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PabloGoesOnline

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A member registered Aug 20, 2018 · View creator page →

Creator of

Recent community posts

It is true that the mechanics are quite hard to understand, but anyways we appreciate that you took the time to play the game and leave a rating :D

The only problem I have with the game is the weight of the characters. When you are on top of the knight, it is really hard to jump and control the height. Besides that, the game is excellent :D

Wow, we actually didn't think about that, and it could actually work really well! :O Thank you for taking some time to try our game and enjoying it, we appreciate it :D

True, game design is quite hard to tackle in these kind of games without a proper tutorial. Thank you for taking the time to play our game :D

We wanted to implement those mechanics like in Super Mario Bros 1-1, but unfortunately we're no Shigueru, we have quite to improve yet! I really appreaciate that you enjoyed the visuals of the game :D

Yup, we were thinking of during the development of the game, but we opted for just leving it there. Maybe on a post game-jam version? Anyways, we really appreaciate that you took the time to play our game :D

Yup, it's super hard to master this game, but quite rewarding haha! :D Thank you for playing!

Yup, the programmer of the game runs on Linux, so it was almost mandatory haha :D

This game is so wholesome and fun!

You 3 make a great team together :D

The mechanic is so weird, I love it! The moment when you realize that you are actually moving in some sort of a 3D game is so cathartic, please develop this idea!

Thank you! I really appreciate it :D I was also thinking of developing the art of the game and actually turning it into a free asset pack ;D

I'm sorry that you didn't have a good time playing our game D: We were trying to build up for the later on procedural levels, which can be really fun to play, but I guess that completing some of those early stages can be really nerve wracking. Anyways, thank you for giving it a try :D

Really good game! The player likes to fall to the floor whenever he is on a ledge and where to go is not sometimes super clear, but it is expected from a game jam game. Kinda wish there were some mechanics to make it easier like homing sword to the enemy (without the player noticing) or ledge grabing.

I couldn't pass the spike level. It was too tricky! I kind of reminded me of a game from the GMTK Jam, really good job! :D

It is a really good idea, although some polished needs to be done. There's quite some potential here!

It was kind of hard to get past the first rounds, the enemies are quite strong and your weapon barely inflicts any damage, but I guess that the point is that the game is quite hard, which is really cool!

The only thing I would change is the motion blur, which can be quite distracting sometimes.

Well, everybody else in the comment section is saying more or less what I am going to tell you but, increadibly polished game and super fun. It could perfectly be a mobile game with some microtransactions/ads and it could be on the front page. 

I really wished there would be some original art or music, how the game would shape with that, but besides it, really good job :D

I really liked that you could rotate the character when you jumped, it was so quircky! Like they said before, it does not relate to the theme too much, but it is still a good game :D

Unfortunately, we didn't make the rewinding shader, but I am really glad that you like the graphics, thank you :D

You're so kind, thank you :D

Nope, the game is just super hard. Really glad you played it tho :D

Wow, what a sublime experience! It could perfectly be a full price mobile game and no one would notice it was done in a week! Good job :D

I really like the ricocheting bullets mechanic, it was so fun to shoot enemies with certain angle, and you also had to watch for their bullets! Also, the glitched/rewinded version of the floor which is more difficult to punish bad players is a really good concept! Really good job!

Haha thank you so much! I am also increadibly bad at puzzles, I think the game is just quite hard in general :D

Thank you! I really appreciate it :)

Neither we are haha! Thanks for playing our game :D

Yeah, there's some mechanics of the game that should have been more polished, it's just the nature of the code of the game unfortunately. Thanks for playing our game, we really appreaciate it :D

Wow, I really enjoyed this game, what a wonderful experience! There's so many shenanigans you can perform with the flight and the teleport, and the characters are super wholesome. If you ever want to expand this mechanic and world and need an artist, hit me up, I would be more than willing to help! :D

The theme mechanic could have been implemented a little bit better, but as far as I am concerned, Construct 3 has quite some limitations, so it is understandable. Keep up the good work ;D

P.D: Some levels are a little bit too complex, the game would benefit from some playtesting if you release a future version.

Yeah, I do not really know why it does not show up under my name like the others, but I created most of the art for Deceiving Delivery! Thank you for offering to play my game :D

My personal favorite! That was such an enjoyable experience! I really like the level design, good job :D

Tight controls!

Hi I'm Pablo, one of the developers.

Unfortunately, I have no idea how to solve the issue with the collision boxes (mainly because I am in charge of the art of the game), but we had problems with them along the development of the project, so I think there is a problem with the generation of the trees and that is why it is probably more complex to fix than how it looks like. 

Thanks for playing our game though, I hope you had a good overall experience!

Wow! These are the kind of games that I love to play. This has been an amazing experience. I really appreciate what you have done. Thank you :D

This might be the best Bitsy game I have ever played! Great job, keep up! :D

Thanks! I hope I can get some experience out of checking your code (I tried to do some plataformers in the past in PICO 8, but none of them turned great).

By the way, keep up creating! Your little game was awsome, and I'd love to see more of it in the future! (Maybe with a new IP in a better game engine?)

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Very good game indeed! Excellent mechanics and very well executed! I have the feeling I would have enjoyed the game even more if I had played the original one before, but it's still awsome!

P.D: I also have tested PICO - 8 for a while, and I was wondering if you could share the cartridge in some sort of way so I could test it in order to learn how to do some mechanics (I'm still learning!)

P.D.D: Sorry for my bad english...

Amazing job! I'd like to play a lot more of this game, even if I had to pay for it! Keep on going, this is very promising!