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orvegaard

23
Posts
2
Followers
A member registered Nov 01, 2016

Creator of

Recent community posts

Looks, sounds and plays beautifully. Being able to tell a story this well in a jam game takes skill, good job!

Good job! Unique and beautiful art and music and a cool mechanic having to adjust between walking and shooting!

This is very good, already super polished and the core game is solid and can only get better with the roguelike mechanics /special coins you mention. I actually think this could have serious legs if you keep working on it, a great little gem of a game!

Good job! Way too hard for me, but better players can probably finish it :) 

This is top notch! Fun and funny, and the card game and cheating mechanics work great!

Neat mood, good job! I think I sort of understand what's going on, but I may not have understood all the nuances! Enjoyed it anyhow!

Enjoyment was through the roof, really liked being screwed with! Great job!

Sure! I'm on a Razer Blade Stealth 2019, so it's a GeForce MX150 and an Intel Core i7-8565U. And I was playing in full screen, so 1920x1080. :)

Amazing! Totally my jam gameplay and mood wise, and beautifully executed: great art, writing and music. Top notch :) 

Fun! Very unusual and interesting way of moving, I could sort of get used to it after a while. Loved that you had a whole dang powerup system in there, feels very well thought out and designed. Art is top notch too!

Really nice! Super unforgiving in a good way, fits the theme perfectly and I really liked the "action crafting" concept! Art and music was beautiful. I would have liked some sort of counter to keep track of how far along the ritual was (or some kind of clock if you're just meant to survive for as long as possible). But I still had a lot of fun!

The first door only opens halfway, not sure if that's a puzzle or a bug, but sadly I can't get past it either way :(

This was so dang charming, loved it start to finish! Had zero idea where it was going :) Quite a trip!

Thanks a lot, super happy you liked it!

Great ideas, we had some discussions about and vague plans for adding stuff like progression/unlocks, but in the end we kind of ran out of time and had to focus on getting the basics sorted out...
But I think it could really be elevated by adding some kind of reward loop and progression – maybe we'll look into that in the future :D  And more sounds makes everything better I think!

//Ludvig,  artist/designer

Neat concept, gets stressful fast! Liked the extra hassle of having to deal with the power going out and stuff.

These graphics speak to my soul

Haha this is dope!

It's hard out there for a ghost... Great, funny writing!

Such a neat take on the theme! Had a smile on my face playing this.

Great art and concept, really enjoyed tinkering with it. I didn't really understand exactly how the different labels affected the outcome, the difference between yellow money bags and red money bags and so on. I could have used a little more explanation just to get going.  Still liked it a lot though!

Fun little game! Loved all the little dry comments the scientists/soldiers made when they died. Also a pretty great dog animation and a sweet floaty double jump!

Great concept and a neat way of stressing the player out! WAY too hard for me, though :)  

Really cool, gets super duper chaotic after a while! Great humor and the art is stunning!