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Anıl Konaç

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A member registered Nov 09, 2020 · View creator page →

Creator of

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I noticed a bug in the color source creation and fixed it. This fix doesn't prevent impossible levels, but may reduce their probability.

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While trying the A* pathfinding implementation as you mentioned, I noticed a bug in the color source creation and fixed it. This fix doesn't prevent impossible levels, but may reduce their probability.

Thank you for playing!

Interesting game idea and implementation. Zoom in/out functionality would be great. Good job!

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!! Contains spoilers !!

Very good game for a 3 day jam. 

The room with stone enemies was eerie in a good way. The need to stare at them for preventing them to move was fun.

It seems that the use of the limitation was these stone enemies and the evil lord. And I couldn't beat the evil lord in two tries. The requirement to aim for the shot is creating extra difficulty to defeat the evil master. The music during the fight was good.

Also, one suggestion for the post-jam: Add variations to the gun sound. The same high-pitched sound is a bit annoying.

Congratulations!

Thank you, I will keep that in mind.

You are right. In total, I was able to find a day of development time. So the game could have been better.

Thank you for the feedback.

With the thriller music, I was afraid the deer would attack me if I didn't draw it. So here is the masterpiece:


You wrote "Relax, and draw on your canvas" but I think you can make an interesting horror game out of it.

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I opened your file from Scratch's website. I painted, could change the colors and pen size. It's working but I doubt it is enough for it to be a game.

Good rotations and color changes. I would love to see your playable game in the next jam.

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I like the colors and gameplay is nice. Player and enemies sometimes hang on vertical walls. 

Good work!

Thanks!

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I downloaded BeesVsCloud-PATCH.zip, but I cannot get past the first screen about controls. I press Enter but nothing happens.

Good work! I had to rate "use of the limitation" lower. Other than that, it is a very nice puzzle game.

Music is great. I need to learn about it.

I think the idea is good, I get a little "Among Us" vibe. It's short at the moment but I would like to play if you continue to develop it after the jam.

Cute music, enough graphics. Fans of challenging puzzle games would enjoy it more, but I just looked at the solutions.

I made it all the way to the 4th paintbrush, didn't finish the game. But I guess ghosts with the same name as me are for complying with the limitation. But I just escaped them and continue playing. Perhaps the goal was to teach "Don't fight yourself."

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I can confirm this.

Good graphics, good music, good theme interpretation. Level 3 is difficult even with two tutorial levels. Maybe you should add some intermediate levels before that. Well done!

It's a pretty challenging puzzle game and I think it would be a good mobile game after polishing it a bit more (sound, music...).

It can be improved to be a good runner game. Despite jumping, I crash into obstacles in mid-air. Maybe an onGround check can be added.

Very innovative interpretation of Flappy Bird. Two suggestions: 1) Countdown for the player to get ready for the pole change. 2) Publishing the game to mobile stores. Good work! 

Congratulations! Very good game. I'm stuck in the last wave of the third level, but I'll probably try to pass it again. I would love to see the game on Steam!

I’m looking forward to the finished game. Cute colors. I guess this will be a music rhythm game.

Good character comments on catched items. It can be turned into a game with a good story and upgrades, like buying a better magnet from the store.

Thank you, I will definitely create more levels. Hopefully I'll add a tutorial level to get used to the controls.

Thank you for playing and reviewing the game.

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I'm planning to make the current map one of the last levels of the game. Other than that, I'm glad you had fun.

Thank you for playing and reviewing my game.

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Thank you. 

I really appreciate this review. Especially with this, I started thinking about continuing to develop this game. Maybe with new levels, some of which require doing projectile tricks as you mentioned ;)

I believe you kindly say that the level is difficult. Yes, as you wrote, I got used to the controls while testing and the difficulty seems normal to me. But I realized that it is not. Maybe I should tag the game as souls-like :) (I haven't played any of them.)

Thank you for your time.

Thank you, I'm so glad you enjoyed the player movement and control.

I need to make the route easier on the left side of the map (after the jam :)), but meanwhile you may try to reach the blue terminal from the middle of the map.

Thank you for your time.

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Great work! I used this tileset in my jam entry:

Magrix by Anıl Konaç (itch.io)

Thank you for your kind review. I am very glad that you noticed and liked this feature of robots. I agree that the player controller could be improved further.

About the game crash... I should be more careful when using goroutines or not use them if the same thing can be done with a time accumulator.  I have already uploaded a patch with Sion's permission, so I'm hesitant to patch the game again.

Thank you for your time.

Thank you for reporting. I hadn't tried activating a terminal multiple times so I missed the error.

I have both made a new commit to GitHub and uploaded new binaries to the itch.io game page.

https://anilkonac.itch.io/magrix/devlog/398573/critical-bug-fix

Is there a payment method other than PayPal? PayPal is closed in Turkey :/