Any news? Been a while :)
Yep, the mathematical squares/cubes/etc. They'd make great album covers, especially if it's just the shape that gets exported, not the X/Y/Z axes (axis plural). Similar to the image I've attached.
Any possibility of loading an audio file of some TTS voice instead of using a microphone? Say I'd like to use a MaryTTS voice (or DECTalk) and have the audio file move the character's mouth. Is this possible?
Thank you! I also noticed that the main settings do not affect the individual pattern settings. Let's say I set the Metre to "5" instead of "4". The individual tracks do not also change. This is actually REALLY cool if it's implying that I can have individual track lengths/metre/tempi within a pattern, and they would repeat until the pattern is either looped back to step zero, or the next pattern is triggered. Like, holy cow, even Renoise doesn't do that!
Some quick requests for speeding up the process -
1. Pattern Loop Playback - doesn't seem to do this, even after reading the directions. Plays the pattern once and stops, have to keep pressing spacebar to hear it again.
2. Mouse-drag values (would be nice).
Love the font and UI - really well-done!
The game file crashes, not the .app, but if I edit the game file to say version 7.10 instead of 5.xx, it will play, but it is shrunken in odd ways - the walls lose their shape, the players are halfway through the floor, and the screen is still 8x8. The 16-count blocks DO work though, just buried in odd ways. I'm imagining that the changes in the .app itself are probably just to adjust the size of the playing field to fit, and update the source to be up-to-date with the main Bitsy source code. This is coming from a non-programmer, though :D I know there's more to it to build the .app structure.
Thank you for the quick response - yeah, I should have read the page better. I apologize. I meant drag 'n drop. It would be nice to see the instructions right on the screen, for dopes like me who don't read the page :D
Anyhow, it looks great, especially in black and white, almost has that 'ambient occlusion' look to it, or as if it were made with Lexaloffle's Voxatron engine. Very cool! Would it be possible to add a 'File' menu to the game engine as well, so one could open other .bitsy data sets? I tried to drag 'n drop another .bitsy file on the screen, but no dice, it doesn't open the other file. Not without a full quit and reopen.
I can see this as very useful for creating quick video games for audio artists, with the capability to add links in messages, and audio as BG music. Looking forward to seeing if this'll come true.
Also, would the higher-resolution version of Bitsy also work in this? I thought I found one the other day where you can have double the resolution, a 16x16 panel. Maybe I just imagined that...
Aha! Here it is: https://vonbednar.itch.io/bitsy-x2
This could be used to generate all sorts of low-poly textural assets. If I were to make a 3D RPG (not that I would, or do), this could be a sort of tile generator. Make different low-poly shapes available, like circles, spheres, pyramids. Heck, even mushrooms (or really large water towers!). Pretty rad stuff.
that does help - DOS TTS voices are relatively different than modern TTS, as they’re synthesized, versus sample playback. I was more curious to know (and should have specified) the license for the TTS voice. For commercial purposes, they’re usually an open-source voices.
Please, please, please make some sort of online version of this? I see (after reading) there won't be a Mac OS X port, but could you please turn this into something we could use if we don't use Linux or Windows?
Maybe make it available on Homebrew or something? Sure would be nice to use this!
Hi! My name is Kirk Markarian and I compose electronic music and design SFX for video games, with an ever-growing portfolio provided below. With 27 video games under my belt, I really enjoy working in this particular field of music composition. I've also composed for several films, animations, licensed music, etc. There are several pieces of music via the links below.
I create many electronic music styles, from standard to abstract. I do not compose classical, neo-classical, or acoustic music. I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified. I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks. I stay ahead of schedule for rapid results and speedy turnover. I'm adept at balancing multiple projects.
Check out my reviews on LinkedIn!
25 years composing and designing sound with synthesizers & computers
27 Video Games - Composition and/or Sound Design
firstname.lastname@example.org or PM me.
Video Game Soundtracks -
Video Game Sound Design:
Marble it Up: Mayhem -
Various other games (each track is a full set of SFX for the game) -
Thanks for checking out my post and portfolio!
I ask because this application can make some rad percussive sounds and it would go GREAT in Renoise!
How about this - I think I made the folder public?
Here's the file with the public option turned on:
I haven't changed the sample rate, btw (is there an option to do so?). I just opened the Tracker, made a pattern, and exported the result as .WAV. Was a strange thing to hear.
Thanks for the help! That didn't work either. I'm really not hard-pressed to get this application to work. Although it's very nice, I'm a graphic designer already, and can do most of this by hand quickly (after 18 years of making clipping paths, 13 of them spent clipping around 100-tooth saw blades, 50-tine rakes, bricks, and other textured items). Here's pics of what I got, though.
No luck, I did input that master disable code, and it's still the same issue. Maybe OS X is just being fussy? Even Chrome makes me "accept" the file, unlike other files I download. I hope this will eventually get fixed, as I can see it being a very nice tool for album cover art, amongst other types of digital artwork!
I like the browser-based tool! Still wish it would output .SVG - I can totally see this as a way of creating backgrounds for things. Yeah, I can do it by hand. Do I want to? Nope :D:D:D:D:D:D
A brief game with a few puzzles to solve. I'm a music composer and a graphic designer, this is my first released "game". I'm sure it sucks. I'm just glad I'm able to work with RPG Maker MV and NOT make a game where one would have to fight dragons, save princesses, gather treasure, and worry about mana, HP, MP, or any of that. Just a weird little game/story.
All art and music/sfx made by me.