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ultrac

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A member registered Oct 20, 2021 · View creator page →

Creator of

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Thank you for this comment. <3 I plan to keep making them!

Just a little Pong game in 3D space. Please try it out. :)

  • 4 unique power-ups to gain an advantage
  • 3 difficulty levels to challenge yourself
  • 2 game modes
  • 1 ball (usually)
  • 0 dollars to play lol

https://superduperc.itch.io/spherical-pong


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Play Pong in space with a spherical environment and powerups!

https://superduperc.itch.io/spherical-pong

Looking for constructive feedback. :) 


Hi! Thanks for contacting me! Do you have Discord? I'd be interested to see the GDD. :)

I will message you on Discord. :)

Oh sorry! I thought we were finished talking. :) I shared my thoughts and suggestions, but don't think I'm interested in the project at this stage. Feel free to message me here again down the road if you'd like to share more with me. :)

Sure, I sent you a friend request on Discord. :)

Thanks for the reply! Can you tell me a little bit about your project and goals?

Thank you! I'm glad you enjoyed it!

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In 2021, I created Cold Turkey as a silly little Thanksgiving project. In this game, you play as a turkey who's lost its feathers. The goal is to recover all 5 feathers return to the barn as quickly as possible, avoiding the hungry humans (enemies) in the process. Bonus points for finding the secret hidden ending!

I decided to continue the series with Cold Turkey 2 in 2022. This time, the theme is Christmas, and there's a new map, new obstacles, and a secret item.

This year, I kept the series going with Cold Turkey 3, and the theme is New Year's. There is a new, colorful map, new dangers, and a new objective: Recover your feathers before the ball drops!

They are all free to play and require no downloads. Hope someone will enjoy playing these. :)



No worries about late replies!

I don't have any plans like that, but it could be fun! I've been pretty busy so not sure when my next game project will be. :)

Thanks! I'm not working on anything at the moment, though I have a couple of projects that I might pick back up after the new year. We'll see! :)

I'm glad you're enjoying the game!

You're right, I changed my GitLab username a while back and did not update the link. I've recreated the repository from the original (current) source code and updated the link, so you should be able to check it out now if you'd like to. :)

Thank you! I'm glad you enjoyed it :D

Thanks for the reply! Do you have a team together already? If so, I may be interested. :)

How is this project coming along? Let me know if you're still looking for a developer. I may be interested in contributing. :)

Hello all. :)

I'm an experienced Godot developer looking for a team to join. I want to contribute to an existing project, or at least help get an existing idea off the ground.

I'm used to working on solo projects where I'm responsible for all non-development tasks like music, artwork, animations, etc., and would like the chance to work with mature team members who are individually dedicated to these areas so that I can focus on the code.

I've got plenty of free time, and I'm willing to work for free if everyone else on the team is. Otherwise, I'd expect earnings to be split evenly. :)

Here are some recent examples of my work, all of which are solo projects.

Please comment on this thread with your contact details and a brief description of your project. :)

Thanks for reading!

Version 1.2.0 of Luna's Labyrinth is now available and I'd really appreciate some feedback on the game. :)

For fun, I put together a little prologue that can be seen in the video below. See the devlog entry for more info on the release.

I've released another significant update to Luna's Labyrinth. :)

Lots of improvements in stability and plenty of new features and secrets added! See the devlog for more info.




Caffeine Queen  😎

Fun game!! Nice job!

This release of Luna's Labyrinth brings tons of bug fixes, new weapons, enemies, and much better online multiplayer stability. <3

See the devlog post for more information. :)

 

Perihelius Mission is a challenging 2D physics-based space exploration game that requires patience and rewards curiosity.

Remotely control 10 small spacecrafts from the comfort of your space station terminal and use them to investigate an asteroid belt orbiting a nearby star.

**Important:** The controls in this game are 100% physics-based, using real gravity fields and other physics forces, so a very basic understanding of orbital mechanics can be helpful in completing the game. Please review the controls (pause menu) as they are designed to simplify orbital navigation.


My single/multiplayer dungeon crawler, Luna's Labyrinth, is officially out of beta! See the devlog entry for more info. <3

I've been working on this since January, and would really appreciate some feedback! Enjoy!


This update adds an entirely new area to the game and makes navigation of the dungeon far more interesting. :)

See the devlog entry for more info.


Luna's Labyrinth is an online multiplayer dungeon crawler with plenty of secrets and lots to discover. :)

This release brings fixes for all known bugs! :D See the devlog for details.


Thanks for the feedback! I'm glad you're enjoying my game. :)

I have more updates planned for the near future. Mostly just working out the bugs right now, though.

If you send me some music, I will add it to the game as long as it feels right to me. It took me a while to find the music I'm using currently, so I can't promise anything!

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I've been working hard to address some issues reported in the previous beta and here is the result!

Devlog :)


Very cool game, great job! I like the overworld map as well. Gives me Zelda II vibes. :D

I used the main character for an NPC in Luna's Labyrinth. :D Great work!

Used this for the boss fight in Luna's Labyrinth. :) Great job!

I've used the Green Woods tileset in Luna's Labyrinth. :D

Excellent work!

I've built a multiplayer dungeon crawler using this! It's called Luna's Labyrinth! Excellent work!

These are just too cute! I used them in my new game Luna's Labyrinth! The silver cat with the pink ears is Luna. <3

Luna's Labyrinth has been my focus for months and it's finally ready for some feedback! <3

Play alone or with friends online, exploring procedurally-generated dungeons, making new friends, and hopefully escaping the darkness with your sanity intact. :D


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My game, Perihelius Mission, is now a playable beta! However, I haven't really had any feedback on it, so I don't know if it's fun or what I should potentially change. I would appreciate anyone who takes the time to check it out!

It requires a basic understanding of orbital mechanics, a quick review of the UI display, and some careful flying to complete. :)



I am curious if anyone has completed my game, The Wanderer. Would you give it a try and let me know if you manage to reach the end?

It's a short psychological horror game with a bit of lore and a couple puzzles to solve. Free and plays in the browser. Enjoy! :)

A minor update to Perihelius Mission is now available. See the devlog entry for more info. :)

Check out the links above to read more about the game!

In short, it's a physics-based space exploration game that requires learning to maintain stable orbits with 2D lander spacecrafts while solving a mystery by making a few discoveries along the way.

Constructive feedback is greatly appreciated! :)

I've just released the first prototype of Perihelius Mission and would love some feedback.

It's a physics-based space exploration game that requires learning to maintain stable orbits with 2D lander spacecrafts while solving a mystery by making a few discoveries along the way.


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Hello and Happy Thanksgiving!

Last year, I quickly threw together a cute little platformer called Cold Turkey. It was such a hit (over a dozen views! :P ) that I decided to create a sequel, Cold Turkey 2!

Compared to the original, it's got an entirely new level, twice the number of enemies, new artwork and music. There's also a fun little secret hidden in the map. :)

It's currently a demo (beta) version right now, but will be officially completed by Thanksgiving. Until then, feedback is appreciated!