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A jam submission

Magnets SurvivorView game page

Survive waves of enemies in magnets survivor
Submitted by Xackery (@xackery) — 49 minutes, 31 seconds before the deadline
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Magnets Survivor's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#73.5883.588
Innovation#152.7062.706
Graphics#152.8822.882
Audio#151.6471.647
Overall#192.5882.588
Theme interpretation#202.1182.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository URL
https://github.com/xackery/magnets

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Comments

Submitted(+1)

I really enjoyed playing this game. The premise starts off simple, then it got really frantic and challenging near the end, trying to choose the right upgrades to handle so many enemies.

Submitted(+1)

I think the artwork is great! It is interesting to note that there are performance issues with the wasm version.

Submitted(+1)

Got so many powerups I felt unstoppable and then got killed with 1 minute left on the timer :(

Very fun

Jam HostSubmitted (1 edit) (+1)

I was not sure the rule first (e.g. how do I shot the crystal? Is this automatic), but this is a very nice addictive game. I'm satisfied especially when the crystal killed a lot of enemies only with one shot. Good job!

Developer

I was rushed to prototype I didn’t write instructions, but yes… the game is automatic, you just run away to survive. This genre was popularized by Vampire Survivor (check it out on steam), and I just wanted to try to make a clone of it in a game jam. <3 Thanks for enjoying it!

Submitted(+1)

The survivor vibe is there haha!

The systems seem well in-place, but as a spammer of the genre I would mostly suggest little tweaks about the multipliers that would give "me" a better experience, like:
- Make the hitbox friendlier (sometimes it feels unfair)
- About previous point, maybe leave the character on screen when game is over, so that we can see better that/how we got hit
- Make everything a bit faster? :D

These are really minor points
So congrats on the systems and the design, good game!

Developer(+1)

Thanks for trying out the game and the feedback!

  • hitbox I tried to go for pixel precision with a slight delay on collision (for performance and accuracy and lenience) but some obvious bugs popped out from it.
  • Yeah, I was hoping for death animations, better particle effects for bullets, and the death play out on main character, but this was actually super crunched so I had to focus on a tiny MVP.. haha.
  • Totally, hyper mode ftw!

I am still happy with what I made, considering I really didn’t spend a ton of time on it. Primarily because it does have a survivor vibe.. So much I would have done differently really, if I had more time for this gamejam <3

Thanks again for playing!

Developer (1 edit)

NOTE: audio was disabled on the webasm version, due to performance. Use any exe versions to play the game with audio!