This is the best puzzle game I've played in a long time. Just awesome. I played till the end. Loved it.
Paloblancogames
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Delightful! Really enjoyed this.
Expert use of the assets. Graphics are superb - it's complicated but I never lost track of what was happening.
It's a complicated concept, but I got it quickly. I think you dialed in the difficulty perfectly - the grade system lets almost anyone "beat it" but you can really play it very very hard. You really have a good feel for game difficulty.
Nicely done! Gonna try to get my kid to coop with me.
Controls are sharp, and it looks and plays great! I played it in Wine on Ubuntu, which might explain some of my technical difficulties - after dying, I found that I needed to esc to the main menue and choose new game - there was no respawn mechanic.
I will admit, i couldnt even beat level 1 :(. It's pretty hard! But I love how snappy it feels - usually fps platformers are really floaty, but this has a great chunky feel. Nice work!
Very clever! It's a complicated system but your tutorial and the GUI really communicate it very clearly! Would love to see a few more levels. Also loved the dialogue at the bottom.
I can see why you don't allow swapping modes - you could almost certainly brute-force some of the puzzles. However, it does feel like the "whole" puzzle is during the swap part. Maybe you could give the player N-number of mode swaps? So, move tiles, move player, and move tiles one more time? Sounds tricky to design...
Bravo! Again, nice work communicating a difficult subject!
Very clever! It's a complicated system but your tutorial and the GUI really communicate it very clearly! Would love to see a few more levels. Also loved the dialogue at the bottom.
I can see why you don't allow swapping modes - you could almost certainly brute-force some of the puzzles. However, it does feel like the "whole" puzzle is during the swap part. Maybe you could give the player N-number of mode swaps? So, move tiles, move player, and move tiles one more time? Sounds tricky to design...
Bravo! Again, nice work communicating a difficult subject!
Nice! I'm one of the few people who, after an hour of vampire survivors, said 'meh', but I really enjoyed this. I think I like the faster pace of movement - it feels like you have more agency.
I found the pistol and katana quite hard to use. I might have preferred higher usability but with the same chit ratio (the whip in VS is a really solid weapon, vs the starter katana here being quite difficult). Really liked this, obviously.
I'm colorblind, and I had a little trouble with the darker enemies against the background. Not sure how to address that one within pico8's boundaries.
Very cool! I like the concept of a garderner-defense game. Really original and well executed. I don't know that I needed the NPC there - the right click menu would have been more convenient to start the night. Still, really cool! Looks great. I REALLY liked the night theme - is that the sound font for LTTP? Really nice.
Wow! The presentation here is top-notch - it looks and sounds great. I love the touches like the parallax and the status bar going transparent. REALLY polished. If I have to be nitpicky, Im not great at mouse shooters, and I had trouble hitting stuff. I would have maybe tipped the balance to more but weaker enemies. EVen so, this is just really great. Excellent work.













