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ikado

19
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2
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A member registered May 10, 2022 · View creator page →

Creator of

Recent community posts

Thank you!

Yep that worked, thanks!

Thank you!

Thank you! The engine is really nice to work with, thank you for developing it!

Thank you! Having more magnetic obstacles over time would be a good idea, especially if I could get them to interact with each other so you settle into a new balance of dodging with each addition.

Thank you, excited to make more games with this engine!

I did make it myself, thank you! I spent way more time than I expected to in order to get the walking animations just right, so I'm really glad you think it turned out well.

Very impressive how many puzzles you put into this! Very challenging and satisfying to solve, love filling in the flags with each success.

I wish I knew Go better cause I bet there could be some awesome plays with the additional mechanics.

Game is nicely challenging and the graphics are very technically impressive! Excited to dig into your code and figure out how it works

Got so many powerups I felt unstoppable and then got killed with 1 minute left on the timer :(

Very fun

Very satisfying climbing until I slide, panicking, into the flames.

Couldn't run it: 

panic: open assets/catch/catch.json: no such file or directory

I see the asset in question but I guess the relative filepathing isn't working quite right for some reason

Played the first version when it was available as a wasm embed but didn't finish it, I use macos so shame I can't finish it now. Everything about this game is so polished! I loved the music and the graphics, and the puzzles were solid. Only complaint is that I'd love to be able to jump through the dialog faster, the text loads a little slowly but the backstory is pretty engaging.

So funny to see my robot immediately collapse on it's tempura legs

Your game's cover image made me laugh so much, love tossing cars and blocks around

The jumping and the physics felt very smooth, but I agree with the other comments that when you're just walking from point A to point B it feels painfully slow.

Love the music and the shader. The feeling when you time the rhythm exactly right and the tunnel lights up purple is very satisfying.

Very addictive and fun! I'm really impressed with how much you managed to fit in. One minor complaint is it's kind of hard to see the countdown, especially after getting fully upgraded armour on the turrets