map would have helped me out, the mansion is big!

Great original concept, really strong. I like how minimal it is - usually time oriented games have some complicated activation mechanism, but yours just goes. Really like that.

It's hard! I found it kind of overwhelming when all of my clones appeared. 

Very cool game! looks excellent too.

Great presentation! I was really impressed by the looks and sounds.

I might have actually slowed the game down a bit - you can move quite fast relative to the viewport and I was running into stuff.

Great game though! Loved the overall direction and presentation.

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Hi! Looks and sounds great. I can't get the game past the map screen though - is there some button combo to start the game? Playing on web.


Figured it out! You may just want to let the user use the arrow keys.

Nicely done! This is a great looking entry! I like that music too! Very smooth gameplay and controls.  Well done!

Thanks for playing! And thanks for sharing your score; I think I might have dialed the difficulty way too high on this one. I play a lot of Mr driller, so I guess my calibration is way off. I may back it off a bit before the jam ends. 

Got my dance party. whew! Nicely done.