I noticed a bug in the color source creation and fixed it. This fix doesn't prevent impossible levels, but may reduce their probability.
Anıl Konaç
Creator of
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!! Contains spoilers !!
Very good game for a 3 day jam.
The room with stone enemies was eerie in a good way. The need to stare at them for preventing them to move was fun.
It seems that the use of the limitation was these stone enemies and the evil lord. And I couldn't beat the evil lord in two tries. The requirement to aim for the shot is creating extra difficulty to defeat the evil master. The music during the fight was good.
Also, one suggestion for the post-jam: Add variations to the gun sound. The same high-pitched sound is a bit annoying.
Congratulations!
Cute music, enough graphics. Fans of challenging puzzle games would enjoy it more, but I just looked at the solutions.
I made it all the way to the 4th paintbrush, didn't finish the game. But I guess ghosts with the same name as me are for complying with the limitation. But I just escaped them and continue playing. Perhaps the goal was to teach "Don't fight yourself."
Thank you.
I really appreciate this review. Especially with this, I started thinking about continuing to develop this game. Maybe with new levels, some of which require doing projectile tricks as you mentioned ;)
I believe you kindly say that the level is difficult. Yes, as you wrote, I got used to the controls while testing and the difficulty seems normal to me. But I realized that it is not. Maybe I should tag the game as souls-like :) (I haven't played any of them.)
Thank you for your time.
Thank you for your kind review. I am very glad that you noticed and liked this feature of robots. I agree that the player controller could be improved further.
About the game crash... I should be more careful when using goroutines or not use them if the same thing can be done with a time accumulator. I have already uploaded a patch with Sion's permission, so I'm hesitant to patch the game again.
Thank you for your time.
Thank you for reporting. I hadn't tried activating a terminal multiple times so I missed the error.
I have both made a new commit to GitHub and uploaded new binaries to the itch.io game page.
https://anilkonac.itch.io/magrix/devlog/398573/critical-bug-fix