Thank you for the kind feedback! We're glad you enjoyed it!
Oarc
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I couldn't figure out how to finish this. I gave it 2 attempts, saw how to move to the zones and hit the button, but had no clue what to do so I didn't die of oxygen deprivation. I looked around the room but couldn't figure out what to interact with. I had to read the comments here to know that it was a thing I could do.
Very atmospheric though and got me hooked at first, but had to give up when I got frustrated.
Loved the mini game ideas, I found it pretty hard and got overwhelmed quickly. I wasn't sure what the different things that I could place were at first and which to prioritize but seeing them in action after a bit made sense. Took me a minute to realize moving the mouse to the edge of the screen was required to move the camera.
I couldn't figure out if there was a way to get away from the sharks other than keep upgrading speed? Pretty intuitive game otherwise but felt like I would have to keep grinding to be able to collect more than a few at a time. Would have been nice if the sharks swam away if you were in your safe zone or something so there was some skill involved at the start?
This was very ambitious, looks very good, but unfortunately I could not figure out how to play. I think my tutorial got bugged out at one point because it kept asking me to click the forward button but nothing happened after clicking it. I got the concept, and maybe given a lot of time I could have eventually puzzled things out, but it'd require a ton of trial and error.
I think the start of the game was bugged for me and I didn't know what the controls were (looked like it was bugged out on the waterfall). Eventually I figured out the movement controls. The only thing that was painful was making a jump that transitioned screens, it was too tricky since I couldn't see where I was going and would have to blindly and quickly try to react in time. Reset would have been nice too like others commented.
Overall, pretty neat concept for a jam game, mostly self explanatory / intuitive.
Neat concept, had fun for a few mins trying to throw stuff in. A controls tutorial would have been helpful. Some of the objects seemed to be physics enabled and caused movement issues. I couldn't really tell when I could or couldn't throw stuff, seemed like there was an invisible cooldown or something.
Well done! Very cool concept. It was a little finicky to line things up exactly but there were enough UI hints to figure it out. Took me a bit of trial and error to figure out that there was no action I needed to take to play the notes on time. I thought I wasn't hitting a button at the right time, but eventually figured out it was just a placement issue (PEBKAC). Great art and sound design.








