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Nino [Gravity Express]

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A member registered Jul 17, 2022 · View creator page →

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Ok, I tried the windows version. Great stuff. Two suggestions:

  • The pre-warm feture: not sure what it does. I expected it to pre-render a few timesteps so that the first frame is already a “fully-grown” effect. This would be very welcome
  • To make a looping animation, you have to delete the start frames one by one (afaik). Would be nice to have it such that you can click a frame and select “delete all previous”
  • An option to select between black and white as the particle color

Looks great! Unfortunately, the experimental build on Mac M1 does not open. I’ll try the windows build.

A great read once more, I felt like printing this and reading by the window. I guess this just really is my cup of tea :-)

It all looks great as always, and I like the human factor of skewed pages as you mentioned.

One thing that threw me off was the 8.8mm shell sprite. I considered it an oddly shaped torpedo or when stretching my imagination a looking glass maybe. Having something as large as a torpedo side by side with something as small as bullet just prevented the correct association for me, I think.

In the meantime I tried a bunch of crashing into obstacles in level 11 but (un)fortunately could not reproduce the problem, sorry!

If you have a more detailed description of how to trigger this issue or a video, feel free to reach out to me through email or discord and I can give it another go.

Glad to hear it!

The game requires some perseverance, but can also feel very natural when you get in the groove. It’s all the more rewarding for it when you finish it.

For those that do, I bet you will love my upcoming game Wheelsprung (working title, probably this year). It uses a physics engine for all kinds of small puzzles. It’s mostly inspired by Elasto Mania, Trials and a bit of Hillclimb. Follow me to find out about it once I’ve got more to share!

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Thanks for the praise!

It’s good to know that there are extensive settings available, including an option to give yourself 90 lives, that will surely be enough 😉. When you see the game over screen three times in a row, an option to skip the level is offered. But that’ll surely be below your achievement-collecting standards, I think.

I also recommend trying crank, buttons and tilt controls for 20 minutes each.

For those who wander: press the menu button to bring up the map and find unexplored areas.

Hey there,

This game is also available on catalog and to keep things simple it’s best to keep the base price the same. Playdate games don’t typically lower with price there when they are older. I think the game has enough quality and content to justify the price. Definetely a few hours of gameplay in there.

I am open to participating in bundles and sales on Itch.io though. I expect to participate in the Creator’s Day sales this year. Be sure to press the follow button so you don’t miss these 1-day events. I can also create a blogpost so you are aware in advance.

Hey there, glad you’re enjoying the game.

Thanks for the bug report, haven’t heard of this one before. I will look into it soon.

Ha, these big chunky graphics are glorious on playdate!

Sound effects could be better, but very happy to be introduced to this game on playdate :-)

This looks incredibly cool. Will try this ASAP.

Seems like it was really made for playdate too, with the clean visual style of basic shapes. Those usually work really well on the tiny 1bit screen. Exciting!

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Hey there, I’d like to help but unfortunately there is no way for developers to create catalog keys. I have not planned any updates tho, so if you use the latest from itch now, you should be set. The files are the same in both stores.

Great stuff as always.

How do you feel about progress? It must be good to be able to stamp a big fat DONE on one part of the game. I feel you have a healthy motivation to keep going while also spending time on other things in life. That’s something to be proud of as single dev, cheers!

By the way, I think I would go with the silhouette ship images although I agree with your arguments.

Do have an idea yet how the player will learn that a horizontal hand on the angle on bow dial is ideal?

Got it. A hint is on the right side of the room

I’m stuck in a dungeon t-section dungeon after evading guards. There appear to be be 3 switches on the floor that do nothing, the door with keyhole is on the left. It is blocked by 2 immovable crates and a third block that I do not recognize. It seems there is nothing in this room that I can do. Am I missing an ability?

Looks cool, any interest in porting this to Playdate? Perhaps I could help, see my profile page 🙂

Looking very good! Nice concept and the entire demo has a professional feel to it. Looking forward to the final release :-)

Wow, this is incredible. It might be a unique achievement. I myself have never seen the 75/75 score. I played all the levels a few times to set the achievement targets of course, but for the survivor challenge, that is not needed because the goal is always 0. Well done!

Very humbling that someone considers my game so enjoyable that they would 100% it. I’m sorry I don’t have a special badge for this added to the game. I hope you enjoyed the endgame after level 25 at least (no spoilers, ;-)

If you want an additional challenge, set background color “trippy” in the settings and try to complete a few levels. But if you value your sanity, I wouldn’t recommend that.

Thank you so much for playing, and I hope you enjoy your Playdate a whole bunch more :-)

Yes, if you bought the game on catalog, the game should be automatically updated to the latest version for free.

Great stuff, keep on space truckin’!

Sorry to hear you missed the sale, itch.io can be slow in unpredictable ways. If you have a PayPal account, send an email to gravityexpressgame@gmail.com. I might be able to work something out to get you the game for the discounted price 🙂

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Awesome game.

One of the few games I finished on Playdate. A lot has to be done right for that to happen. It has to be challenging but not too hard; not have annoying music or sound effects, have a little bit of a story, enough content to keep you coming back… Reel-istic has all that and the music is in fact pretty great :-)

I love how at first you try to catch all the fish to make some money, and later those same fish become obstacles because you want to get to the more valuable fish down below. Great mechanic.

I spent about 2 hours to finish the game, but there is a lot more to collect, definitely worth the price.

The only remark I have is that there are some slowdowns in the game, and during the final boss where timing is important, that could be annoying. Perhaps that could be fixed by not changing scenery during that part.

hint: if you feel you are not progressing: save up for longer line, that lets you fish deeper spots with more pricy fish. Oh and make sure you don’t leave veggie-vision turned on.

Hi there!

Updating to any version is fine, you won’t lose progress.

Changelog is here: https://github.com/ninovanhooff/Crazy-Gravity-Playdate/releases

I consider the game complete and very stable, hope you enjoy 😊

Hmm, haven’t heard of it before, unfortunately there is no option to ignore the crank when it is out.

If I had to guess, maybe your crank sensor is faulty?. You can test this with the Input Test app in the system settings. Leave the crank docked and then wiggle it a bit. See if it detects your crank to be undocked even when it is still collapsed…

Another way might be to play using your computer. The game plays really well with the arrow keys in the simulator.

I’m happy you are able to enjoy it at least!

Great game!

level 10 had me stumped for a bit because disc moved slowly that I didn’t see it move at first. But with playjam games you always that there might be a bug, even if it works as intended, right? Great job

You could also use colors with different brightness, and use this tool to see what it looks like to color blind ppl :-)

I got a lot of crashes and slowdowns on console, unfortunately :-(

Thank you for the high praise! I’m glad you enjoyed it.

Which controls did you use? Tilt, crank or buttons?

That music sounds great. Would be cool to have the lights change on the beat!

Hi there, thanks for buying the game!

Stuck at 99%, that’s no fun… First time I hear of it. I checked some forums, Discord and my e-mail. Doesn’t seems to be a known issue.

I re-enabled v1.1 of the game for download, which is known to work.

I’ll send you an email so we can see what exactly the problem is.

I recommend paying extra for the map and guide.

Not doing that is my only regret. This game is fun, and I love the writing too.

Hey there! Thanks! I just noticed when scrolling through the sales reports that your comment is totally legit; you were the first one to buy Gravity Express. Thank you!

Fascinating as always. I think nighttime looks better than daytime.

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I’m on the fence about this one. The description is clear enough: this is a social sim. You watch characters type messages to each other. It does a great job of getting you to come back and follow along with the story. But there is not much more to it, and I’m feeling meh about it. Guess it’s not my genre. Regardless, I wish it would load in a few seconds max. The actual load time is 38 seconds. That is a very long time for a game that you want to play every day for several weeks to follow along with the story.

I love the music. Great in atmosphere, very fitting. Props to Pichuscute who made it.

Props for giving thought to accessibility as well.

I would recommend this to people who like social sims. For others, it might be fun to try this as part of a bundle or discount. At the moment, it is still sold at full price.

Hey there, version 1.1 is now available, in which crank support is finalized. Very few issues were found since the initial release, which were also fixed.

You should be good to go 😀

Thanks!

Part of the satisfaction may be that the landing sound is pretty nice in itself, and it’s volume depends on how hard you land. Did you notice?

Hey there, I just wanted to note that the pdx seems to be device-only

MacOS simulator says : “dlopen(/Users/ninovanhooff/temp/CrankTanks.pdx/pdex.dylib, 0x0006): tried: ‘/Users/ninovanhooff/temp/CrankTanks.pdx/pdex.dylib’ (mach-o file, but is an incompatible architecture (have (arm64), need (x86_64h)))”

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When developing Gravity Express, I kept a more brief and more technically oriented devlog (altough with more frequent updates). I already noticed then that it took a lot of time to write articles and the accompanying graphs / screenshots. So I can only imagine what time goes into research for your game. But it’s worth it! This is a captivating read, and realising that this much care is put into development makes it my most anticipated game and an instant buy when it releases. Keep going!

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I couldn’t answer this question for Gravity Express either.

I intend to track my time for future projects, but part of me doesn’t want to know because

  • It makes my hobby feel more like work. When you don’t track time, you are only concerned with money around the release date.
  • It pushes me to spend time on PR, which might or might not be fun.
  • It makes think about money while I should just be enjoying myself
  • Hard numbers might be disappointing.

“Ah, so you made a model railroad and displayed it in the local church for $1. How much money did you make off that?”

Bedankt makker! Are you Dutch?

Quite an honor! Glad you enjoyed it!

Can confirm.

However, since some rods move randomly anyways and the rods’calculation is suspended when offscreen, it would not be very effective to reset the position on a level restart. So, this is mostly by design