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Oppodelldog
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Yes now it works from the App, thanks. It’s a pretty nice game, I like the two chords and the colors of the game. It took some time to understand what the game is about and I am supposed to do, from the it was quite fun. The obstacles changed and with each iteration I made some progress which feels verys nice.
The intro music is very cool. Also the top down view is a good selection fot that type of game and it looks very nice from simplicity and colors. The game looks like a puzzle, but I wasn’t able to make it and stopped after 10 tries. I guess you need to unlock all of those quests and doors, but the ways are partially very long and then time’s up and I have to restart.
I like the parallax effet and sfx. Some hints reagind controls would be nice, but finally I figured out and played a few obstacles. I stopped since the jumping and glueing on walls is not fun. Also time ghost and player figure seem both doing the toggle of a button. This makes it more difficult to stand in the right position and this in the end leads to a stop & go feeling which I do not prefer at jump n run games.
Anyway a good work and concept, congrats.
Not sure If I finally understood how it is supposed to work. I am a bit confused by the arrows on the ground, the timing and the stamina, not sure how that incorporates. A good thing is that the movement of the bots is same for each try to I at least could get through them by just going very fast, not caring about the rythm or stamina.
Anyway it a good game and is fun to play, nice work.
I agree with the description, but it was anyway fun to play and I was surprised how big this game finally is. I finally did not understand what to do after the first elevator then I glitched to an island with 1 enemy, but no way back, the water killed me, also grappling along the grid line did not work - tried hard. I would suggest to put now the focus on making existing features solid and enance player guidance. Would be great to see some updates on this.
It was fun to play and kick some villagers from the grid. I also found out I could fly,very nice to fly to the boss. At the boss somehow I missed how it works and found a retry+exit utton, but the mouse cursor was not showing up so I had to quit. The introduction was quite nice and some crazy arts showing, I like that style.
Indeed this was also inspired after playing portal multiplayer, an awesome game with awesome puzzles. It’s actually difficult to find a game mechanic that’s similar to portal in terms of puzzle conplexity or finesse. I had the basic idea no gravity would bring some twist, but in this first attempt I could not find that unique mechanic that allows to create those amzing puzzles.