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Mahnietyk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #12 | 3.608 | 4.167 |
Audio | #12 | 2.454 | 2.833 |
Overall | #14 | 2.872 | 3.317 |
Gameplay | #14 | 2.815 | 3.250 |
Innovation | #16 | 2.670 | 3.083 |
Graphics | #17 | 2.815 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/sjpau/mahnietyk
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Comments
Very innovative interpretation of Flappy Bird. Two suggestions: 1) Countdown for the player to get ready for the pole change. 2) Publishing the game to mobile stores. Good work!
Very very hard but so cool game! It is addictive one!
Thanks for playing!
Very hard!
I would make the hitboxes a liiiittle smaller instead of pixel perfect (you can probably restore the amount of difficulty lost to that elsewhere in the design of the game)
I feel the minimum to modulo with score (100 ticks at the moment) for inverting the charges is a bit low (it's like 1.6~sec worst case scenario), I'm saying because I had a rare case where it changed almost instantly 4 times in a row haha
The background scrolling (or even a parallax effect) could be an nice visual improvement!
Nice remix of a classic, with great theme interpretation, addictive indeed! :)
Thank you very much for the feedback! Yea, the modulo idea that I came up with is a bit rushed and worth remaking indeed, I have never had 4 times in a row but twice in a row had happened.
Quite hard, but very addictive! I realized keeping velocity close to 0 whenever possible is one of the techniques, but even after I realized this, reverting the magnet pole appeared as another challenge to me lol. Good job!
The secret to this is that clouds can often times be your friends as they keep you somewhat in place ignoring magnet changes and you have some time to react. Thanks for playing!
coool game!
Thanks!