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Ferromagnetic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #3 | 4.009 | 4.286 |
Graphics | #5 | 4.143 | 4.429 |
Overall | #7 | 3.367 | 3.600 |
Audio | #8 | 3.207 | 3.429 |
Theme interpretation | #15 | 3.074 | 3.286 |
Gameplay | #19 | 2.405 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://gitlab.com/sedyh/ferromagnetic
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Comments
Wow... This blew my mind!
I had no idea that Ebitengine had such a use. This is interesting! The artwork with shaders is very beautiful. The music also relaxes me.
Thanks for the feedback. I hope to make this a complete game. Although the controls is not very convenient.
I'm amazed how Kage was used for the water surface. Beautiful and nice game! This is one of the most advanced Ebitengine demonstration.
Interestingly, creating shaders wasn't already that hard compared to debugging metaballs rolling off steep surfaces.
Great demo!
This is really pleasing to see, I enjoyed the tech and the sync between metaballs objects between gpu and cpu code, I'm sure this is a bit tricky!
I can definitely see this as a template for a future puzzle game of some kind.
Congrats!
Yes, there is. I think I will make a couple of puzzles based on the separation and connection of fluid in the future.