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ivlivs

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A member registered Dec 27, 2015 · View creator page →

Creator of

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I found both endings! The... not-so-good... one first. :)

The worldbuilding here is so delightful to me, and not only because I have a total weakness for the idea of societies made up of little nonhuman creatures. The mix of steampunk and cyberpunk and magic all clicks together so well.

Dreamy and surreal and poetic. Thanks for sharing this :)

I really dug this sci-fi western setting, the comical/snarky descriptions of things throughout, and little easter eggs that hint at how much more there is to come. Total fun to read through, and definitely left me hungry for more. I *almost* solved it :) I hope you keep developing this story!

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I found you can get around this by running the program from the command line in its own directory. E.g.

    cd magnet-fishing
    ./magnet-fishing

If you double-click the icon instead, I think Mac OS uses your home directory as the working directory, so it can't find the files.

I really like Go, but don't get a chance to play very often. The idea of magnets that will slide the stones around, and create cascades of sliding stones, would add a TON of depth and challenge. I really want to grab a friend and try playing this two-player. Thanks for making this!

It looks like you took a similar graphical approach to my own - text, lines, and circles. :) I took that approach because I'm not much of a visual artist. I like the subtle 3D effect on the stones, and I find the look of your game very pretty.

Super challenging! The simple-but-challenging mechanic totally hooked me, and I spent a lot of time replaying this trying to beat my previous scores. What a fun game.

It took me a while to understand the controls and get used to the physics, but once I did this was really satisfying to play. I like that there are a lot of ways to move around and solve the level, and I *totally* dig the 8-bit-style art. I hope you make more levels some day :)

I was laughing out loud while playing this game... I just found the art, the humor, the little shrimp tempuras everywhere... all of it so delightful. And the game itself was pretty hard, and satisfying to finally beat!

Wow, this is such a big game, I'm seriously impressed you built so much content and so many mechanics in two weeks... AND added networked play on top of everything. I'm glad it's open source, I really want to read the net play code. I ❤️ tower defense games, and this was really fun to play.

Such silly, goofy fun. The art style and the mechanics are such a perfect fit for each other. I played this one for a long time yesterday. I really like the idea that you need to scrap only the minimum required in order to get a specific upgrade - it makes the crafting into its own challenge.

I think if the crafting recipes were incorporated into the user interface, rather than something I needed to switch back to a browser window to reference, it would be a really smooth experience.

I really enjoyed playing this game. The premise starts off simple, then it got really frantic and challenging near the end, trying to choose the right upgrades to handle so many enemies.