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onaiseug

47
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A member registered Oct 30, 2023 · View creator page →

Creator of

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I bet on this one for winner of the Jam. Btw, I can't help but notice that the game file has "Demo" in the name, so does that mean you guys have plans for the future of the game? 

The art reminds me of a cozy version of Fran Bow :0

A hidden gem(Rated by only 6 people? What?).

Oh, that's a way simpler solution than what I thought. Thanks for answering!

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Not much I can say that nobody else has said already, BUT, personally, I think using the mouse instead of the keyboard for attacking and changing dimensions felt a little strange. Adding a coyote timer would also be nice, but I don't know how useful that would be considering how precise some of the jumps are.

Pretty impressive how nice this game looks, while still being very simple visually. Btw, out of curiosity, how did you make the effect for the sun's ray? 🧐

The plan was to show the damage when Winter would take damage and add some VFX as feedback, but... I just forgot about it. And about time: Funnily enough, I think not taking breaks more often was the problem. It would've saved me from working for too long on things that clearly wouldn't work. And soooorry for late reply.

I actually had the idea for a cutscene at the beginning showing the "Winter World", which would turn into the "Spring World" when Winter was defeated, but it unfortunately didn't make the cut. Aaaand sorry for late reply.

I haven't seen it either, and I'm definitely going to experiment with it a little more when I have time. And soorry for late reply.

Earthbound was actually the reason for experimenting with turn-based combat(and F&H, love that game) in the first place, haha. Sooorry for late reply btw. 

Soorry for late reply, and yeah, I also wished more games had timing systems. The extra depth it gives to combat is incredible and gives room to design some very cool systems. And about the overworld: yes, it needed a lot more polish lol. 

It's alright.

The yellow fish almost made me break my keyboard :0

Enchanted Bean vibes 🧐

Reminds me of PVZ's garden

Basically Cookie Clicker if you were a yellow muscular dude. Really fun 👍👍

Thanks for the suggestions! And yeah, I'm definitely going to work on this game a little more after the jam is finished 😃

I felt like I was playing Touhou but instead of shooting enemies I was doing big brain thinking to try to understand the story, really awesome!  Oh, and in case someone else is reading this before playing the game, use the spiral thingies to push yourself foward in the last level. It makes it way easier. 

S for sliding felt pretty weird at first, but besides that I loved the gameplay 👍

Finishing your first game for a jam feels pretty good, right? 😉

Yeah it's "finished for the jam," but I'm definitely revisiting this project after the jam is over haha.

Yes, my work is done. Yee.

I wasn't expecting that monster to pop out of nowhere! Genuinely terrifying. Only complaint is that running with Ctrl instead of shift feels very weird.

Made me anxious, in a good way.

The idea of turning the process of working on the jam into part of the game is so damn coooool. Also, for some strange reason I was having so much fun typing the code in that minigame that I died the first time I played :0

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Nice graphics, but the controls feel very, very weird :(

This was the first time I saw a point and click game where you can look around, so that was pretty cool. The art is cute, and I really like the openess about having used ChatGPT. But I couldn't find where to use the key I got :(

Pretty funny dialogues, especially when she quickly switches from ultra cute to "Enjoy the nukes nerd!!!", and kinda reminds me of SCP. Good work!

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Judging by other people's comments it seems like there might've been something I missed about your game, but I still really enjoyed making the documents historically accurate. And I really mean it, like, I spent about 10 minutes just rewritting the documents and had a blast doing it.

The dialogues are so funny that whoever wrote them deserves free lunch for a week.

As the other comment said, the instructions are very confusing. But the idea for the game is so cool that I can see it evolving into a commercial game 👍 

The camera movement feels very weird, but the game is funny in a very strange way. Good job!

When I saw the "Powered by Chud Engine" I knew this was gonna be peak fiction💀💀💀💀💀

Thanks :D

immaculate.

Great art, interesting story, and reminds me a little of 2001: A Space Odyssey, so I loved playing your game!

When I try loading the game I get an error saying "Couldn't load project data at path "." is the pck file missing?"

So... The music doesn't seem to be bad at all, but it might be too loud. The dash seems to be bugged because you can use it even if you don't select it after dying(besides looking pretty weird in my opinion). To replicate this bug select the dash when about to start, die, then go back to title and play again without selecting anything. And not being able to see what was beneath me was pretty annoying and caused a lot of deaths. But I still beat your game anyway!


Regardless of these inconveniences, good job on your second game! The second game I ever made had a lot of problems too(more than yours, besides having less mechanics), but as you make more you definitely get better and better!


If you're interested, I would recommend this tutorial on how to make better jumps in Godot(Your game's jump could be way better!).

And this video by Game Maker's Toolkit for some ideas about how to make a good 2D camera!

Now i'm wondering what I should let go...