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A member registered Dec 11, 2016 · View creator page →

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Thanks! I hope it's very helpful once I implement all the features I've planned for it :)

Hey, could you try starting Godot from command line, and tell me if it prints anything out when it crashes?

Thanks for checking it out! I had trouble getting the strafejump math to work. Should revisit that sometime.

Great point about the jump. It's been so long since I played Quake that I forgot that was a thing. Thanks a lot for the feedback!

Thanks for playing!

Thanks! ❤

Thanks for giving it a go! Appreciate the feedback ^^

Thanks. I may do something a little more with it if time allows!

Thanks a lot for the detailed feedback! Some of those are things we did want to do but ran out of time as usual :D

I think we're unlikely to keep developing it at least for now, but all the things you mention are ones I'd like to improve if so!

I've never played any Pokemon or Digimon games, so the mechanics were pretty new to me. Still, they were easy eonough to understand and strategise around, once I got past the small-print help page 😄 Very cute creatures to encounter, and challenging but fair combat mechanics. I wish the abilities didn't stay selected after using - could have avoided a few misclicks ;) Really cool game!

I got lost in galactic logistics for a good while and it was great. I enjoyed discovering planets, different strategies, and some limitations, and learning to work around them to optimise the network. The UX feels polished, and all that I found missing from the game was more of it :)

Cool take on action × turn-based games :) Feels very polished and engaging. Combat felt fun. I didn't get to find the cure, cause game stopped working once the window lost focus (running through wine), and being the doofus that I am I didn't grab the build that had state saving 🙃 Either way really cool!

As is tradition for jam games I put my hands into, the ingame feedback could use some work :D Thank you for playing!

Thanks for playing! ❤️ We weren't actually aware of the crash bug. Do you mean it happens when you finish one playthrough, then start another one? Anyway, that's the first thing I'll investigate when I have time :)

It does indeed seem that my design of the fog of war was far from perfect - a tile of perfectly flat terrain looks identical to an undiscovered tile, which can lead to confusion (especially when an undiscovered tile is between two discovered ones). Something to improve in the future.

You propose this under the assumption that everyone shares the same idea of what is a serious game project and what is a tutorial showoff, an unworthy prototype, a low-effort clone, a meme, a shitpost. That assumption is wrong.

Take the one game you've released on itch as an example. Out there, around the world, there are people who will call your game a serious project, people who will call it a prototype unworthy of any attention, and people who will call it a shitpost, in more equal proportions than you might think. And none of them can be proven wrong.

Oh, I forgot to add: there is no savegame system yet. Don't quit the game if you wanna continue! ;) If you quit to menu and click 'play' again, it starts from the beginning of the level you left off at.

For people who are struggling to update:

Scroll up, click the arrow next to your name in the top right, select "My Library". Among Us should be somewhere under "Things you own", if you bought it on itch. Click the download button underneath it.

It's honestly such a ton of fun for 5 dollars

I should probably mention, that the gun has an alt-fire mode. If you hold down the right mouse button, it charges up and fires a bunch of pellets like a shotgun. Didn't have time to explain controls in-game ;)

Neat! Thanks for your video. It's so rewarding to see someone try out our game, and even more so after a mere 2 hours after submission :)