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A jam submission

Magnet Go!View game page

Submitted by xxbokusu (@xxbokusu) — 4 hours, 35 minutes before the deadline
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Magnet Go!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#73.5003.500
Theme interpretation#84.0004.000
Overall#123.0383.038
Audio#132.1252.125
Gameplay#152.7502.750
Graphics#182.8132.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository URL
https://github.com/xxbokusu/ebiten_gj202206

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Comments

Submitted

I really like Go, but don't get a chance to play very often. The idea of magnets that will slide the stones around, and create cascades of sliding stones, would add a TON of depth and challenge. I really want to grab a friend and try playing this two-player. Thanks for making this!

It looks like you took a similar graphical approach to my own - text, lines, and circles. :) I took that approach because I'm not much of a visual artist. I like the subtle 3D effect on the stones, and I find the look of your game very pretty.

Submitted

I wish I knew Go better cause I bet there could be some awesome plays with the additional mechanics.

Submitted

I never played Go before, but this is interesting!

It's unfortunate that there's no AI as someone mentioned for solo-play.
I don't know about the original rules and how this variation impacts board evaluation for winning/losing position, based on a base Go basic AI algorithm, but maybe there was a few tricks to make an easy or medium one.

Like tinne26 mentioned, this is a really nice idea, but I feel like an AI could have been part of this game's tasks

I watched it with two players on stream (hi @sinisterstuf) and it was funny trying to figure out with chat :)

P.S: also, the transparent white and black on top of the board made it hard for me to see what was the actual color

Jam HostSubmitted (1 edit)

I love the concept. A Go game with movable stones seems an awesome abstract game. Chains (a moved stone moves a stone) also seem a fancy idea. This game has a lot of potentials. I'd like to see the game rule is more polished. Thanks!

Submitted

Capturing stones doesn't work? 

Submitted

Unlike rocketnine, I don't play go, I'm only vaguely familiar with it. I can see why this is actually a very interesting concept, but it's really hard to judge it for those that are not that familiar with the game. I understand that coming up with some basic AI would have been difficult, but I still feel somewhat ambivalent about it.

On one side, the current implementation just works. On the other, I feel this was one of the ideas with more potential presented in the jam, and simple AIs, smaller boards, preview of move effects or a bit more polish could have gone a long way. Anyway, I don't want to sound too negative or demanding; I was only triggered by the potential and the merit of the idea on itself. It would be really cool if you manage to make something more out of this!

Submitted(+1)

As someone who loves to play go, I think this is a very interesting addition to the game. Well done.