The new home for the roadmap and info, any updates to the roadmap will be here! Yay!
🌙 The Vision
This isn’t just about creating one visual novel.
My long-term goal is to build a collection of interconnected visual novel stories, similar in structure to “choices” or chapter-based apps — without microtransactions, energy systems, or paywalls.
No premium choices. No gem currency. No content locked behind payments.
Just stories, choices, consequences, and multiple endings.
Because storytelling should feel immersive — not transactional.
🛠️ Development Notes 🛠️
- This project is actively in development
- Placeholder assets will appear
- Some background images are temporary stand-ins (yes, some are from Pinterest — they will be replaced)
- Licensed assets are being used where available, including backgrounds I purchased years ago and am finally putting to use
If you see rough visuals, clunky UI, or missing polish — that’s normal at this stage. What matters most right now is building a solid foundation.
🌙 Development Roadmap🌙
Phase 1: Core Foundation
Establish core game frameworkBuild and refine UIImplement core systems:Choices & branching pathsSave/load functionalityScene transitions
Internal testing and feedback iteration
⚠️ The first public build will include only a portion of one story, intentionally limited so the foundation can be tested and refined.
Phase 2: First Story Expansion (We are here)❤️
- Expand the initial story with additional chapters
- Introduce multiple endings
- Improve visuals and replace placeholder assets
- Refine pacing, dialogue flow, and player feedback
Phase 3: Multi-Story Structure
- Prepare the framework to support multiple stories
- Improve navigation between stories/chapters
- Establish consistent tone, UI language, and presentation
- Begin development on additional storylines
Phase 4: Polish & Growth
- Visual upgrades and UI polish
- Accessibility improvements
- Performance optimizations
- Continued feedback-driven revisions
- Long-term content expansion
⚠️ Also note that the 'road map' is also subject to change and All changes will be announced in updates!











