Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Thank you for the quick response - yeah, I should have read the page better. I apologize.  I meant drag 'n drop.  It would be nice to see the instructions right on the screen, for dopes like me who don't read the page :D

Anyhow, it looks great, especially in black and white, almost has that 'ambient occlusion' look to it, or as if it were made with Lexaloffle's Voxatron engine.  Very cool!  Would it be possible to add a 'File' menu to the game engine as well, so one could open other .bitsy data sets?  I tried to drag 'n drop another .bitsy file on the screen, but no dice, it doesn't open the other file.  Not without a full quit and reopen.

I can see this as very useful for creating quick video games for audio artists, with the capability to add links in messages, and audio as BG music.  Looking forward to seeing if this'll come true. 

Also, would the higher-resolution version of Bitsy also work in this?  I thought I found one the other day where you can have double the resolution, a 16x16 panel.  Maybe I just imagined that...

Aha!  Here it is:  https://vonbednar.itch.io/bitsy-x2

Thank you for the feedback! I really appreciate it. :)

I would most likely allow a specific key (perhaps `ESC` or `End`) to quickly return to the game file loading scene to make it more convenient to load a new Bitsy game file.

I have a lot of work to do to support all of the dialog functions (especially variables and somewhat arbitrary code execution!). I would gladly do the work if there is enough interest in the project, but so far, that doesn't seem to be the case.

I'm not sure what would happen if the a 16x16 Bitsy game were loaded in! In my experience, most unexpected game data causes the game to crash, but you could always try and see what happens. :D

The game file crashes, not the .app, but if I edit the game file to say version 7.10 instead of 5.xx, it will play, but it is shrunken in odd ways - the walls lose their shape, the players are halfway through the floor, and the screen is still 8x8.  The 16-count blocks DO work though, just buried in odd ways.   I'm imagining that the changes in the .app itself are probably just to adjust the size of the playing field to fit, and update the source to be up-to-date with the main Bitsy source code.  This is coming from a non-programmer, though :D  I know there's more to it to build the .app structure.

Interesting! I'm sure it's doable to support the higher resolution Bitsy games. My initial roadmap only includes supporting official Bitsy features, though I would love to extend support to some of the more popular Bitsy hacks at some point as well. I'll have to make a note to include the 16x16 version as well. :D