Thanks!!
noppikinatta
Creator of
Recent community posts
Thanks! In the first version, there were many enemies from the very beginning of the game, but I made the initial waves more gradual so that first-time players wouldn't get discouraged and quit. The rules are kept simple for the same reason. For experienced players, I think you'll enjoy using the option to increase the enemy spawn rate after clearing the game!
Thanks for playing! The UI is in great need of improvement! I plan on updating it in the future! I think this game might work more like a board game than a card game. I don't intend to change the rules drastically, but I probably shouldn't have insisted too much that it is a card game.
Thanks for noticing about localization!
Thanks for playing! I didn't get it working properly until the day of the deadline and noticed the problem with the cards popping off the screen too late. I decided to level up the dupes for the combat cards to keep the number of cards down, but I couldn't come up with a good solution for the structure cards. I will try to improve it in a future update!
Actually, I have the same tendency to seek perfection. This is why the game I made for the game jam is hilarious. Because in order for me to make a cool game, I have to carefully finish my assets. But I didn't have enough time for that. A Hilarious game masks the messiness of the assets with atmosphere. I think its great you made up a cool game!



