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Oarc

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A member registered Apr 14, 2022 · View creator page →

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Thank you for the kind feedback! We're glad you enjoyed it!

This was excellent, took me awhile to figure out some of the elements. I wish you had made this a WebGL build so more people would check it out, it's definitely one of the best in terms of art/theme/feel/audio!

Once I figured out the click+hold to drag, the puzzles were decent and everything else was intuitive!

I couldn't figure out how to finish this. I gave it 2 attempts, saw how to move to the zones and hit the button, but had no clue what to do so I didn't die of oxygen deprivation. I looked around the room but couldn't figure out what to interact with. I had to read the comments here to know that it was a thing I could do.

Very atmospheric though and got me hooked at first, but had to give up when I got frustrated.

I gave it a go with 2 separate windows, impressive that you made a multiplayer game! Simple, intuitive, I can see this being a few minutes of fun with a friend. If I had any :)

The blinking effect was a bit too much for me and I couldn't figure out how to get past the first part. I tried a couple times to rotate the arrow into the green zone but kept getting ejected before it got there.

Well done! Very intuitive and creative.

Holy moley... this was excellent. Bravo :)
Laughed when I accidentally blended a guy. Laughed again accidentally making a zombie. Brilliant!

Very cool little game! Intuitive and perfect length too!

Loved the mini game ideas, I found it pretty hard and got overwhelmed quickly. I wasn't sure what the different things that I could place were at first and which to prioritize but seeing them in action after a bit made sense. Took me a minute to realize moving the mouse to the edge of the screen was required to move the camera.

Simple and cute concept, very intuitive to play, the tutorial image worked perfectly.

Took me awhile to figure out what to do and how to do it but I got the sandwich in the end :)

I couldn't figure out if there was a way to get away from the sharks other than keep upgrading speed? Pretty intuitive game otherwise but felt like I would have to keep grinding to be able to collect more than a few at a time. Would have been nice if the sharks swam away if you were in your safe zone or something so there was some skill involved at the start?

This feels like a big game for a jam, well done! I couldn't tell if my swings were hitting anything, but the controls were mostly intuitive. I wasn't sure exactly what to do at first but after exploring a bit I think I understood the goal?

Very intuitive, love the slow-mo on the tutorial bits, definitely got a smile and a laugh at the end.

Looks like an interesting concept but I couldn't really figure out what to do, a controls / tutorial image would have been helpful.

Amazing art style, love the mime concept. Was fun puzzling it out! Well done!

I think it might just have been my confusion then and not a bug? I wasn't able to complete the first level after 5+ tries.

A way to recall the light orb would have been nice so if I see the bat cage I could quickly react and call it back instead of losing just because I was blindly searching for the next platform. Cool concept, nice art, definitely a hard game for me.

I kept seeing Unity console errors popping up after clicking all the things on the screen so I wasn't able to progress unfortunately.

I wasn't really sure what to do beyond trying to hit all the things? The shooting control was intuitive but if there was an end goal beyond hitting all the objects, it wasn't clear to me.

I couldn't figure out the shop system and only found out about the shop by accidentally running into the dock. I liked the shooting the other ships but didn't really know what to do beyond that.

I couldn't really figure out the right combinations without trial and error but I understood the gameplay pretty clearly. I like the concept and the art!

I got the idea with some trial and error but it felt bugged, I could rarely place things even when the circle was green. I didn't really understand when I could place stuff or why the traps disappeared but the goal of the game seemed pretty clear. A quick tutorial image would have been nice.

This was very ambitious, looks very good, but unfortunately I could not figure out how to play. I think my tutorial got bugged out at one point because it kept asking me to click the forward button but nothing happened after clicking it. I got the concept, and maybe given a lot of time I could have eventually puzzled things out, but it'd require a ton of trial and error.

I think the start of the game was bugged for me and I didn't know what the controls were (looked like it was bugged out on the waterfall). Eventually I figured out the movement controls. The only thing that was painful was making a jump that transitioned screens, it was too tricky since I couldn't see where I was going and would have to blindly and quickly try to react in time. Reset would have been nice too like others commented.

Overall, pretty neat concept for a jam game, mostly self explanatory / intuitive.

Yeah there's no way to completely lose the game yet. I think if we had more time and extended it a bit we'd add a way to lose and have to repeat the passengers or something. Thank you for the kind comment!

Excellent minimalist style, very intuitive, classic gravity concept well executed!

Excellent minimalist style, very intuitive, classic gravity concept well executed!

Nice little puzzle game concept, quickly got overwhelming for me but well done!

Well done, very cool little game! Very intuitive and juicy too.

Simple concept, extremely well executed and polished. Very enjoyable! Perfect jam game. Managed to win 4-0 on the first try but it gave me rocket league PTSD flashbacks...

I couldn't really figure out how to play this one unfortunately, I liked the look of it and the concept of like a logistics based seems interesting though.

I couldn't really figure out how to play or what to do unfortunately. I could hit balls, and press the buttons when sent to that other platform, but had no idea how to win or progress.

I can't hear anything in the WebGL version? (Chrome on Windows, other games have had audio no problems.)

I couldn't figure out how to move, after eating the 4 in cardinal directions, I didn't know what to do.

Neat concept, had fun for a few mins trying to throw stuff in. A controls tutorial would have been helpful. Some of the objects seemed to be physics enabled and caused movement issues. I couldn't really tell when I could or couldn't throw stuff, seemed like there was an invisible cooldown or something.

Well done! Very cool concept. It was a little finicky to line things up exactly but there were enough UI hints to figure it out. Took me a bit of trial and error to figure out that there was no action I needed to take to play the notes on time. I thought I wasn't hitting a button at the right time, but eventually figured out it was just a placement issue (PEBKAC). Great art and sound design.

Wow, fantastic art and design overall. Simple concept, very well executed.

Nicely done! Gives me Kirby's Dream Course vibes. Definitely self explanatory for the most part, definitely very tricky. I was not able to complete it after trying to get those dang 2 green balls behind the counter on one of the levels.