✔️ Movement felt like just the right blend of familiar and fresh.
✔️ Easy to pick up and play.
➖ Maybe add a death animation, so I can better understand how I died.
Note: I finished the game, and now it looks like the comments are spinning.
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #99 | 3.467 | 3.467 |
Overall | #104 | 3.578 | 3.578 |
Presentation (visuals) | #113 | 3.533 | 3.533 |
Theme | #123 | 3.733 | 3.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
✔️ Movement felt like just the right blend of familiar and fresh.
✔️ Easy to pick up and play.
➖ Maybe add a death animation, so I can better understand how I died.
Note: I finished the game, and now it looks like the comments are spinning.
Cool concept but made me fell really dizzy after abit and the controls were mostly just annoying as you have to wait for the dungeon to rotate to 90 degree increment i feel if the dungeon just rotated in 90 in spurts it would have solved both problems cool levels tho
I would slow down the player a little bit and some kind of way to lessen the dizziness otherwise very fun!
Neat idea and well executed, but I'll be honest: That audio isn't for me.
Maybe make every second level rotate the other way to make it less head-spinney?
It's not a bad concept, but it really gets super dizzy after a few levels, so I couldn't get super far into the game (I got to the chamber of one of the screenshots and I wasn't able to complete it).
Also, I think there is a bug where you can completely skip getting the keys for a couple of levels, which I think wasn't intended?
Overall good, I like the retro style and the VHS effect, but maybe rotating the dungeon less in some complicated levels would prevent people from throwing up hahahaha ;)
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