It is true that the mechanics are quite hard to understand, but anyways we appreciate that you took the time to play the game and leave a rating :D
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The only problem I have with the game is the weight of the characters. When you are on top of the knight, it is really hard to jump and control the height. Besides that, the game is excellent :D
We wanted to implement those mechanics like in Super Mario Bros 1-1, but unfortunately we're no Shigueru, we have quite to improve yet! I really appreaciate that you enjoyed the visuals of the game :D
Yup, we were thinking of during the development of the game, but we opted for just leving it there. Maybe on a post game-jam version? Anyways, we really appreaciate that you took the time to play our game :D
I'm sorry that you didn't have a good time playing our game D: We were trying to build up for the later on procedural levels, which can be really fun to play, but I guess that completing some of those early stages can be really nerve wracking. Anyways, thank you for giving it a try :D
Really good game! The player likes to fall to the floor whenever he is on a ledge and where to go is not sometimes super clear, but it is expected from a game jam game. Kinda wish there were some mechanics to make it easier like homing sword to the enemy (without the player noticing) or ledge grabing.
It was kind of hard to get past the first rounds, the enemies are quite strong and your weapon barely inflicts any damage, but I guess that the point is that the game is quite hard, which is really cool!
The only thing I would change is the motion blur, which can be quite distracting sometimes.
Well, everybody else in the comment section is saying more or less what I am going to tell you but, increadibly polished game and super fun. It could perfectly be a mobile game with some microtransactions/ads and it could be on the front page.
I really wished there would be some original art or music, how the game would shape with that, but besides it, really good job :D
I really like the ricocheting bullets mechanic, it was so fun to shoot enemies with certain angle, and you also had to watch for their bullets! Also, the glitched/rewinded version of the floor which is more difficult to punish bad players is a really good concept! Really good job!
Yeah, there's some mechanics of the game that should have been more polished, it's just the nature of the code of the game unfortunately. Thanks for playing our game, we really appreaciate it :D
Wow, I really enjoyed this game, what a wonderful experience! There's so many shenanigans you can perform with the flight and the teleport, and the characters are super wholesome. If you ever want to expand this mechanic and world and need an artist, hit me up, I would be more than willing to help! :D
The theme mechanic could have been implemented a little bit better, but as far as I am concerned, Construct 3 has quite some limitations, so it is understandable. Keep up the good work ;D
P.D: Some levels are a little bit too complex, the game would benefit from some playtesting if you release a future version.
Hi I'm Pablo, one of the developers.
Unfortunately, I have no idea how to solve the issue with the collision boxes (mainly because I am in charge of the art of the game), but we had problems with them along the development of the project, so I think there is a problem with the generation of the trees and that is why it is probably more complex to fix than how it looks like.
Thanks for playing our game though, I hope you had a good overall experience!
Thanks! I hope I can get some experience out of checking your code (I tried to do some plataformers in the past in PICO 8, but none of them turned great).
By the way, keep up creating! Your little game was awsome, and I'd love to see more of it in the future! (Maybe with a new IP in a better game engine?)
Very good game indeed! Excellent mechanics and very well executed! I have the feeling I would have enjoyed the game even more if I had played the original one before, but it's still awsome!
P.D: I also have tested PICO - 8 for a while, and I was wondering if you could share the cartridge in some sort of way so I could test it in order to learn how to do some mechanics (I'm still learning!)
P.D.D: Sorry for my bad english...