I bet on this one for winner of the Jam. Btw, I can't help but notice that the game file has "Demo" in the name, so does that mean you guys have plans for the future of the game?
onaiseug
Creator of
Recent community posts
Not much I can say that nobody else has said already, BUT, personally, I think using the mouse instead of the keyboard for attacking and changing dimensions felt a little strange. Adding a coyote timer would also be nice, but I don't know how useful that would be considering how precise some of the jumps are.
The plan was to show the damage when Winter would take damage and add some VFX as feedback, but... I just forgot about it. And about time: Funnily enough, I think not taking breaks more often was the problem. It would've saved me from working for too long on things that clearly wouldn't work. And soooorry for late reply.
I felt like I was playing Touhou but instead of shooting enemies I was doing big brain thinking to try to understand the story, really awesome! Oh, and in case someone else is reading this before playing the game, use the spiral thingies to push yourself foward in the last level. It makes it way easier.
So... The music doesn't seem to be bad at all, but it might be too loud. The dash seems to be bugged because you can use it even if you don't select it after dying(besides looking pretty weird in my opinion). To replicate this bug select the dash when about to start, die, then go back to title and play again without selecting anything. And not being able to see what was beneath me was pretty annoying and caused a lot of deaths. But I still beat your game anyway!
Regardless of these inconveniences, good job on your second game! The second game I ever made had a lot of problems too(more than yours, besides having less mechanics), but as you make more you definitely get better and better!
If you're interested, I would recommend this tutorial on how to make better jumps in Godot(Your game's jump could be way better!).
And this video by Game Maker's Toolkit for some ideas about how to make a good 2D camera!




